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Author |
Thread Statistics | Show CCP posts - 23 post(s) |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2925
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Posted - 2014.08.20 16:39:00 -
[1] - Quote
Takahiro Kashuken wrote:Could you not pick a more complicated way for matchmaking?
Thats so long winded and terrible
1st of all you have to match squads with squads so it isnt 2 squads vs academy solo noobs
Really if you want stop proto stomping and level the playing field then you have to match make by gear, its the only way
Basic vs basic etc and have lobbies that limit by gear, even if its 2squads vs solo randoms the gear is similar so its more down to skill and aim
FW/PC would be free for all gear and maybe squads might be more inclined to play those modes since proto vs proto might be empty most of the time because they cannot stomp of milita gear noobs
Problem is vehicles tho by gear since you refuse to give us adv/proto hulls and balance AV with each tier
So, as a player with 40+ Million SP, over two years of experience, and runs only Standard gear every match without exception, I should be paired against new players who also only run standard gear (Because that's all they have) and then never get paired against other experienced players who typically run higher level gear? That's what would happen if matchmaking was built around gear alone.
It would be like living in the academy, kicking the teeth in of players who don't even know how to play yet. No thanks, that's boring as hell. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2926
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Posted - 2014.08.20 16:59:00 -
[2] - Quote
Takahiro Kashuken wrote: But you also have lobbies for adv/proto or you could go to FW/PC and also it would be squads vs squads so it would be better than what it currently would be
Also academy would be extended by a large amount of WP like 100k or more but dust is easy to learn anyways
Well for one FW matchmaking can't simply be ignored. We also see massive problems in that game mode, so it can't just be a 'free for all' like it currently is. So then I have to go to PC to have a challenging fight? Well then I have to use Proto because everyone else does, and that's just something I dont like doing as a player. So what are my options? Play standard like I enjoy doing but get stuck against noobies in pubs and FW? Or go full proto like I don't like doing, to get a decent fight? You're just pidgeonholing people because you want an overy simplistic approach that only takes gear into account, when many very good players don't even rely on Proto gear to succeed.
All I want is to be able to use the gear I normally do, load up a pub match, and fight against people who win and succeed about as much as I do. I don't care if they're using proto, I don't care if they're using militia. All I want is to fight against people who are roughly of the same skill level that I am. You're simply NOT going to get that with a matchmaking system built around gear alone. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2926
|
Posted - 2014.08.20 17:46:00 -
[3] - Quote
Takahiro Kashuken wrote:
No you go to PC/FW if you generally gonna use proto and PC is a challenging fight generally but if matchmaking put squads against each other then there is a challenging fight in basic gear instead of idiots vs 2 squads in full proto
Same skill level? rarely happens you either get crushed or do the crushing there is no middle ground
Ok so say I DONT want use proto, and use Standard as I always do. In a Gear-Based system, I would consistently get stuck up against new players. Why should I be forced to use higher gear to fight veteran opponents?
Lol and the reason you get stomps is because more often than not you get one side made of players who win often fighting a side that wins less often. WIth the system that Rattati is proposing, the current Proto stompers would get paired against teams that win frequently. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2926
|
Posted - 2014.08.20 18:20:00 -
[4] - Quote
Takahiro Kashuken wrote:Pokey Dravon wrote:Takahiro Kashuken wrote:
No you go to PC/FW if you generally gonna use proto and PC is a challenging fight generally but if matchmaking put squads against each other then there is a challenging fight in basic gear instead of idiots vs 2 squads in full proto
Same skill level? rarely happens you either get crushed or do the crushing there is no middle ground
Ok so say I DONT want use proto, and use Standard as I always do. In a Gear-Based system, I would consistently get stuck up against new players. Why should I be forced to use higher gear to fight veteran opponents? Lol and the reason you get stomps is because more often than not you get one side made of players who win often fighting a side that wins less often. WIth the system that Rattati is proposing, the current Proto stompers would get paired against teams that win frequently. Would you always be against new players? If noobs stay in academy longer it means most likely you will fight players that actually know how to play because dust isnt hard Not all players who use Standard gear are new, but all new players use standard gear.
It's not just about learning the game, its your plan sticking me in matches where every new player will be, without exception. Yes there may be a few vets sprinkled in there, but the majority WILL be new players. "Dust isn't that hard to learn" you're right, but what about SP advantage? How long would you suggest a player stay in the academy before they're ready for the real world?
Let me ask you this, what does a gear-based matchmaking system offer over a win-loss based system? What advantages does it have that the Win-based system does not? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2927
|
Posted - 2014.08.20 18:45:00 -
[5] - Quote
What stops a veteran from using standard gear knowing it will likely pit him against newer players with less SP in order to use his SP advantage to stomp? |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2927
|
Posted - 2014.08.20 18:53:00 -
[6] - Quote
Takahiro Kashuken wrote:Pokey Dravon wrote:What stops a veteran from using standard gear knowing it will likely pit him against newer players with less SP in order to use his SP advantage to stomp? What stops a veteran from using proto gear knowing it will pit him against newer players with less SP in order to use his SP and proto advantage to stomp?
A system which pairs him against players who dont lose very often. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2930
|
Posted - 2014.08.20 19:39:00 -
[7] - Quote
Takahiro Kashuken wrote: Well it aint this system thats for sure
This system ranks everyone based largely off of their Win/Loss ratio and modifies the rank for each win and loss. The game then attempts to pair people with similar ranks against each other, effectively mean that those with a high W/L ratio fight people with a similar W/L ratio.
It's like an ongoing tournament, where winning moves you up a bracket to fight others who have won a lot of battles, and losing drops you down a bracket to fight others who have lost. The more you win, the harder the opponents you face, and the harder it is to maintain that W/L ratio. Whereas as you lose, you fight easier and easier teams, making it easier to increase your W/L ratio. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2930
|
Posted - 2014.08.20 19:46:00 -
[8] - Quote
Iron Wolf Saber wrote:So my question is what could be factored in to prevent really high scoring players from lowering their Mu without isk loss? (Afking as a squad in an MCC to help their team lose for 0 warppoints?)
Player behavior in past games have actually shown this to be a serious issue even in games with massive player pools (halo 2 had such rank system)
While I don't mind good players mixing it with the bad players and good players getting stomped to lower their ranks I do mind if they are doing it at no cost or activities that rob others of game content.
Overall the conditions for ISK gain need to be moved away from simply existing in a battle, and more towards performing acts to help the team. Hacking, killing, repping, ect. should add to your ISK counter, and it should have very little to do with how much time spent in battle or any sort of flat rate.
I also think the AFK timer needs to be more than just "As long as you're moving around, you're good." It needs better detection in terms of what constitutes as "in the battle" so that players intentionally not doing anything simply get booted.
It's a real shame we never got a vote to kick option, that's how we dealt with AFKers in MAG. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
2930
|
Posted - 2014.08.20 19:46:00 -
[9] - Quote
Takahiro Kashuken wrote:Pokey Dravon wrote:Takahiro Kashuken wrote: Well it aint this system thats for sure
This system ranks everyone based largely off of their Win/Loss ratio and modifies the rank for each win and loss. The game then attempts to pair people with similar ranks against each other, effectively mean that those with a high W/L ratio fight people with a similar W/L ratio. It's like an ongoing tournament, where winning moves you up a bracket to fight others who have won a lot of battles, and losing drops you down a bracket to fight others who have lost. The more you win, the harder the opponents you face, and the harder it is to maintain that W/L ratio. Whereas as you lose, you fight easier and easier teams, making it easier to increase your W/L ratio. Its not working
Durrr I'm talking about the improvements that have been proposed. |
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