CELESTA AUNGM
Kang Lo Directorate Gallente Federation
219
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Posted - 2014.08.20 19:12:00 -
[1] - Quote
Hi, I'd like to--... whoa--How many pages is this threa---oH MY LOURDE?!
I remember the videos and interviews that CCP used to sell Dust 514 at its early Beta/May-Release periods. The mercs assaulted a district with the objective being complete control of the stratosphere above the district (to stop any enemy MCCs from parking) and a single top-notch prize of activating the super-gun (can't recall it's actual name) that was able to destroy warbages and enemy vessels OUTISDE the stratosphere. An "Orbital Strike" was a component that could only come from a Capsuleer, as a very infrequent support tool helping crack an enemy that the mercs were having trouble with. Even the Capsuleer had to WORK to build up that O-B ability. She had to NOT ONLY earn the shot through her actions above the planet's surface, but she ALSO had to sacrifice some modules to rig up her spaceship with heafty enough gunnery, and hope the guns she was able to mount and bring were potent enough to but a respectful enough crater on the enemy's head. O-Bs were always meant by CCP to be seen very rarely, used very sparingly, and earned with the sweat off your caboose. I don't even think CCP envisioned the'd appear in every engagement/assualt.
15 months passed its release, and CCP has to grapple with the fact that "a crowd of players" is packed into a battle-map the size of a fishbowl. It can be legitimately argued there are too many vehicles that can step into these matches, argued there are too may turret-installations, even argued there are too many structures and buildings sometimes,... and an arguement can be validly made in CCP's mind that there are either too many destructive components squeezed onto the fight at any one time OR that the destructive components like the "Warbage Strike" are interrupting the fight-momentum far too frequently for a map this tiny. ( Warbarge Strike is what we impulsively are returning to calling the Orbital Strike, when we aren't spending enough time in FW matches to recognize the differences, LOL)
I can't agree one way or the other what the best solution is here.
Should CCP maintain their (valid) point of view... which seems to be that "Strikes" are to be VERY infrequent (sometimes none) in an assault/battle/pub match?
Should Public-Match mercs have to GRIND (that is what we're kinda doing) to earn a Warbage-S as much, maybe less, or maybe more, than the Capsuleer earns her Orbital-S in Faction-Wars (to try to immitate the INFREQUENCY of Strikes that we'd typically have from Capsuleers during FWs or PCs)?
Should Warbarge Strikes be "managed" by CCP so they be more "democratic or fair" to both top-tier and lower-tier opponents (sort of the way Aim-Assist was orchestrated to create a "fairness" all teirs of players could benefit a little from)?
I like the "infrequency" of support strikes of ANY kind, so I am comfortable with the whopper 5000 WP grind,... but I have compasion for questions #2 & 3, especially in these tiny Public Match maps. And I don't know how to answer them.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
224
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Posted - 2014.08.21 17:23:00 -
[2] - Quote
ROADKILLURAZZ wrote:What you clowns FAIL to realize is: If mercs dont die, YOU DONT GET PAID! Every time a merc gets revived, thats less money going into final payouts! Every time a proto corp steam rolls the noobs, the match is over before it even starts. The noobs give up and snipe from redline. At least before, you could drop orbital on objective and give the noobs a fighting chance. The matches are ending with 100+ mercs on either side. What a waste of time!
Oh, clowns or not, (...wait, what?) we realized it, Roadkillurazz... In an actual PC match, every clone life taken or preserved is ISK lost or gained to our EVE client (and our Merc contract hinges on it).
But there's still a persisting arugument among us (and a valid one, in my opinion), that a group of red Newberrys or just counter-purposed vets who get pitted against a group of blue organized Newberrys or better vets,... NEEDS to lose the match by 100+ lives. The justification could be explained as: In a game about dice there should always be "fair winning", but in a game about combat there should be something respected as "a fair slaughter", and the poorer team shouldn't get consolation weaponry.
But even if the subject's not about that debate, I think CCP has revealed it enough times that they are constantly concerned that this stay a game about FOOT-fights as the star of the show---and they are careful to make sure Dust doesn't slip into being an HAV-game primarily, or front-stage for the Dropships (we had that struggle last year), or a game called 'Orbitals Galaxy: use your orbitals to dodge your enemy while trying to stop him from getting to his first! (not recommended for children under 3 without supervision)"
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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