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        |  TechMechMeds
 Level 5 Forum Warrior
 
 5136
 
 
      | Posted - 2014.08.16 10:43:00 -
          [1] - Quote 
 Get good scrubs.
 
 A rolling nade is worth two in ambush. | 
      
      
        |  TechMechMeds
 Level 5 Forum Warrior
 
 5136
 
 
      | Posted - 2014.08.16 11:02:00 -
          [2] - Quote 
 Schwing.
 
 A rolling nade is worth two in ambush. | 
      
      
        |  I-Shayz-I
 I----------I
 
 4582
 
 
      | Posted - 2014.08.16 11:03:00 -
          [3] - Quote 
 I have Scrambler Rifle Proficiency 5 and it's no where close to being OP.
 
 My ACR is 100x more OP than my Scrambler
 
 7162 wp with a Repair Tool! List of Legion Feedback Threads! | 
      
      
        |  Pvt Numnutz
 Prophets of the Velocirapture
 
 1805
 
 
      | Posted - 2014.08.16 11:05:00 -
          [4] - Quote 
 Unless your caldari.
 
 Master Skyshark rider Kaalaka dakka tamer | 
      
      
        |  TechMechMeds
 Level 5 Forum Warrior
 
 5136
 
 
      | Posted - 2014.08.16 11:05:00 -
          [5] - Quote 
 
 I-Shayz-I wrote:I have Scrambler Rifle Proficiency 5 and it's no where close to being OP.
 My ACR is 100x more OP than my Scrambler
 
 Yeah they are both nice.
 
 A rolling nade is worth two in ambush. | 
      
      
        |  TechMechMeds
 Level 5 Forum Warrior
 
 5136
 
 
      | Posted - 2014.08.16 11:06:00 -
          [6] - Quote 
 
 Pvt Numnutz wrote:Unless your caldari. 
 I run nothing but Minmatar and regen tank.
 
 A rolling nade is worth two in ambush. | 
      
      
        |  Bayeth Mal
 OSG Planetary Operations
 Covert Intervention
 
 1146
 
 
      | Posted - 2014.08.16 11:17:00 -
          [7] - Quote 
 
 Pvt Numnutz wrote:Unless your caldari. 
 Or one of the few scouts running <400hp.
 For them it becomes a long rage shotgun. If you're within range for Aim Assist to help it can be a real problem.
 But I do have ScR at level 4 from ages back, I used it a lot in 1.6.
 Nothing has changed, it was an issue for scouts back then as well.
 
 The AsCR is still more of a problem (also have CR level 5).
 
 We'll bang, OK? | 
      
      
        |  Nocturnal Soul
 Immortal Retribution
 
 4006
 
 
      | Posted - 2014.08.16 11:24:00 -
          [8] - Quote 
 
 Pvt Numnutz wrote:Unless your caldari. Necessary sacrifices must be made
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 11739
 
 
      | Posted - 2014.08.16 11:26:00 -
          [9] - Quote 
 Don't like SCR's?
 Keep around a Gal Assault to charge into him and remove his spleen.
 
 
 Don't like MD's?
 Keep around a Cal Assault to remove his spleen.
 
 
 Don't like it?
 Be a Minmatar and dual tank.
 
 Feline overlord of all humans - CAT MERC | 
      
      
        |  TechMechMeds
 Level 5 Forum Warrior
 
 5136
 
 
      | Posted - 2014.08.16 11:29:00 -
          [10] - Quote 
 
 Cat Merc wrote:Don't like SCR's? Keep around a Gal Assault to charge into him and remove his spleen.
 
 
 Don't like MD's?
 Keep around a Cal Assault to remove his spleen.
 
 
 Don't like it?
 Be a Minmatar and dual tank.
 
 Ever since you said that you'd say meow instead of now, its like the universe has conspired so that no opportunity will arise.
 
 A rolling nade is worth two in ambush. | 
      
      
        |  HYENAKILLER X
 WILL FIGHT ANYONE
 
 771
 
 
      | Posted - 2014.08.16 11:37:00 -
          [11] - Quote 
 The Scrambler rifle is pure skill. Its the true test to see if you are actually good. Try winning with one.
 
 I am obligated to point out thar by this standard I am garbage.
 
 Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory. | 
      
      
        |  OliX PRZESMIEWCA
 Bezimienni...
 Dark Taboo
 
 167
 
 
      | Posted - 2014.08.16 12:20:00 -
          [12] - Quote 
 
 TechMechMeds wrote:Get good scrubs. Usually I'm against those words but this time they are sooooo True.
 | 
      
      
        |  Nocturnal Soul
 Immortal Retribution
 
 4011
 
 
      | Posted - 2014.08.16 12:27:00 -
          [13] - Quote 
 
 HYENAKILLER X wrote: The Scrambler rifle is pure skill. Its the true test to see if you are actually good. Try winning with one.
 I am obligated to point out thar by this standard I am garbage.
 You just need to keep using it, it's basically like learning to walk again once your leg heals
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! | 
      
      
        |  Cyzad4
 Blackfish Corp.
 
 383
 
 
      | Posted - 2014.08.16 13:22:00 -
          [14] - Quote 
 
 TechMechMeds wrote:Get good scrubs. Lol
 
 Barring a turbo the SCR takes some work to get actually good w/, I stick w/ my exile or cr anyway.
 I have seen quite a few more amarr assaults w scr's lately tho... of course... they're dead now.
 
 Look on my works, ye mighty, and despair. | 
      
      
        |  Reign Omega
 BurgezzE.T.F
 General Tso's Alliance
 
 767
 
 
      | Posted - 2014.08.16 13:23:00 -
          [15] - Quote 
 
 Pvt Numnutz wrote:Unless your caldari. 
 Unless your caldari __________?
 
 A display of sucking that rivals the highest amount of sucking that a player has displayed in the history of sucking.-JR | 
      
      
        |  Hakyou Brutor
 Pure Evil.
 
 1052
 
 
      | Posted - 2014.08.16 15:34:00 -
          [16] - Quote 
 My Caldari Scout gets 4-hit by scramlers... but if I pull out my Gal Assault it does nothing, I think it needs a bit of balancing in the Shield/Armor damage department.
 | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 6483
 
 
      | Posted - 2014.08.16 15:58:00 -
          [17] - Quote 
 
 TechMechMeds wrote:Get good scrubs. 
 It's not OP, but it is very easy to use now.
 
 Spam spam spammy spam spam (For the Proto Assaults)
 
 I never use the ScR, and I went and tried it today on my basic Amarr Assault (Used LP)
 
 CRW ate people up. 14-0. I only overheated twice, and I have ZERO skills in Assault. I can't imgaine what this would be like in a Proto.
 
 Then again, I do have gun game, so this might not apply to all.
 
 IMO: They need to tone down the Cooldown bonus. At Basic Levels, it's almost perfect. You can't spam too terribly much at that level, and you really have to control your shots. Possibly convert the bonus to a 3%?
 
 FA's Stabber Extraordinaire Minmatar Enthusiast Explosions and Bulletstorm? Count me in! | 
      
      
        |  TechMechMeds
 Level 5 Forum Warrior
 
 5153
 
 
      | Posted - 2014.08.16 16:03:00 -
          [18] - Quote 
 
 Ghost Kaisar wrote:TechMechMeds wrote:Get good scrubs. It's not OP, but it is very easy to use now.  Spam spam spammy spam spam (For the Proto Assaults) I never use the ScR, and I went and tried it today on my basic Amarr Assault (Used LP)  CRW ate people up. 14-0. I only overheated twice, and I have ZERO skills in Assault. I can't imgaine what this would be like in a Proto.  Then again, I do have gun game, so this might not apply to all. IMO: They need to tone down the Cooldown bonus. At Basic Levels, it's almost perfect. You can't spam too terribly much at that level, and you really have to control your shots. Possibly convert the bonus to a 3%? 
 Yeah you have gun game.
 
 And no to the overheat bonus idea, simply because I don't like it lol.
 
 Its great at proto but everything is in the right hands.
 
 A rolling nade is worth two in ambush. | 
      
      
        |  Greasepalms
 Ahrendee Mercenaries
 
 615
 
 
      | Posted - 2014.08.16 16:04:00 -
          [19] - Quote 
 
 Cat Merc wrote:Don't like SCR's? Keep around a Gal Assault to charge into him and remove his spleen.
 
 .
 
 I can confirm that gal assaults are annoyingly effective at removing a ScR user's spleen.. bastards.
 | 
      
      
        |  Cody Sietz
 Evzones
 
 3843
 
 
      | Posted - 2014.08.16 16:05:00 -
          [20] - Quote 
 
 HYENAKILLER X wrote: The Scrambler rifle is pure skill. Its the true test to see if you are actually good. Try winning with one.
 I am obligated to point out thar by this standard I am garbage.
 That's why I am scared to use it xD
 
 I'm thinking of going in with it next, but all my weapons already dmg shields!
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Ydubbs81 RND
 Ahrendee Mercenaries
 
 3322
 
 
      | Posted - 2014.08.16 16:08:00 -
          [21] - Quote 
 anyone that believes that the scrambler doesn't do insane damage is biased or an idiot. Even without charged... the scrambler's ttk is insane.
 
 > Check RND out here | 
      
      
        |  TechMechMeds
 Level 5 Forum Warrior
 
 5153
 
 
      | Posted - 2014.08.16 16:10:00 -
          [22] - Quote 
 
 Ydubbs81 RND wrote: anyone that believes that the scrambler doesn't do insane damage is biased or an idiot. Even without charged... the scrambler's ttk is insane. 
 Ah it does, there's no dispute in that.
 
 Its not op though, if the scr is op then a lot of weapons will need nerfing.
 
 A rolling nade is worth two in ambush. | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 11749
 
 
      | Posted - 2014.08.16 16:15:00 -
          [23] - Quote 
 
 Greasepalms wrote:Cat Merc wrote:Don't like SCR's? Keep around a Gal Assault to charge into him and remove his spleen.
 
 .
 I can confirm that gal assaults are annoyingly effective at removing a ScR user's spleen.. bastards. I know, I am one
  
 Feline overlord of all humans - CAT MERC | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 11749
 
 
      | Posted - 2014.08.16 16:19:00 -
          [24] - Quote 
 
 Ydubbs81 RND wrote: anyone that believes that the scrambler doesn't do insane damage is biased or an idiot. Even without charged... the scrambler's ttk is insane. The question isn't about if it can do a lot of damage, the question is if that damage comes with enough drawbacks and skill requirement.
 
 Feline overlord of all humans - CAT MERC | 
      
      
        |  Nocturnal Soul
 Immortal Retribution
 
 4014
 
 
      | Posted - 2014.08.16 16:23:00 -
          [25] - Quote 
 
 Cat Merc wrote:Greasepalms wrote:Cat Merc wrote:Don't like SCR's? Keep around a Gal Assault to charge into him and remove his spleen.
 
 .
 I can confirm that gal assaults are annoyingly effective at removing a ScR user's spleen.. bastards. I know, I am one   Nothing a few extra shots won't fix
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! | 
      
      
        |  TechMechMeds
 Level 5 Forum Warrior
 
 5154
 
 
      | Posted - 2014.08.16 16:25:00 -
          [26] - Quote 
 
 Cat Merc wrote:Ydubbs81 RND wrote: anyone that believes that the scrambler doesn't do insane damage is biased or an idiot. Even without charged... the scrambler's ttk is insane. The question isn't about if it can do a lot of damage, the question is if that damage comes with enough drawbacks and skill requirement. 
 Compared to other weapons, I'd say yes.
 
 You have to manage your heat build up in larger scale gunfights.
 
 You have to be pinpoint accurate when in ads
 
 If you overheat, you are fked, period.
 
 If you miss a charge shot, you waste about three quartets of your possible heat build up in one which leaves you about 3-4 ish shots left.
 
 Armour tankers really do take a beating unless you get consistent headshots.
 
 Most other weapons are very spray and pray, no overheat mechanic and you defo don't have to be as accurate at all.
 
 That's also not mentioning the very high fitting cost of an scr.
 
 A rolling nade is worth two in ambush. | 
      
      
        |  Cat Merc
 Onslaught Inc
 RISE of LEGION
 
 11749
 
 
      | Posted - 2014.08.16 16:26:00 -
          [27] - Quote 
 
 Nocturnal Soul wrote:Cat Merc wrote:Greasepalms wrote:Cat Merc wrote:Don't like SCR's? Keep around a Gal Assault to charge into him and remove his spleen.
 
 .
 I can confirm that gal assaults are annoyingly effective at removing a ScR user's spleen.. bastards. I know, I am one   Nothing a few extra shots won't fix But can you land them as I am jumping around at point blank range with highly mobility and dealing tons of damage from my damage modded AR?
 SCR Amarr Assaults seem to have difficulty with that
  
 Feline overlord of all humans - CAT MERC | 
      
      
        |  Hawkings Greenback
 Red Star.
 EoN.
 
 211
 
 
      | Posted - 2014.08.16 17:05:00 -
          [28] - Quote 
 
 Nocturnal Soul wrote:HYENAKILLER X wrote: The Scrambler rifle is pure skill. Its the true test to see if you are actually good. Try winning with one.
 I am obligated to point out thar by this standard I am garbage.
 You just need to keep using it, it's basically like learning to walk again once your leg heals 
 Kept thinking of Monty Python and chuckled.
 
 Minmatar logi <3 Moonlighting as an Amarr logi occasionally Minmatar Nova Knife scout in training | 
      
      
        |  Apothecary Za'ki
 Biomass Positive
 
 512
 
 
      | Posted - 2014.08.16 17:23:00 -
          [29] - Quote 
 
 I-Shayz-I wrote:I have Scrambler Rifle Proficiency 5 and it's no where close to being OP.
 My ACR is 100x more OP than my Scrambler
 i personally think the SCR(semi auto) is rather powerful
 
 +10 shield -10 armor .Duvolle = 606 dps raw from attribs only. (666.6 dps vs shields. 546 dps vs armor)
 
 +20 shield -20 armor. viziam = 841 dps raw from attribs only. (883 vs shields. 799dps vs armor if my math was correct)
 
 now lets ass viziam to the currently buffed amarr assault(proto).. +17% dmg and 933 armor+complex rep
 
 now lets add on a custom controller allowing R1 to activate meny times a second when held
 
 now do you see how it can be considered op?
 
 
 [[LogiBro in Training]] Level 1 Forum Pariah | 
      
      
        |  P14GU3
 The Southern Legion
 Final Resolution.
 
 839
 
 
      | Posted - 2014.08.16 18:29:00 -
          [30] - Quote 
 
 Apothecary Za'ki wrote:I-Shayz-I wrote:I have Scrambler Rifle Proficiency 5 and it's no where close to being OP.
 My ACR is 100x more OP than my Scrambler
 i personally think the SCR(semi auto) is rather powerful +10 shield -10 armor .Duvolle = 606 dps raw from attribs only. (666.6 dps vs shields. 546 dps vs armor) +20 shield -20 armor. viziam = 841 dps raw from attribs only. (883 vs shields. 799dps vs armor if my math was correct) now lets ass viziam to the currently buffed amarr assault(proto).. +17% dmg and 933 armor+complex rep now lets add on a custom controller allowing R1 to activate meny times a second when held now do you see how it can be considered op? So amarr assault and modded controllers are OP then?
 
 I only play dust514ums now. It was always more fun than the actual game anyways. | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 
 3850
 
 
      | Posted - 2014.08.16 19:52:00 -
          [31] - Quote 
 
 P14GU3 wrote:Apothecary Za'ki wrote:I-Shayz-I wrote:I have Scrambler Rifle Proficiency 5 and it's no where close to being OP.
 My ACR is 100x more OP than my Scrambler
 i personally think the SCR(semi auto) is rather powerful +10 shield -10 armor .Duvolle = 606 dps raw from attribs only. (666.6 dps vs shields. 546 dps vs armor) +20 shield -20 armor. viziam = 841 dps raw from attribs only. (883 vs shields. 799dps vs armor if my math was correct) now lets ass viziam to the currently buffed amarr assault(proto).. +17% dmg and 933 armor+complex rep now lets add on a custom controller allowing R1 to activate meny times a second when held now do you see how it can be considered op? So amarr assault and modded controllers are OP then? 
 Yes. This is obviously the correct model around which to achieve balance.
 
 The weapon should be nerfed to account for the perfect fusion of millions of SP invested in a single weapon to use on a single suit, coupled with a cheap hardware exploit, translated into unachievable paper DPS calculations.
 
 (The godfather of tactical logistics) | 
      
      
        |  Nocturnal Soul
 Immortal Retribution
 
 4024
 
 
      | Posted - 2014.08.16 20:20:00 -
          [32] - Quote 
 
 Cat Merc wrote:Nocturnal Soul wrote:Cat Merc wrote:Greasepalms wrote:Cat Merc wrote:Don't like SCR's? Keep around a Gal Assault to charge into him and remove his spleen.
 
 .
 I can confirm that gal assaults are annoyingly effective at removing a ScR user's spleen.. bastards. I know, I am one   Nothing a few extra shots won't fix But can you land them as I am jumping around at point blank range with high mobility and dealing tons of damage from my damage modded AR? SCR Amarr Assaults seem to have difficulty with that   I've had practice with the era of scouts.
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! | 
      
      
        |  Nocturnal Soul
 Immortal Retribution
 
 4024
 
 
      | Posted - 2014.08.16 20:22:00 -
          [33] - Quote 
 
 John Demonsbane wrote:P14GU3 wrote:Apothecary Za'ki wrote:I-Shayz-I wrote:I have Scrambler Rifle Proficiency 5 and it's no where close to being OP.
 My ACR is 100x more OP than my Scrambler
 i personally think the SCR(semi auto) is rather powerful +10 shield -10 armor .Duvolle = 606 dps raw from attribs only. (666.6 dps vs shields. 546 dps vs armor) +20 shield -20 armor. viziam = 841 dps raw from attribs only. (883 vs shields. 799dps vs armor if my math was correct) now lets ass viziam to the currently buffed amarr assault(proto).. +17% dmg and 933 armor+complex rep now lets add on a custom controller allowing R1 to activate meny times a second when held now do you see how it can be considered op? So amarr assault and modded controllers are OP then? Yes. This is obviously the correct model around which to achieve balance.  The weapon should be nerfed to account for the perfect fusion of millions of SP invested in a single weapon to use on a single suit, coupled with a cheap hardware exploit, translated into unachievable paper DPS calculations. Ooh I think that was a 3rd degree burn right there XD
 
 (Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!! | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3305
 
 
      | Posted - 2014.08.16 20:23:00 -
          [34] - Quote 
 Before I begin what do people believe the average DPS of the Scrambler Rifle to be?
 Bearing in mind the maximum achievable is 956 DPS
 The standard damage per shot is 80 and a charge shot is 280.
 
 Meaning just 1 charge shot and 2 standard shots gives 440dmg
 
 What do people believe the DPS of the weapon is?
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  RogueTrooper 2000AD
 Neckbeard Absolution
 
 209
 
 
      | Posted - 2014.08.16 20:24:00 -
          [35] - Quote 
 
 John Demonsbane wrote:P14GU3 wrote:Apothecary Za'ki wrote:I-Shayz-I wrote:I have Scrambler Rifle Proficiency 5 and it's no where close to being OP.
 My ACR is 100x more OP than my Scrambler
 i personally think the SCR(semi auto) is rather powerful +10 shield -10 armor .Duvolle = 606 dps raw from attribs only. (666.6 dps vs shields. 546 dps vs armor) +20 shield -20 armor. viziam = 841 dps raw from attribs only. (883 vs shields. 799dps vs armor if my math was correct) now lets ass viziam to the currently buffed amarr assault(proto).. +17% dmg and 933 armor+complex rep now lets add on a custom controller allowing R1 to activate meny times a second when held now do you see how it can be considered op? So amarr assault and modded controllers are OP then? Yes. This is obviously the correct model around which to achieve balance.  The weapon should be nerfed to account for the perfect fusion of millions of SP invested in a single weapon to use on a single suit, coupled with a cheap hardware exploit, translated into unachievable paper DPS calculations. 
 Yeah, fk in game variables that can't mathematically be calculated.
 
 Fk strafing.
 
 Fk the almost infinitesimal amount of gear and sp variations.
 
 Paper>reality.
 
 Let's just assume x, y & z.......bang, I'm right, it is absolute!.
 
 So tongue in cheek that my tongue is in your mouth. | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 1225
 
 
      | Posted - 2014.08.16 20:26:00 -
          [36] - Quote 
 Based on the header line I was expecting a good, detailed explanation.
 
 
 
 Looks there is nor will be none.
 
 People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change | 
      
      
        |  TechMechMeds
 Level 5 Forum Warrior
 
 5179
 
 
      | Posted - 2014.08.16 20:28:00 -
          [37] - Quote 
 
 KEROSIINI-TERO wrote:Based on the header line I was expecting a good, detailed explanation.
 
 
 Looks there is nor will be none.
 
 It was a response to a 'nerf the scr' thread and they were next to each other earlier.
 
 Two words were all it was worth lol.
 
 Edit: Three words lol.
 
 There he goes. One of gods own prototypes. | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3305
 
 
      | Posted - 2014.08.16 20:30:00 -
          [38] - Quote 
 
 John Demonsbane wrote:P14GU3 wrote:Apothecary Za'ki wrote:I-Shayz-I wrote:I have Scrambler Rifle Proficiency 5 and it's no where close to being OP.
 My ACR is 100x more OP than my Scrambler
 i personally think the SCR(semi auto) is rather powerful +10 shield -10 armor .Duvolle = 606 dps raw from attribs only. (666.6 dps vs shields. 546 dps vs armor) +20 shield -20 armor. viziam = 841 dps raw from attribs only. (883 vs shields. 799dps vs armor if my math was correct) now lets ass viziam to the currently buffed amarr assault(proto).. +17% dmg and 933 armor+complex rep now lets add on a custom controller allowing R1 to activate meny times a second when held now do you see how it can be considered op? So amarr assault and modded controllers are OP then? Yes. This is obviously the correct model around which to achieve balance.  The weapon should be nerfed to account for the perfect fusion of millions of SP invested in a single weapon to use on a single suit, coupled with a cheap hardware exploit, translated into unachievable paper DPS calculations. 
 Or prehaps the difference between maximum achievable DPS and average DPS should be reduced, like many other OP weapon s, the TACAR, the burst combat rifle, the ScR has the capacity for abuse, to be exploited, and pretty much any FOTM scrub will do it.
 
 The TACAR wouldn't have been OP if you couldn't fire it as fast as an Assault Rifle
 The Burst Combat Rifle wouldn't be OP if you couldn't fire at the same rate as the ACR
 You want to stop people complaining about a weapon that with maybe -ú20 worth of a cheap hardware exploit can be given DPS only just shy of the HMG, cap it's fire rate so it can't be exploited!
 
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Monty Mole Clone
 Shiv M
 
 171
 
 
      | Posted - 2014.08.16 20:31:00 -
          [39] - Quote 
 i just watched a pc game posted just now on this very site that was nothing but projectile weapons with the odd shotgun and nade kill with a splattering of dropship kills thrown in for good measure.
 
 if its so op why was nobody using scramblers?
 
 just askin
 
 deader than A line flares with pockets in the knees | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3305
 
 
      | Posted - 2014.08.16 20:51:00 -
          [40] - Quote 
 
 Monty Mole Clone wrote:i just watched a pc game posted just now on this very site that was nothing but projectile weapons with the odd shotgun and nade kill with a splattering of dropship kills thrown in for good measure. 
 if its so op why was nobody using scramblers?
 
 just askin
 
 Because projectile damage profile is more broken, it gives a 5% boost to the weapons DPS, pair this with a Burst combat Rifle firing at fully automatic achieving 500 DPS (before proficiency and profile)
 
 Then factor in Armour being more popular in PC because you can achieve much higher eHP buffers (which debuffs skill), it's quite obvious why it's not being used in PC, but that doesn't pertain that it's balanced, it's simply not the most OP thing right now.
 
 People are witch hunting the scramblers right now because people WANT to shield tank. Alot of them don't understand or care the real reasons. So personally I'm following the witch hunt, not because I'm after that particular witch, but because their is whole lot lf witches that need to be dealt with, the order doesn't really matter.
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 
 3856
 
 
      | Posted - 2014.08.16 21:05:00 -
          [41] - Quote 
 
 Monkey MAC wrote:John Demonsbane wrote:P14GU3 wrote:Apothecary Za'ki wrote:I-Shayz-I wrote:I have Scrambler Rifle Proficiency 5 and it's no where close to being OP.
 My ACR is 100x more OP than my Scrambler
 i personally think the SCR(semi auto) is rather powerful +10 shield -10 armor .Duvolle = 606 dps raw from attribs only. (666.6 dps vs shields. 546 dps vs armor) +20 shield -20 armor. viziam = 841 dps raw from attribs only. (883 vs shields. 799dps vs armor if my math was correct) now lets ass viziam to the currently buffed amarr assault(proto).. +17% dmg and 933 armor+complex rep now lets add on a custom controller allowing R1 to activate meny times a second when held now do you see how it can be considered op? So amarr assault and modded controllers are OP then? Yes. This is obviously the correct model around which to achieve balance.  The weapon should be nerfed to account for the perfect fusion of millions of SP invested in a single weapon to use on a single suit, coupled with a cheap hardware exploit, translated into unachievable paper DPS calculations. Or prehaps the difference between maximum achievable DPS and average DPS should be reduced, like many other OP weapon s, the TACAR, the burst combat rifle, the ScR has the capacity for abuse, to be exploited, and pretty much any FOTM scrub will do it. The TACAR wouldn't have been OP if you couldn't fire it as fast as an Assault Rifle The Burst Combat Rifle wouldn't be OP if you couldn't fire at the same rate as the ACR  You want to stop people complaining about a weapon that with maybe -ú20 worth of a cheap hardware exploit can be given DPS only just shy of the HMG, cap it's fire rate so it can't be exploited! 
 Don't have a problem with that approach at all. No need to change much else, though. Let's be fair, the TAR did not have an overheat mechanic so you could fire the entire clip basically as fast as a Duvolle.
 
 (The godfather of tactical logistics) | 
      
      
        |  Infine Sentinel
 Better Hide R Die
 
 700
 
 
      | Posted - 2014.08.16 22:06:00 -
          [42] - Quote 
 
 HYENAKILLER X wrote: The Scrambler rifle is pure skill. Its the true test to see if you are actually good. Try winning with one.
 I am obligated to point out thar by this standard I am garbage.
 I've gone 43/3 with a vis ScR, does that mean i'm a pro at Dust?
 
 Pie. Forum warrior level 231423423 | 
      
      
        |  Monty Mole Clone
 Shiv M
 
 171
 
 
      | Posted - 2014.08.16 22:41:00 -
          [43] - Quote 
 
 Infine Sentinel wrote:HYENAKILLER X wrote: The Scrambler rifle is pure skill. Its the true test to see if you are actually good. Try winning with one.
 I am obligated to point out thar by this standard I am garbage.
 I've gone 43/3 with a vis ScR, does that mean i'm a pro at Dust? 
 ive gone 50/10 with std scrambler clearly im better than all of you
 
 deader than A line flares with pockets in the knees | 
      
      
        |  Monkey MAC
 Rough Riders..
 
 3305
 
 
      | Posted - 2014.08.16 23:15:00 -
          [44] - Quote 
 
 John Demonsbane wrote:Monkey MAC wrote:John Demonsbane wrote:P14GU3 wrote:So amarr assault and modded controllers are OP then?
 Yes. This is obviously the correct model around which to achieve balance.  The weapon should be nerfed to account for the perfect fusion of millions of SP invested in a single weapon to use on a single suit, coupled with a cheap hardware exploit, translated into unachievable paper DPS calculations. Or prehaps the difference between maximum achievable DPS and average DPS should be reduced, like many other OP weapon s, the TACAR, the burst combat rifle, the ScR has the capacity for abuse, to be exploited, and pretty much any FOTM scrub will do it. The TACAR wouldn't have been OP if you couldn't fire it as fast as an Assault Rifle The Burst Combat Rifle wouldn't be OP if you couldn't fire at the same rate as the ACR  You want to stop people complaining about a weapon that with maybe -ú20 worth of a cheap hardware exploit can be given DPS only just shy of the HMG, cap it's fire rate so it can't be exploited! Don't have a problem with that approach at all. No need to change much else, though. Let's be fair, the TAR did not have an overheat mechanic so you could fire the entire clip basically as fast as a Duvolle. 
 Good I'm glad I'm getting somewhere, I'm not necessarily saying it's OP in the hands of your average joe.
 Personally I have no problem with it being a front loaded damage dealer either, but let's say you get I dunno something like 2x your expected DPS for your range, you should overheat 2x as fast as any other weapon runs out of ammo.
 
 It doesn't matter how you apply your damage over a timeline (within reason) so long as your sustained DPS doesn't provide a better DPS/Range ratio than anyone else. But because the Scrambler Rifle has so many difficult to calculate or seemingly nonexistent variables neither of us can actually show anything more than our own experiences.
 
 And maths we CAN do, only gives evidence that we should not allow the weapon to reach those kind of values, via modded controller exploitation or otherwise.
 
 They call me the Monkey - I like to jump off sh** and piss RE's all over your tank! Monkey Mac - Forum Warrior Lvl 3 | 
      
      
        |  Spaceman-Rob
 Space Dusters
 
 494
 
 
      | Posted - 2014.08.16 23:21:00 -
          [45] - Quote 
 ******* **** rail rifle is op.
 | 
      
      
        |  Monty Mole Clone
 Shiv M
 
 171
 
 
      | Posted - 2014.08.16 23:27:00 -
          [46] - Quote 
 @monkey mac the duvolle can sustain its dps for 4.5 secs and has a reload time off 3 secs
 
 the scrambler can sustain its dps for 2 and bit secs if u have assault 5 and has a cool down/ lockup of 4 to 5 seconds
 
 aint no witches here m8
 
 deader than A line flares with pockets in the knees | 
      
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