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Thread Statistics | Show CCP posts - 23 post(s) |
Adipem Nothi
Nos Nothi
4305
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Posted - 2014.08.20 14:24:00 -
[1] - Quote
Idea!
Experience Pools Pool A (< 10M SP) Pool AA (10M-20M SP) Pool AAA (> 20M SP)
* Assumes sufficient populations; adjust brackets as needed.
1. Calculate ++ as previously described, but within the bounds of each experience pool, such that matchmaking not pit members/squads from Pool A against members/squads from Pool AAA (and vice versa).
2. Instruct matchmaking to employ "A Rating" of highest ranked unit in squad, such that Pool A squaddies may face AAA opponents, but only when they choose to squad with a AAA Merc.
3. Add Isk bonus to end-of-match results, such that A Mercs are paid 2x bounty for killing AA Mercs and 3x bounty for killing AAA Mercs.
4. Add filters to Squad Finder, such that a merc only sees squads of an equivalent experience rating to his own.
5. Add experience rating designation in-game, such that players can make informed decisions when squadding. It could be as simple as appending text "(A)" or "(AAA)" to a merc's name or to a string in his "view info" screen.
Objective We should strive for a design which protects newbros from the will-shattering shock that follows Academy graduation. Grouping and socializing players of "like type" would give Dust a greater opportunity to set its addictive hooks in newcomers.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
4381
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Posted - 2014.08.21 15:12:00 -
[2] - Quote
CCP Rattati wrote:Please answer with your gut, Y/N on each.
1A vs 2B - Y 1A vs 3B - N 1A vs 4B - N 1A vs 5B - N 1A vs 6B - N 2A vs 4B - Y 2A vs 5B - N 2A vs 6B - N 3A vs 5B - Y 3A vs 6B - Y 4A vs 6B - Y
* Beasts exclude vehicles. For each ADS or HAV, "A Team" odds improve by no less than 50%.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
4400
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Posted - 2014.08.22 12:27:00 -
[3] - Quote
Vell0cet wrote: It would really help to have a "user story" for A and B. There are some players who are so good just having them on your team virtually guarantees a win unless there is a very solid squad on the other side.
Scotty is rather bland soul, always demanding boring things like "quantitative input values" and the like. Try as we may, we've yet to teach Scotty to appreciate story time.
Shoot scout with yes.
- Ripley Riley
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