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Posted - 2014.08.20 08:55:00 -
[1] - Quote
This looks awesome.
I seriously can't wait for this to be applied, even if it takes months to actually get here...as long as it's in Legion lol
But let me tell you...the Mario Kart 8 matchmaking system is probably the best I've ever seen.
Everyone starts at 1000 VR. You win 1st place, you get points. If you rank very low, (8-12th) you lose points. This is all assuming that the players you are with are at similar values to yours.
I'm currently at 5000 VR and have a hard time progressing any further. At this point I could say that I win about 50% of the time because I am racing against players on the same skill level as I am. However...this system isn't perfect ___________________________________________________________
Occasionally I will end up in a match against players around 2000 VR. In Dust, this would mean an easy win and rewards given out like normal...however in Mario Kart it's much more of a risk to play like this. If I get 4th or lower in this race, I will lose points. 2-3rd will get me 1-3 points maybe, and 1st will get me 4 or 5 points. The normal win against players your skill level nets you about 20-25 points.
So already the payout is decreased, but here's where it gets worse.
If I place last, or around 8th...I will suffer from a massive decrease in points. We're talking anywhere from 20-30 points...which makes it very unenjoyable to play against these guys. It's like if the blue dots on your team were so bad that they made you lose...and then you actually lost isk and sp.
The point here is that Mario Kart ENCOURAGES you to play with higher leveled players. In fact, if you are at 2000 VR and you get randomly placed with players up at 5000 VR, you will be getting 30+ points per match. If you lose, only 1-3 points are ticked off your score. Heck, getting 6th or higher gives you about 10 points. ______________________________________________________________
While yes, Dust has squads and the current system for matchmaking is kinda weird...I really hope that we can one day see matches that are quite even.
Knowing that WP/s is actually a trackable stat is fantastic. That's probably the best way to judge a player's skills...especially in terms of when they should get out of the academy.
Something like an average of 500 wp per game at least. When I form squads in squad finder, I kick anyone that can't manage that. It's not hard to hack 5 things, get 5 kill assists, and maybe drop some equipment or hack an objective once. The fact that I'm constantly placed with the majority of blue dots earning less than 500 wp in a match is INSANE.
The best matches I've ever had were ones where both teams had the top 8-10 players scoring over 1000 wp. That's how you know it was a good, close game...where everyone is trying to help and doing SOMETHING, rather than sitting in the redline or just running in to die, wasting clones.
As for redliners? You know what...**** em. If they want to redline snipe and get low wp/s to generate their low Mu then let them hunt the blue dots for all I care. It would be better off in competitive matches without them. The real snipers/support players in the redline or in dropships will outshine most players anyways in terms of wp/s...so I don't see it as an issue.
7162 wp with a Repair Tool!
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I-Shayz-I
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Posted - 2014.08.22 12:46:00 -
[2] - Quote
CCP Rattati wrote:Don't worry about the A/B thing too much, I was just wondering. Maybe I should have put it differently.
If you want to win a battle, would you prefer the squads of A or B on your team?
what I am trying to see is when does relative quality outweigh the "multiplying" power effect of a squad
I can pretty much say right now that I can win a Caldari FW (possibly the hardest matches to win) with 2 other "A" randoms in my squad and 13 blue dots, even if the enemy had 2 full squads of B players (I'm considering bluedots to be below "normal" or average)
Having A players on your team will always win you the match, no matter how many B players are on the other team. In a individual fight it's different...but as for overall quality and effectiveness, an A player will always be better than six B players.
Unless your blue dots are SO terrible that they clone your team out even though you managed to 4-cap the enemy team at the last second and gain the objective lead. _______________________________________________________________________________
When I form squads for pub matches, I'm pretty cruel when it comes to who gets to stay in my squad. I will instantly kick anyone who can't manage 500 wp, and sometimes I'll just end up kicking the player who scored the lowest below 1000. This is generally my personal way of judging someone's skill right off the bat. Players below 1000 wp are blue dots, players above or right around that are B players.
I generally find that even when playing in random squads of normal players, I could still do 10x better when playing with just one other guy.
Here's a video for an example: http://youtu.be/lVy580UFMsA
No matter what though, it's nice to have someone else in the squad that is actually doing ****. Because I can't tell you how many times I've played matches where I hacked the objectives probably 20-30 times, and only saw them being hacked by someone else once or twice.
Even "normal" players tend to just want to camp high points rather than fighting your way down with a heavy or a scout...or even just running in with a hacker fit to take the objective so that the enemy can't spawn in for a few seconds. "normal" players don't think the same ways or are able to do the same drastic things as us A players in order to win.
7162 wp with a Repair Tool!
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