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Thread Statistics | Show CCP posts - 23 post(s) |
ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3215
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Posted - 2014.08.21 03:31:00 -
[1] - Quote
Might sound silly but I think I agree... WP/Death seems like it would make for a more universal metric of skill than WP/s. Simply ebcause each class generates WP in such drastically different ways. However, WP/Death... something that was discuss fairly in depth back when I was in Subdreddit (ages and ages ago...) it almost always correlated with the more skilled players. We also noticed that WP/D seemed generally irrespective of gear. Skilled players who ran STD gear would still end up around where I was running in a mix of proto and advanced.
I know your data is saying that the 99% correlation on WP/s is generally better than the 92% but man... just thinking about it for a second as a player WP/D just seems fundamentally better than WP/s. I also wonder how afk farming affects the WP/s metric in addition to the redline sniping theory you also postulate. Back in the day, during really busy periods of school.. I would happily afk farm entire weeks of SP bonus. Seriously, i'm talking about straight afk farming through 2-3 weeks at a time during midterms and research updates. It is not an insignificant amount of my in-game time that is dedicated purely to afk farming. Its reflected in my W/L ratio and most definitely in my WP/s. My WP/D however, along with my K/D we're never impacted by this. Something to consider...
I think what you're doing here Rattati is absolutely fantastic, my only feedback would be to take a good hard look at WP/s vs. WP/D.
B C R U are letters, not words - Wierd Al Yankovich
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3217
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Posted - 2014.08.21 13:38:00 -
[2] - Quote
Slept on it, and one last bit of feedback for you Rattati.
I'm not sure if its possible at the moment (i.e. requires a UI update) but... if you could somehow show players their own -¦ score that would also be a big driver for personal performance. In games like SC2 and Hearthstone and primarily pvp games like those, watching your own -¦ score rise and fall from game to game is a huge driver for better performance. If this could make it into the character sheet perhaps? Its something to consider at least.
B C R U are letters, not words - Wierd Al Yankovich
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3217
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Posted - 2014.08.21 14:11:00 -
[3] - Quote
CCP Rattati wrote:I can see if it can be displayed on the leaderboard!
o7, its low priority and no one will be that upset if you can't get it in but it would be kind of cool. I won't lie, my inner troll would love to lord it over some people on the forums lol.
Vell0cet wrote:This would probably encourage gaming the system though, but you do have a valid point. There's definetly a tradeoff. If matchmaking was based on WPs/death this becomes much less of a concern though.
I think I agree with Rattati though, people will game the system no matter what. Its a facet of human nature. Although, do you think people would try to game the system to get a high -¦ score? If so.. then they elevate themselves in matchmaking to a point where they are against (theoretically) skill enough players to equalize whatever metric is used. If you think they will use it game themselves downwards... that will happen whether or not you can see your own -¦ score.
B C R U are letters, not words - Wierd Al Yankovich
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3219
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Posted - 2014.08.21 14:30:00 -
[4] - Quote
Vell0cet wrote:[Fair point. If -¦ becomes a point of pride, then it could actually reduce the number of players trying to sabotage matches. It's hard-to-say. I still think WPs/death is the way to go for matchmaking, after sleeping on it, which would bypass this entire problem.
I've always agreed with you on that though, I was talking purely -¦ score though. How its calculated is another topic, of which I have posted my thoughts as well (that WP/D seems a fundamentally better metric than WP/s, despite the statistics saying otherwise).
B C R U are letters, not words - Wierd Al Yankovich
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3219
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Posted - 2014.08.21 16:03:00 -
[5] - Quote
CCP Rattati wrote:ZDub 303 wrote:Vell0cet wrote:[Fair point. If -¦ becomes a point of pride, then it could actually reduce the number of players trying to sabotage matches. It's hard-to-say. I still think WPs/death is the way to go for matchmaking, after sleeping on it, which would bypass this entire problem. I've always agreed with you on that though, I was talking purely -¦ score though. How its calculated is another topic, of which I have posted my thoughts as well (that WP/D seems a fundamentally better metric than WP/s, despite the statistics saying otherwise). it has a lower correlation because of the low Mu bump in the chart, prompting my redline sniper theory. Any thoughts on that?
Hm... I think your theory is correct. The question then lies... do redline snipers affect WP/D more than afk farming affects WP/s? The statistics would say the former, and I agree your theory is correct. Its probably not only redline snipers but anyone with that kind of preservationist mentality... which we can just lump into the 'redline sniper' catagory just fine.
Just considering though, since you are sharing this information with the community, there will, as a result, be a section of the community that is already thinking about how to break your mechanic. Vellocet has also recognized this, and I do believe the feedback is more that WP/D is more robust against 'gaming the system' than WP/s would be. I can tell you (from experience) that afk farming is infinitely easier and more enjoyable than trying to increase your death count without generating warpoints. You could also, possibly, make it so that suicides are not counted as a death in the -¦ calculation whereby someone must actually spawn in and run themselves into reds over and over to decrease their -¦ score. This would result in a zero-sum (ish) kind of system where someone dropping their -¦ would result in several opponents receiving a slight bump in their -¦.
Just a thought here... Can you remove the section of that correlation that you believe is caused by redline sniping and look at how the correlation coefficient changes as a result?
B C R U are letters, not words - Wierd Al Yankovich
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3220
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Posted - 2014.08.22 01:58:00 -
[6] - Quote
Gear and SP are going to be a strong bias in this 'A vs B' debate as well.
Is the A player always using proto? Are the B players always in STD gear?
How much average SP would each type of character have?
I'm not sure you can made an absolute quantity with this... if anything 2-3 is probably appropriate...
B C R U are letters, not words - Wierd Al Yankovich
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3220
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Posted - 2014.08.22 13:34:00 -
[7] - Quote
CCP Rattati wrote:Don't worry about the A/B thing too much, I was just wondering. Maybe I should have put it differently.
If you want to win a battle, would you prefer the squads of A or B on your team
what I am trying to see is when does relative quality outweigh the "multiplying" power effect of a squad
Okay... that is much better worded. Would I be happier to see a squad of [X] at the beginning of battle on my screen. Where A is a well known corp of skilled players and B is not a well known corp of likely average players.
In that case... my response is:
1A vs 2B - 1A 1A vs 3B - 3B 1A vs 4B - 4B 1A vs 5B - 5B 1A vs 6B - 6B 2A vs 4B - 2A 2A vs 5B - 5B 2A vs 6B - 6B 3A vs 5B - 3A 3A vs 6B - 3A 4A vs 6B - 4A
B C R U are letters, not words - Wierd Al Yankovich
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