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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5142
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Posted - 2014.08.16 14:17:00 -
[1] - Quote
Minmatar mk0 assault
Highs - 3 complex shields, 1 enhanced energizer Lows - 3 complex shield regulators, 1 complex or enhanced reactive plate
Weapons - whatever with a toxin/std SMG and m1 locus Equipment - compact hive
Iv not tried it yet bit it will hopefully be pretty glorious for hit and run.
A rolling nade is worth two in ambush.
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![Nocturnal Soul Nocturnal Soul](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Nocturnal Soul
Immortal Retribution
4012
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Posted - 2014.08.16 14:18:00 -
[2] - Quote
Charge shot...pew pew pew and maybe an extra pew just in case :D
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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![Bad Heal Bad Heal](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bad Heal
Murphys-Law
156
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Posted - 2014.08.16 14:19:00 -
[3] - Quote
No need for three regulators |
![Freccia di Lybra Freccia di Lybra](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Freccia di Lybra
Maphia Clan Corporation
249
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Posted - 2014.08.16 14:21:00 -
[4] - Quote
Bad Heal wrote:No need for three regulators
Right, the third regulator doesn't change much, after all...
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5143
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Posted - 2014.08.16 14:22:00 -
[5] - Quote
Bad Heal wrote:No need for three regulators
Why not?.
2 is a bit less than 80%, how else would I achieve 100% reduced delay?.
A rolling nade is worth two in ambush.
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![LT SHANKS LT SHANKS](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
LT SHANKS
Amarr Templars Amarr Empire
3205
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Posted - 2014.08.16 14:22:00 -
[6] - Quote
You'd die relatively quickly to my ScPs. It'll be even worse for you if I get a headshot in. |
![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5143
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Posted - 2014.08.16 14:23:00 -
[7] - Quote
Freccia di Lybra wrote:Bad Heal wrote:No need for three regulators Right, the third regulator doesn't change much, after all...
Yet it gives a definite 100% reduced delay, which is what I was aiming for.
A rolling nade is worth two in ambush.
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5143
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Posted - 2014.08.16 14:26:00 -
[8] - Quote
LT SHANKS wrote:You'd die relatively quickly to my ScPs. It'll be even worse for you if I get a headshot in.
Sh!t happens.
Such is dust.
Remember your statement next time you get ohked by anything lol.
![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
A rolling nade is worth two in ambush.
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![LT SHANKS LT SHANKS](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
LT SHANKS
Amarr Templars Amarr Empire
3206
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.08.16 14:30:00 -
[9] - Quote
TechMechMeds wrote:LT SHANKS wrote:You'd die relatively quickly to my ScPs. It'll be even worse for you if I get a headshot in. Sh!t happens. Such is dust. Remember your statement next time you get ohked by anything lol. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) I've been getting ohkoed all week... Then again, my proto scout does only have 249 eHP.![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5145
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Posted - 2014.08.16 14:32:00 -
[10] - Quote
LT SHANKS wrote:TechMechMeds wrote:LT SHANKS wrote:You'd die relatively quickly to my ScPs. It'll be even worse for you if I get a headshot in. Sh!t happens. Such is dust. Remember your statement next time you get ohked by anything lol. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png) I've been getting ohkoed all week... Then again, my proto scout does only have 249 eHP. ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png)
Hehe.
A rolling nade is worth two in ambush.
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![Breakin Stuff Breakin Stuff](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2151
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Posted - 2014.08.16 14:48:00 -
[11] - Quote
The closer you get to 100% the harder diminishing returns kick in. It works like the resistance algorithm on EVE hardeners. It is impossible to hit 100% resists even with a ship that starts with 65% resists to that damage type.
The game mechanics dont allow for the complete elimination of shield delay
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![Bad Heal Bad Heal](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Bad Heal
Murphys-Law
157
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Posted - 2014.08.16 14:51:00 -
[12] - Quote
Speed is your friend as a minmatar
Or you could duel tank... not a good idea to be slow for many reasons
As a caldari my shields are my life. No shields, death. So I understand what you're trying to do but there are better options
How about this, why aren't you running three energizers? Doesn't make sense for obvious reasons.
I suggest you try 1 regulator, 1 reactive, 1 ferroscale, and 1 kin Kat to start |
![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5146
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Posted - 2014.08.16 14:52:00 -
[13] - Quote
Breakin Stuff wrote:The closer you get to 100% the harder diminishing returns kick in. It works like the resistance algorithm on EVE hardeners. It is impossible to hit 100% resists even with a ship that starts with 65% resists to that damage type.
The game mechanics dont allow for the complete elimination of shield delay
Well each one gives 35% + 10% passive.
I don't know what it would be but its as close as possible to 100%.
A rolling nade is worth two in ambush.
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5146
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Posted - 2014.08.16 14:55:00 -
[14] - Quote
Bad Heal wrote:Speed is your friend as a minmatar
Or you could duel tank... not a good idea to be slow for many reasons
As a caldari my shields are my life. No shields, death. So I understand what you're trying to do but there are better options
How about this, why aren't you running three energizers? Doesn't make sense for obvious reasons.
I suggest you try 1 regulator, 1 reactive, 1 ferroscale, and 1 kin Kat to start
Its not what I run normally.
My actual regular fit is
3 complex shield, 1 enhanced energizer 2 shield regulators, 1 complex reactive, 1 kin kat.
A rolling nade is worth two in ambush.
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![Freccia di Lybra Freccia di Lybra](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Freccia di Lybra
Maphia Clan Corporation
253
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Posted - 2014.08.16 14:59:00 -
[15] - Quote
TechMechMeds wrote:Bad Heal wrote:Speed is your friend as a minmatar
Or you could duel tank... not a good idea to be slow for many reasons
As a caldari my shields are my life. No shields, death. So I understand what you're trying to do but there are better options
How about this, why aren't you running three energizers? Doesn't make sense for obvious reasons.
I suggest you try 1 regulator, 1 reactive, 1 ferroscale, and 1 kin Kat to start Its not what I run normally. My actual regular fit is 3 complex shield, 1 enhanced energizer 2 shield regulators, 1 complex reactive, 1 kin kat.
Now this fit makes much more sense imo: you're using a fast regen on a fast suit with balanced tank.
I know people who
Complex dmg mod x3 Enhanced Dmg mod Complex Armor plate x2 Enhanced Armor plate Complex Armor Rep
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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![Kaze Eyrou Kaze Eyrou](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Kaze Eyrou
Molon Labe. General Tso's Alliance
471
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Posted - 2014.08.16 15:12:00 -
[16] - Quote
TechMechMeds wrote:Breakin Stuff wrote:The closer you get to 100% the harder diminishing returns kick in. It works like the resistance algorithm on EVE hardeners. It is impossible to hit 100% resists even with a ship that starts with 65% resists to that damage type.
The game mechanics dont allow for the complete elimination of shield delay
Well each one gives 35% + 10% passive. I don't know what it would be but its as close as possible to 100%. Plug it into www.protofits.com.
Before Shield Regs you have: Shield Delay: 6 seconds Shield Depleted Delay: 8 seconds (9.8 seconds after your Shield Extenders)
After Shield Regs: Shield Delay: 1.92 seconds Shield Depleted Delay: 3.13 seconds
Point being is, it's not 100% (it's 38%, 33%, 27% for the 1st, 2nd, and 3rd, repectively).
Closed Beta Vet // Logi Bro // @KazeEyrou
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![Kaze Eyrou Kaze Eyrou](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Kaze Eyrou
Molon Labe. General Tso's Alliance
471
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Posted - 2014.08.16 15:14:00 -
[17] - Quote
Bad Heal wrote:Speed is your friend as a minmatar
Or you could duel tank... not a good idea to be slow for many reasons
As a caldari my shields are my life. No shields, death. So I understand what you're trying to do but there are better options
How about this, why aren't you running three energizers? Doesn't make sense for obvious reasons.
I suggest you try 1 regulator, 1 reactive, 1 ferroscale, and 1 kin Kat to start Just to let you know, Minmatars have an inherent cardiac regulator plugged into their suits now. Check their stamina rechange rate. ![Blink](https://forums.dust514.com/Images/Emoticons/ccp_blink.png)
Closed Beta Vet // Logi Bro // @KazeEyrou
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5148
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Posted - 2014.08.16 15:16:00 -
[18] - Quote
Kaze Eyrou wrote:TechMechMeds wrote:Breakin Stuff wrote:The closer you get to 100% the harder diminishing returns kick in. It works like the resistance algorithm on EVE hardeners. It is impossible to hit 100% resists even with a ship that starts with 65% resists to that damage type.
The game mechanics dont allow for the complete elimination of shield delay
Well each one gives 35% + 10% passive. I don't know what it would be but its as close as possible to 100%. Plug it into www.protofits.com. Before Shield Regs you have: Shield Delay: 6 seconds Shield Depleted Delay: 8 seconds (9.8 seconds after your Shield Extenders) After Shield Regs: Shield Delay: 1.92 seconds Shield Depleted Delay: 3.13 seconds Point being is, it's not 100% (it's 38%, 33%, 27% for the 1st, 2nd, and 3rd, repectively).
Thank you, I forgot the diminishing return percentage values.
I also forgot about the (what I'd call) recently added shield delay that's added with shields now.
A rolling nade is worth two in ambush.
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![TechMechMeds TechMechMeds](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
TechMechMeds
Level 5 Forum Warrior
5148
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Posted - 2014.08.16 15:17:00 -
[19] - Quote
Freccia di Lybra wrote:TechMechMeds wrote:Bad Heal wrote:Speed is your friend as a minmatar
Or you could duel tank... not a good idea to be slow for many reasons
As a caldari my shields are my life. No shields, death. So I understand what you're trying to do but there are better options
How about this, why aren't you running three energizers? Doesn't make sense for obvious reasons.
I suggest you try 1 regulator, 1 reactive, 1 ferroscale, and 1 kin Kat to start Its not what I run normally. My actual regular fit is 3 complex shield, 1 enhanced energizer 2 shield regulators, 1 complex reactive, 1 kin kat. Now this fit makes much more sense imo: you're using a fast regen on a fast suit with balanced tank. I know people who Complex dmg mod x3 Enhanced Dmg mod Complex Armor plate x2 Enhanced Armor plate Complex Armor Rep
He he, I know that the game is 'play your way' but that fit disgusts me.
A rolling nade is worth two in ambush.
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