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Grand Master Kubo
PIanet Express Top Men.
106
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Posted - 2014.08.17 06:08:00 -
[1] - Quote
So the hip fire dispersion bonus kind of sucks. Sure, Gallente weaponry is supposed to be used in close range combat where hip firing occurs the most but it still feels like a useless bonus. Why not have a rate-of-fire bonus? Do people think it'll be too overpowering? I'll take 1% increase to rate-of-fire per level over the hip fire bonus. The bonus wouldn't really apply to the plasma cannon but the hip fire bonus already doesn't. Does anyone have some better ideas for a Gallente Assault bonus because as it stands I think the Gallente get shafted when compared to the other races. |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1784
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Posted - 2014.08.17 06:16:00 -
[2] - Quote
I've no issue with the galente getting a ROF bonus as it will not change the damage per clip... just means they get it out slightly faster then others
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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TheDarthMa94
Fatal Absolution General Tso's Alliance
469
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Posted - 2014.08.17 06:17:00 -
[3] - Quote
I would like range bonus
Sith Lord
"So, what are we going to do next? Something good? Something bad? A bit of both?
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Daddrobit
You Can Call Me Daddy
781
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Posted - 2014.08.17 06:43:00 -
[4] - Quote
Although yes the current bonus is nowhere nearly as good as the Amarr or Minmatar bonus I would prefer that it stay as it's what makes the Burst AR, Tac AR, and Ion Pistol really worth using.
Seriously Gallente guys, put one level into ion pistol and give it a whirl, it's still hilariously bad, but with the bonus it's slightly less hilariously bad. But only put 1-2 levels in it, if you level up the operation too much you start to overheat a lot more often as even quick repeated shots will fill up the overheat bar as each shot charges a little bit more. My main has operation level one and that's it and he never overheats the thing. But I jump on my alt with level four and the same gameplay style makes the damned thing overheat with a quarter of the mag still left constantly, and overheating with this thing before taking out the enemy is almost always a death sentence.
What I would like to see happen personally is reduce the 5% per level to 3-4% for dispersion and then add a 1% ROF bonus so you would get a 15-20% bonus for dispersion and then an extra 5% to DPS, (which now stands as less than one complex damage mods worth of extra umph after the mod buff.)
Should the dispersion bonus be reduced or even nixed completely, the ion pistol -needs- to have the difference removed from the suit added to the gun itself, seriously guys, it needs the help.
O.G. Pink Fluffy Bunny
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2859
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Posted - 2014.08.17 06:57:00 -
[5] - Quote
I think giving a particular race a DPS bonus for its weapons but not the other 3 suits isn't a good idea, especially since Gallente weapons typically have a higher base DPS than equivalent counterparts anyways. And typically it doesn't take an entire magazine to kill someone, so the point that it doesn't increase damage per magazine isn't really relevant.
Im reluctant to give it a range bonus, but I think that may be the better option over what we currently have, or a RoF bonus. |
Daddrobit
You Can Call Me Daddy
797
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Posted - 2014.08.17 07:12:00 -
[6] - Quote
Pokey Dravon wrote:I think giving a particular race a DPS bonus for its weapons but not the other 3 suits isn't a good idea, especially since Gallente weapons typically have a higher base DPS than equivalent counterparts anyways. And typically it doesn't take an entire magazine to kill someone, so the point that it doesn't increase damage per magazine isn't really relevant.
Im reluctant to give it a range bonus, but I think that may be the better option over what we currently have, or a RoF bonus.
Lorewise yea they are supposed to be the kings of DPS, but in the game pretty much all of the automatic weapons have nearly identical DPS stats, especially when you account for accuracy which puts the GAR on the lower end of the spectrum honestly just barely above the Assault RR. And then on top of that every other weapon has 14-37% more range.
I'd say it's not too much of a stretch to offer a 5% raise in DPS for 2.4 million SP and help it towards the direction of actually being a DPS king.
O.G. Pink Fluffy Bunny
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2860
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Posted - 2014.08.17 07:19:00 -
[7] - Quote
Daddrobit wrote:Pokey Dravon wrote:I think giving a particular race a DPS bonus for its weapons but not the other 3 suits isn't a good idea, especially since Gallente weapons typically have a higher base DPS than equivalent counterparts anyways. And typically it doesn't take an entire magazine to kill someone, so the point that it doesn't increase damage per magazine isn't really relevant.
Im reluctant to give it a range bonus, but I think that may be the better option over what we currently have, or a RoF bonus. Lorewise yea they are supposed to be the kings of DPS, but in the game pretty much all of the automatic weapons have nearly identical DPS stats, especially when you account for accuracy which puts the GAR on the lower end of the spectrum honestly just barely above the Assault RR. And then on top of that every other weapon has 14-37% more range. I'd say it's not too much of a stretch to offer a 5% raise in DPS for 2.4 million SP and help it towards the direction of actually being a DPS king.
I guess it's just a matter of preference at that point. Id find range more useful than additional DPS, but to each his own. |
bamboo x
Eternal Beings Proficiency V.
913
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Posted - 2014.08.17 07:27:00 -
[8] - Quote
inb4lolbutilikehipfiringwithaTAC
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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Daddrobit
You Can Call Me Daddy
798
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Posted - 2014.08.17 07:28:00 -
[9] - Quote
Pokey Dravon wrote:Daddrobit wrote:Pokey Dravon wrote:I think giving a particular race a DPS bonus for its weapons but not the other 3 suits isn't a good idea, especially since Gallente weapons typically have a higher base DPS than equivalent counterparts anyways. And typically it doesn't take an entire magazine to kill someone, so the point that it doesn't increase damage per magazine isn't really relevant.
Im reluctant to give it a range bonus, but I think that may be the better option over what we currently have, or a RoF bonus. Lorewise yea they are supposed to be the kings of DPS, but in the game pretty much all of the automatic weapons have nearly identical DPS stats, especially when you account for accuracy which puts the GAR on the lower end of the spectrum honestly just barely above the Assault RR. And then on top of that every other weapon has 14-37% more range. I'd say it's not too much of a stretch to offer a 5% raise in DPS for 2.4 million SP and help it towards the direction of actually being a DPS king. I guess it's just a matter of preference at that point. Id find range more useful than additional DPS, but to each his own.
But if I wanted range, I'd pick up literally any other assault gun as they all have better range. Even with the 5% buff to range, it still wouldn't match the ACR which also gets a natural bonus of 5% damage due to its damage profile on top of its better range, accuracy, and with the Minmatar bonus, a better mag size as well.
O.G. Pink Fluffy Bunny
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2156
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Posted - 2014.08.17 07:41:00 -
[10] - Quote
What about a bigger clip?
Best PvE idea ever!
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Grand Master Kubo
PIanet Express Top Men.
107
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Posted - 2014.08.17 15:21:00 -
[11] - Quote
Like I said, Gallente weaponry is supposed to be close range but the bonus given to the Gallente Assault does not make it excel at close range combat. If you try to run the Gallente Assault with Gallente weaponry you will get massacred by heavys and scouts. Because of this you will notice that people who run the assault will use other weapons and try to stay away from close quarters situation. The people who run assault rifle variants are not the people who run into gunfights hip firing, they are the people who pick enemies off from a distance. Most of the people that I see running Gallente Assault suits use rail rifles because it is not viable in close range combat. |
Monty Mole Clone
Shiv M
173
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Posted - 2014.08.17 15:26:00 -
[12] - Quote
id say ar clip increase of 1 or 2 per lvl, the way some of those folks shoot they could do with a few extra rounds
deader than A line flares with pockets in the knees
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Arkena Wyrnspire
Fatal Absolution
17077
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Posted - 2014.08.17 15:30:00 -
[13] - Quote
I wrote a thing.
Monty Mole Clone wrote:id say ar clip increase of 1 or 2 per lvl, the way some of those folks shoot they could do with a few extra rounds The Minmatar assault has a 5% per level. If a clip size increase was to be a thing, it shouldn't be 1 or 2 bullets per level, it should be equal strength.
I have a perhaps irrational dislike of replicating that bonus though. It'd be nice if each assault had something a little more unique.
EDIT: I don't really think the bonus 'making the ion pistol slightly less hilariously bad, but still hilariously bad' is grounds to keep a bonus that is otherwise at best 'meh' worthy.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Monty Mole Clone
Shiv M
173
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Posted - 2014.08.17 15:34:00 -
[14] - Quote
Arkena Wyrnspire wrote:Monty Mole Clone wrote:id say ar clip increase of 1 or 2 per lvl, the way some of those folks shoot they could do with a few extra rounds The Minmatar assault has a 5% per level. If a clip size increase was to be a thing, it shouldn't be 1 or 2 bullets per level, it should be equal strength. I have a perhaps irrational dislike of replicating that bonus though. It'd be nice if each assault had something a little more unique.
if it was 5% per lvl you woud have a 75 round duvolle, a bit much no? the bonus you have now is unique and nobody likes it
deader than A line flares with pockets in the knees
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Jack 3enimble
Vengeance Unbound Dark Taboo
207
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Posted - 2014.08.17 15:39:00 -
[15] - Quote
Dude, check the features and ideas section first. Here's the link to the thread where we state the bonus change for both the Gal and the Cal.
https://forums.dust514.com/default.aspx?g=posts&t=171650&find=unread |
Arkena Wyrnspire
Fatal Absolution
17077
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Posted - 2014.08.17 15:41:00 -
[16] - Quote
Monty Mole Clone wrote:Arkena Wyrnspire wrote:Monty Mole Clone wrote:id say ar clip increase of 1 or 2 per lvl, the way some of those folks shoot they could do with a few extra rounds The Minmatar assault has a 5% per level. If a clip size increase was to be a thing, it shouldn't be 1 or 2 bullets per level, it should be equal strength. I have a perhaps irrational dislike of replicating that bonus though. It'd be nice if each assault had something a little more unique. if it was 5% per lvl you woud have a 75 round duvolle, a bit much no? the bonus you have now is unique and nobody likes it
We already have 85 round ACR clips parading around with the Minassault bonus and nobody is calling that a problem. If it's 1 or 2 bullets in a clip per level it's arbitrarily worse than the Minassault bonus and how would it affect the shotgun and ion pistol? 1 or 2 bullets a clip is a pretty laughable increase. A 1 round per level bonus would be completely stupid. A 5 round increase at level 5? Yeah, no thanks. I'd even prefer the current bonus over that just for the odd times I muck about with the ion pistol. A 10 round bonus? Perhaps somewhat useful, but still worse than the Minmatar bonus for no reason at all.
The bonus we have on the Galassault at the moment is not unique. It's the exact same thing provided by the operations and sharpshooter skills.
Nothing provides an overheat reduction for laser weaponry other than the Amarr assault bonus. Nothing provides a clip size increases for projectile weaponry, other than the Minmatar assault bonus. That's what I mean by the bonus being unique.
Not everyone is likely to check every section of the forums before posting.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Jack 3enimble
Vengeance Unbound Dark Taboo
207
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Posted - 2014.08.17 15:47:00 -
[17] - Quote
Arkena Wyrnspire wrote:Monty Mole Clone wrote:Arkena Wyrnspire wrote:Monty Mole Clone wrote:id say ar clip increase of 1 or 2 per lvl, the way some of those folks shoot they could do with a few extra rounds The Minmatar assault has a 5% per level. If a clip size increase was to be a thing, it shouldn't be 1 or 2 bullets per level, it should be equal strength. I have a perhaps irrational dislike of replicating that bonus though. It'd be nice if each assault had something a little more unique. if it was 5% per lvl you woud have a 75 round duvolle, a bit much no? the bonus you have now is unique and nobody likes it We already have 85 round ACR clips parading around with the Minassault bonus and nobody is calling that a problem. If it's 1 or 2 bullets in a clip per level it's arbitrarily worse than the Minassault bonus and how would it affect the shotgun and ion pistol? 1 or 2 bullets a clip is a pretty laughable increase. A 1 round per level bonus would be completely stupid. A 5 round increase at level 5? Yeah, no thanks. I'd even prefer the current bonus over that just for the odd times I muck about with the ion pistol. A 10 round bonus? Perhaps somewhat useful, but still worse than the Minmatar bonus for no reason at all. The bonus we have on the Galassault at the moment is not unique. It's the exact same thing provided by the operations and sharpshooter skills. Nothing provides an overheat reduction for laser weaponry other than the Amarr assault bonus. Nothing provides a clip size increases for projectile weaponry, other than the Minmatar assault bonus. That's what I mean by the bonus being unique.
Arkena, we should refer people to your original thread where every reply stated that the Gal and Cal bonus are equally garbage and need replacement. The more the better. @ Kub, not trying to hijack or derail your thread bro. Arkena made a thread about this already and we discussed the assault suit bonus. So a new one was made in features and ideas to get the attention of a DEV and CPM. We could use all the support we can get to change the bonus on both suits.
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Echo 1991
WarRavens Final Resolution.
412
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Posted - 2014.08.17 15:53:00 -
[18] - Quote
Gal bonus should be a range or RoF increase. Caldari bonus should be maybe a kick reduction or Something else. |
JARREL THOMAS
Dead Man's Game
343
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Posted - 2014.08.17 15:53:00 -
[19] - Quote
Pokey Dravon wrote:Daddrobit wrote:Pokey Dravon wrote:I think giving a particular race a DPS bonus for its weapons but not the other 3 suits isn't a good idea, especially since Gallente weapons typically have a higher base DPS than equivalent counterparts anyways. And typically it doesn't take an entire magazine to kill someone, so the point that it doesn't increase damage per magazine isn't really relevant.
Im reluctant to give it a range bonus, but I think that may be the better option over what we currently have, or a RoF bonus. Lorewise yea they are supposed to be the kings of DPS, but in the game pretty much all of the automatic weapons have nearly identical DPS stats, especially when you account for accuracy which puts the GAR on the lower end of the spectrum honestly just barely above the Assault RR. And then on top of that every other weapon has 14-37% more range. I'd say it's not too much of a stretch to offer a 5% raise in DPS for 2.4 million SP and help it towards the direction of actually being a DPS king. I guess it's just a matter of preference at that point. Id find range more useful than additional DPS, but to each his own. Giving them a range bonus wouldn't work because there short range kings (cr aren't supposed to kings of cqc) giving ar's range isn't good. Giving them rof or dps would be sufficient.
Caldari Loyalist
I speak for the rabbits
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Echo 1991
WarRavens Final Resolution.
412
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Posted - 2014.08.17 15:56:00 -
[20] - Quote
JARREL THOMAS wrote:Pokey Dravon wrote:Daddrobit wrote:Pokey Dravon wrote:I think giving a particular race a DPS bonus for its weapons but not the other 3 suits isn't a good idea, especially since Gallente weapons typically have a higher base DPS than equivalent counterparts anyways. And typically it doesn't take an entire magazine to kill someone, so the point that it doesn't increase damage per magazine isn't really relevant.
Im reluctant to give it a range bonus, but I think that may be the better option over what we currently have, or a RoF bonus. Lorewise yea they are supposed to be the kings of DPS, but in the game pretty much all of the automatic weapons have nearly identical DPS stats, especially when you account for accuracy which puts the GAR on the lower end of the spectrum honestly just barely above the Assault RR. And then on top of that every other weapon has 14-37% more range. I'd say it's not too much of a stretch to offer a 5% raise in DPS for 2.4 million SP and help it towards the direction of actually being a DPS king. I guess it's just a matter of preference at that point. Id find range more useful than additional DPS, but to each his own. Giving them a range bonus wouldn't work because there short range kings (cr aren't supposed to kings of cqc) giving ar's range isn't good. Giving them rof or dps would be sufficient. Range is the drawback of the AR. Every other bonus (except caldari) reduces the drawback in some way. |
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Monty Mole Clone
Shiv M
173
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Posted - 2014.08.17 15:58:00 -
[21] - Quote
Arkena Wyrnspire wrote:Monty Mole Clone wrote:Arkena Wyrnspire wrote:Monty Mole Clone wrote:id say ar clip increase of 1 or 2 per lvl, the way some of those folks shoot they could do with a few extra rounds The Minmatar assault has a 5% per level. If a clip size increase was to be a thing, it shouldn't be 1 or 2 bullets per level, it should be equal strength. I have a perhaps irrational dislike of replicating that bonus though. It'd be nice if each assault had something a little more unique. if it was 5% per lvl you woud have a 75 round duvolle, a bit much no? the bonus you have now is unique and nobody likes it We already have 85 round ACR clips parading around with the Minassault bonus and nobody is calling that a problem. If it's 1 or 2 bullets in a clip per level it's arbitrarily worse than the Minassault bonus and how would it affect the shotgun and ion pistol? 1 or 2 bullets a clip is a pretty laughable increase. A 1 round per level bonus would be completely stupid. A 5 round increase at level 5? Yeah, no thanks. I'd even prefer the current bonus over that just for the odd times I muck about with the ion pistol. A 10 round bonus? Perhaps somewhat useful, but still worse than the Minmatar bonus for no reason at all. The bonus we have on the Galassault at the moment is not unique. It's the exact same thing provided by the operations and sharpshooter skills. Nothing provides an overheat reduction for laser weaponry other than the Amarr assault bonus. Nothing provides a clip size increases for projectile weaponry, other than the Minmatar assault bonus. That's what I mean by the bonus being unique.
10 rounds is almost a full second longer than what you can currently hold down r1, not to be sniffed at if you ask me. then you have 28 clip duvolle tac, 46 clip breach and 70 clip burst
deader than A line flares with pockets in the knees
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JARREL THOMAS
Dead Man's Game
343
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Posted - 2014.08.17 15:59:00 -
[22] - Quote
Echo 1991 wrote:JARREL THOMAS wrote:Pokey Dravon wrote:Daddrobit wrote:Pokey Dravon wrote:I think giving a particular race a DPS bonus for its weapons but not the other 3 suits isn't a good idea, especially since Gallente weapons typically have a higher base DPS than equivalent counterparts anyways. And typically it doesn't take an entire magazine to kill someone, so the point that it doesn't increase damage per magazine isn't really relevant.
Im reluctant to give it a range bonus, but I think that may be the better option over what we currently have, or a RoF bonus. Lorewise yea they are supposed to be the kings of DPS, but in the game pretty much all of the automatic weapons have nearly identical DPS stats, especially when you account for accuracy which puts the GAR on the lower end of the spectrum honestly just barely above the Assault RR. And then on top of that every other weapon has 14-37% more range. I'd say it's not too much of a stretch to offer a 5% raise in DPS for 2.4 million SP and help it towards the direction of actually being a DPS king. I guess it's just a matter of preference at that point. Id find range more useful than additional DPS, but to each his own. Giving them a range bonus wouldn't work because there short range kings (cr aren't supposed to kings of cqc) giving ar's range isn't good. Giving them rof or dps would be sufficient. Range is the drawback of the AR. Every other bonus (except caldari) reduces the drawback in some way. Please explain I'm a bit slow atm
Caldari Loyalist
I speak for the rabbits
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Echo 1991
WarRavens Final Resolution.
412
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Posted - 2014.08.17 16:03:00 -
[23] - Quote
Amarr bonus lowers the amount of heat that the ScR generates per shot. Minnie bonus increases ammo count as low ammo is bad when your weapon fires that fast.
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2157
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Posted - 2014.08.17 16:07:00 -
[24] - Quote
Echo 1991 wrote:Gal bonus should be a range or RoF increase. Caldari bonus should be maybe a kick reduction or Something else. If they did get a range bonus (which is a dubious bonus) it should be an increase to falloff only and not to optimal. Optimal would be way OP.
Best PvE idea ever!
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Echo 1991
WarRavens Final Resolution.
412
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Posted - 2014.08.17 16:10:00 -
[25] - Quote
Vell0cet wrote:Echo 1991 wrote:Gal bonus should be a range or RoF increase. Caldari bonus should be maybe a kick reduction or Something else. If they did get a range bonus (which is a dubious bonus) it should be an increase to falloff only and not to optimal. Optimal would be way OP. How would it be op? 5-10 Meter increase would be fine. |
Arkena Wyrnspire
Fatal Absolution
17077
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Posted - 2014.08.17 16:15:00 -
[26] - Quote
Monty Mole Clone wrote:
10 rounds is almost a full second longer than what you can currently hold down r1, not to be sniffed at if you ask me. then you have 28 clip duvolle tac, 46 clip breach and 70 clip burst
Yes, and meanwhile there's another bonus doing exactly the same thing which gives 25% - a larger bonus.
Why is it a problem here and not on the CR?
You've also just highlighted a problem with this scenario. You've got almost a 100% increase on the TAR while you've got a less than 20% increase on the Duvolle. That's not exactly balanced.
You have long since made your choice. What you make now is a mistake.
'Lucent Echelon' - Gallente FW channel
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Monty Mole Clone
Shiv M
173
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Posted - 2014.08.17 16:40:00 -
[27] - Quote
Arkena Wyrnspire wrote:Monty Mole Clone wrote:
10 rounds is almost a full second longer than what you can currently hold down r1, not to be sniffed at if you ask me. then you have 28 clip duvolle tac, 46 clip breach and 70 clip burst
Yes, and meanwhile there's another bonus doing exactly the same thing which gives 25% - a larger bonus. Why is it a problem here and not on the CR? You've also just highlighted a problem with this scenario. You've got almost a 100% increase on the TAR while you've got a less than 20% increase on the Duvolle. That's not exactly balanced.
for the sake of 5 less rounds on the assault and burst you get a better tac and breach, its a happy medium i suppose
deader than A line flares with pockets in the knees
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Joel II X
Dah Gods O Bacon
3051
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Posted - 2014.08.17 16:46:00 -
[28] - Quote
Echo 1991 wrote:JARREL THOMAS wrote:Pokey Dravon wrote:Daddrobit wrote:Pokey Dravon wrote:I think giving a particular race a DPS bonus for its weapons but not the other 3 suits isn't a good idea, especially since Gallente weapons typically have a higher base DPS than equivalent counterparts anyways. And typically it doesn't take an entire magazine to kill someone, so the point that it doesn't increase damage per magazine isn't really relevant.
Im reluctant to give it a range bonus, but I think that may be the better option over what we currently have, or a RoF bonus. Lorewise yea they are supposed to be the kings of DPS, but in the game pretty much all of the automatic weapons have nearly identical DPS stats, especially when you account for accuracy which puts the GAR on the lower end of the spectrum honestly just barely above the Assault RR. And then on top of that every other weapon has 14-37% more range. I'd say it's not too much of a stretch to offer a 5% raise in DPS for 2.4 million SP and help it towards the direction of actually being a DPS king. I guess it's just a matter of preference at that point. Id find range more useful than additional DPS, but to each his own. Giving them a range bonus wouldn't work because there short range kings (cr aren't supposed to kings of cqc) giving ar's range isn't good. Giving them rof or dps would be sufficient. Range is the drawback of the AR. Every other bonus (except caldari) reduces the drawback in some way. Prefer RoF bonus on Gallente, and spool bonus on Caldari. |
HYENAKILLER X
WILL FIGHT ANYONE
772
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Posted - 2014.08.17 17:06:00 -
[29] - Quote
If gal hip fire was as good with ar as it is with the rr that would be something. Increase hipfire accuracy and range.
Rr hipfire has decenr range.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Jack 3enimble
Vengeance Unbound Dark Taboo
207
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Posted - 2014.08.17 17:11:00 -
[30] - Quote
HYENAKILLER X wrote:If gal hip fire was as good with ar as it is with the rr that would be something. Increase hipfire accuracy and range.
Rr hipfire has decenr range.
Cal needs a kick reduction as that is the major drawback of the RR. Spool up time will affect the charge sniper.
Gal needs range Cal needs kick reduction to compete with the other racial rifles that have virtually no kick |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
2862
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Posted - 2014.08.17 17:37:00 -
[31] - Quote
Daddrobit wrote:But if I wanted range, I'd pick up literally any other assault gun as they all have better range. Even with the 5% buff to range, it still wouldn't match the ACR which also gets a natural bonus of 5% damage due to its damage profile on top of its better range, accuracy, and with the Minmatar bonus, a better mag size as well.
Well let's take a look at the two Assault bonuses that are actually good.
Amarr: Amarr weapons are most definitly hindered by quick heat buildup, making them difficult to use for long periods of time without having a need to wait to cool down. That being said, the rate at which heat builds up is the the biggest weakness of the Amarr weapons, and the Amarr Assault bonus offsets this weakness.
Minmatar: Minmatar weapons have and extremely high rate of fire, but the size of their magazines is not proportionally larger. This means that Minmatar weapons will empty their magazines far faster than any other equivalent weapon. That being said, the size of Minmatar weapon magazines is the biggest limiting factor of Minmatar weapons, and the Minmatar Assault bonus offsets this weakness.
So the two good Assault bonuses both work to offset the primary weakness of the weapons from that race, and I'm a big fan of remaining consistent in the purpose of bonuses within a role, so let's see what kind of bonuses for Gallente and Caldari offset the natural weakness of their weapons.
Gallente: I don't think anyone would think that the rate of fire on Gallente Weapons is too low, in fact its really quite high and performs exceptionally well in CQC because of that. Therefor it's hardly a weakness of the weapon, which is part of why I don't like it as a bonus. I would call out the two biggest weakness of Gallente weapons as Dispersion and Range. Now Dispersion is honestly....not that bad, most weapons in Dust are pretty consistent, and while the Dispersion bonus helps, it feels a bit like the Caldari reload bonus in that its a pretty weak bonus.
So that leaves us with range. And like I said, I'm always a little reluctant with a range bonus given the fiasco we had back in the day with the Sharpshooter skill, but as someone pointed out, even with a range bonus to say the AR, it doesn't trump the second in line. So while I'm still warming up to the idea, Range is probably gonna get my vote.
Caldari: The reload speed is a nice bonus for the Commando, but it falls short of being useful for the Caldari. I think we can all agree that the Caldari bonus is BS. So what are the weaknesses of the Caldari weapons? I'd have to say Charge Time and Recoil. Now charge time does make a lot of sense, as it is certainly a mechanic of Caldari weapons that hinders them in many situations, but we also need to ask ourselves....how much will they benefit? Aside from the Charge Sniper rifle (which I don't really consider an 'Assault' weapon anyways) even a 25% reduction to charge time would be fractions of a second, and which this WOULD help, is that as valuable as a bonus as say the heat reduction or magazine capacity for Amarr/Minmatar? I'd say probably not.
So then you've got recoil. Caldari weapons kick like a mule and make some of those long range kills a real pain in the ass, particularly with weapons like the Magsec. I'm not saying the gun needs perfect stability, but I think a recoil reduction would go a long way in helping players deal with the nasty recoil attached to Caldari weapons. |
JARREL THOMAS
Dead Man's Game
343
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Posted - 2014.08.17 17:42:00 -
[32] - Quote
Arkena Wyrnspire wrote:Monty Mole Clone wrote:
10 rounds is almost a full second longer than what you can currently hold down r1, not to be sniffed at if you ask me. then you have 28 clip duvolle tac, 46 clip breach and 70 clip burst
Yes, and meanwhile there's another bonus doing exactly the same thing which gives 25% - a larger bonus. Why is it a problem here and not on the CR? You've also just highlighted a problem with this scenario. You've got almost a 100% increase on the TAR while you've got a less than 20% increase on the Duvolle. That's not exactly balanced. Vell0cet wrote:Echo 1991 wrote:Gal bonus should be a range or RoF increase. Caldari bonus should be maybe a kick reduction or Something else. If they did get a range bonus (which is a dubious bonus) it should be an increase to falloff only and not to optimal. Optimal would be way OP. How would it be OP? Even with a 25% optimal bonus, it wouldn't beat the range of a CR. JARREL THOMAS wrote: I guess it's just a matter of preference at that point. Id find range more useful than additional DPS, but to each his own.
Giving them a range bonus wouldn't work because there short range kings (cr aren't supposed to kings of cqc) giving ar's range isn't good. Giving them rof or dps would be sufficient.
Laser weaponry is meant to overheat and CRs are meant to have short clips. Those are their drawbacks. But they're reduced by the assault's bonus. Why is it a problem if the Gallente weakness, range, is reduced? Again, even with a 25% optimal increase the AR wouldn't beat the optimal of a CR. It'd still be the shortest rifle in the game - but a little more able to defend itself apart from in extreme CQC where its performance is decidedly mediocre anyway.[/quote]------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Because its making something it's not. But I would be fine with it if it was the cqc king adding a range bonus ATM. You stated it's range would be less than a cr then why give it a bonus that would still be demolished by other riffles at range and still not be a cqc king.
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Racro 01 Arifistan
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Posted - 2014.08.17 17:54:00 -
[33] - Quote
i constantly play my assault gk.o and I love the bonus it ahs to blaster wepaonary now **** off and leave it alone.
f.y.i the bonus does affect plasma cannons and not only that but shotguns (gasp) plasma cannon is more accurate and has better curve when hip-fired and shotgun has no dispersion or kick at all.
ion pistol is quite a beast when USED properly.
all AR varients are quite competitive and extremely accurate.
ever tried getting ar operation and sharpshooter to 5 and use a breach ar and also the same for ion pistol. obvisly not.
now quit complaing the gall assault has the worst bonus. I can assure you its much better than a reload bonus or clipsize increase. it even puts the amarr bonus to shame. the gall assault has the best dps application and has the sole focus on cqc weapon usage.
range increaseto blaster wepaons would be pointless as it wouldn't give you that much anyway. gall assault suits have the 2nd best speed/stamina after the minmattar and have higher regen than any other suit. 3 complex reps pts you at 30.12 hp/s reps and add on 2 enhanced plates for a decent buffer of 586 armour with 192 shield and you have a nice suit with plently of firepower and sulf-sustanabilty whiel still being quite fast and agile.
did I mention you also get high slots for either damage mods or precision enahncments?
Elite Gallenten Soldier
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