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Thread Statistics | Show CCP posts - 23 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2241
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Posted - 2014.08.20 10:14:00 -
[1] - Quote
Regis Blackbird wrote: In my experience, the motivation to win is not as high as the motivation to preserve ISK. Since the ISK awards are not that different between winning and loosing, players tend to "give up" using high end gear, and/or switch to redline sniping if they see they are getting stomped, giving further disadvantage to the entire team.
I don't think a loss should give less ISK than today, but there should be further benefits of winning even in public matches. If we get that, I think players will push more for the win. Thank you for rather eloquently pointing out something I have been trying to articulate (poorly) for two years.
In my opinion the rewards for winning are not sufficient to encourage people to go "balls out" with intent to thrash the opposing team regardless of skill level.
Back on topic: Rattati thank you for the data. Will try and see if I can decipher the math and provide input at the level you are already getting.
Is SP level or preferred fit class (heavy, sentinel,assault,etc.) Valuable to this reporting?
One of the issues often reported is spamming certain classes of suit. I wont even bother with loadout, which is too varied.
But having 8 habitual sentinel players in a domination or skirmish on thesame team can seem obnoxious. Especially when you get 4+ logi to complement. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2241
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Posted - 2014.08.20 11:41:00 -
[2] - Quote
SponkSponkSponk wrote:Breakin Stuff wrote: In my opinion the rewards for winning are not sufficient to encourage people to go "balls out" with intent to thrash the opposing team regardless of skill level.
Maybe not in pub matches, but FW certainly has a strong incentive to go all-in.
Still requires pubgrinding but goddamn the rewards there are a lot more worthwhile. Tripling the LP was a breath of fresh air.
But much as I would like to debate the topic this is matchmaking thread. Lets not derail it since this is pretty much THE community issue along with team-deploy as far as things go. I would like to see where we can go from here.
Any thoughts on filter by role? Filtering by gear would require the matchmaker to check run every single module on every single fit. Best thing would be a separate queue that automatically redlines anything at advanced or proto level. Concord has outlawed the use of extreme levels of military force in humanitarian and danger areas or some such BS |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2252
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Posted - 2014.08.20 17:06:00 -
[3] - Quote
So what happens if you take the WP/death and WP/sec and average the two numbers together?
Would that filter outlier oddballs like snipers back into the regular pool of players? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2262
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Posted - 2014.08.20 21:42:00 -
[4] - Quote
I'm just looking forward to seeing what comes of this.
Even if it was the only thing that made it into Delta, non-suckass matchmaking would make Delta a goddamn masterpiece. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2284
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Posted - 2014.08.21 15:32:00 -
[5] - Quote
Anything is possible, but if you're looking for consistent result averages?
1A vs 2B Yes 1A vs 3B Iffy 1A vs 4B No 1A vs 5B No 1A vs 6B No 2A vs 4B Yes 2A vs 5B Yes 2A vs 6B Iffy 3A vs 5B Yes 3A vs 6B Yes 4A vs 6B Yes
I'm assuming encounters are in rapid succession or all together. 2-1 is infinitely doable when the targets cater to your strengths. 3-1 is tricky and 4-1 odds are pretty much the point where you're just getting focused down.
But all of these scenarios can be beaten by a "Beast" player. Hell I've done some obnoxious things in the past at a rate of 6-1. It just doesn't happen often.
There are outliers who CAN consistently beat 3-1 or 4-1 normal players, but they are outliers who crack the curve hard, and are the beast hiding among beasts. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2356
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Posted - 2014.08.28 12:03:00 -
[6] - Quote
Here is a hilarious question, since I suck at reading statistics...
What is the average WP/D range for most players, what is the average WP/SEC?
Where do the high performers start to pull away?
How much does fitting type seem to affect either? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2356
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Posted - 2014.08.28 12:07:00 -
[7] - Quote
CCP Rattati wrote:Bayeth, Duke Noobiam, both excellent contributions to the conversation. In particular the worry that a graduated Academy player will have inflated MU compared to post-academy MU's.
Something to keep an eye out for, I will see what can be done about resetting the MU to a lower MU.
Why not just reset it to the baseline for entry into pubs? 25 I believe it was?
That way they can rise or fall based on ttheir skill level organically and not be subjected to the absolute fun of someone like me saying "welcome to DUST" with a boundless, viziam or duvolle? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2389
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Posted - 2014.08.29 15:27:00 -
[8] - Quote
so what would my .99 KDR, and right around 98 WP/Death say to you? I did the math on WP/Death early last week. too lazy to do it again.
Hint: I run AV primary/HMG secondary/all else tertiary so my results are skewed off the norm. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2448
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Posted - 2014.08.30 15:11:00 -
[9] - Quote
It wouldn't be as bad getting dropped into a match that was in progress if you got a multiplier on SP/ISK for being put into a late game based on clone count/MCC health drops.
I mean You lose out when you join a game in progress at ANY stage unless it's like one bar into the MCCs |
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