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BrotherofHavok
PIanet Express Top Men.
80
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Posted - 2014.08.25 15:47:00 -
[31] - Quote
Adipem Nothi wrote:BrotherofHavok wrote: EDIT: Also, according to your numbers and the DPS of the weapon... 5 seconds to kill a heavy 685.6 DPS = 3428 Theoretical damage
Uparmored GA and AM Sentinels do require 4-5 shotgun blasts to kill. Your numbers are off. The numbers are not off. You said it takes 5 seconds to kill a heavy with a shotgun, I simply multiplied 5 seconds by the damage per second of 685.6 and you get 3428 damage. Even if you factor in resistances against armor (outside of min sentinel there is just the standard -10%) you would still get about 3000 points of damage. If you had said it takes about 5 shots to kill a Gallente Sentinel then I would have no problems with that and maybe it does take 5 seconds to fire 5 shots but then it goes back to the DPS of almost 700.
Adipem Nothi wrote: Uparmored GA and AM Sentinels do not have 3458 combined HP. Uparmored GA and AM Sentinels do require 4-5 shotgun blasts to kill.
I understand that there isn't a single suit in the game that has that much HP and that's sort of my point. The most basic shotgun is able to produce enough damage that if CCP allowed could take down tanks in less time than it takes for your depleted shields to start recharging.
Once again, I'm not arguing about how much damage the shotgun is doing, I'm arguing that that much damage that FAST is broken. And if your complaint is that the shotguns need a buff because there's still ONE suit that can survive more than 2 blasts then you're stupid.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
80
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Posted - 2014.08.25 16:00:00 -
[32] - Quote
Adipem Nothi wrote:BrotherofHavok wrote: 1. At level 5 shotgun operation there is RARELY a time that I actually do a glancing blow enough that some pellets miss. If the shotgun didn't have the reduction to spread (I actually think that every weapon should have the operation skill bonus and proficiency skill bonus yanked/eliminated/taken out/removed) then I would agree with you.
2. I'm not really sure what you mean with the term "blue flare."
3. Yes, as I just posted (probably right above this), a CR should actually be used when taking on Heavies, and a Shotgun should not!.
1. If you are beyond point-blank range, your shotgun will seldom hit for full damage. 2. Describes the regular occurrence of SG hitting a target for zero damage. 3. The SG's optimal range is 5m; its DPS within this range must greatly exceed that of Fine Rifles.
- I agree, but just because it doesn't do full damage does not mean it isn't doing a lot of damage! At 10-15 meters away if you aim for the head you can nearly get 95% efficiency. Even if you miss the head and get the normal 30% of damage from that distance you're still talking about more than 130 points of damage a hit. Scouts can easily get annihilated if they're not stacking HP modules. And most other suits will still have issues with it unless they're stacking HP modules or backed by logis.
- As far as "Blue Flare" is concerned now that I know the term. This is an issue that CCP and Sony has yet to rectify concerning their connection between clients (PS3's) and it is not limited to the Shotgun! Many times I've died because enemies have STOPPED taking damage from my weapons (CR's, Rails, AR's, MD's, etcetera). I've seen this happen no more often then on my other weapons and to the players that haven't witnessed this... lucky you. To the rest who are like myself and witness this more than we'd like, don't blame the weapon, blame the system.
- Even if we assume that every player operates within the 5 meters of the optimal range (which I don't normally, but will for the sake of the argument) why then does the shotgun need a DPS greater than rifles? The point of a shotgun isn't to cause damage continually but to cause massive sudden bursts of damage. What if the shotgun had a DPS of 10, but each shot caused 1000 points of damage? Would DPS still be important then? Many players make the mistake of assuming that DPS is ALWAYS king. It's not, just like there isn't one set game style to play.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
80
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Posted - 2014.08.25 16:30:00 -
[33] - Quote
ladwar wrote:Adipem Nothi wrote:BrotherofHavok wrote: EDIT: Also, according to your numbers and the DPS of the weapon... 5 seconds to kill a heavy 685.6 DPS = 3428 Theoretical damage
Uparmored GA and AM Sentinels do not have 3458 combined HP. Uparmored GA and AM Sentinels do require 4-5 shotgun blasts to kill. Your numbers are off. Yea it doesnt sound right. He didnt factor resistance. And at 5 seconds thats 7.1 shots assuming your a robot w/ perfect trigger control. Most will get 5 maybe 6 shots in since it is a semi. So only a robot would do 3360 before damage penalty which leaves with about 3050 damage. A great player just abouts about 2180 after armor penalty with 5 out of 7 shots. While poorer players(above average ) would only get 1700 with 4 out of 7 shots. Assuming every pellet hit of course and 3 out of 7 would be 1300 ish(decent player) leaving most armor heavies alive after 5 seconds. And with spread thats the difference people see from "5" shots kill heavies. Its really 4 but they missed 24+ pellets in those 6 shots. Thats 4 each time btw First off, don't just read his quote of my argument alone since he deemed it necessary to ignore the rest of the post I made which is very similar to your own.
Once again. Why are you basing your argument about the damage and destructive capabilities of the shotgun against the one dropsuit in the game that is designed to take a massive beating? The Heavies are literally meant to take a lot of damage, but are weak against fast moving RANGED units or vehicles. The shotgun can destroy every other suit in the game AND even heavies especially if players use prototypes, damage mods, skills, or experience.
Sincerely,
Your Multi-purpose Everything User
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