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TechMechMeds
Level 5 Forum Warrior
5136
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Posted - 2014.08.16 10:43:00 -
[1] - Quote
Get good scrubs.
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5136
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Posted - 2014.08.16 11:02:00 -
[2] - Quote
Schwing.
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5136
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Posted - 2014.08.16 11:05:00 -
[3] - Quote
I-Shayz-I wrote:I have Scrambler Rifle Proficiency 5 and it's no where close to being OP.
My ACR is 100x more OP than my Scrambler
Yeah they are both nice.
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5136
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Posted - 2014.08.16 11:06:00 -
[4] - Quote
Pvt Numnutz wrote:Unless your caldari.
I run nothing but Minmatar and regen tank.
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5136
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Posted - 2014.08.16 11:29:00 -
[5] - Quote
Cat Merc wrote:Don't like SCR's? Keep around a Gal Assault to charge into him and remove his spleen.
Don't like MD's? Keep around a Cal Assault to remove his spleen.
Don't like it? Be a Minmatar and dual tank.
Ever since you said that you'd say meow instead of now, its like the universe has conspired so that no opportunity will arise.
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5153
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Posted - 2014.08.16 16:03:00 -
[6] - Quote
Ghost Kaisar wrote:TechMechMeds wrote:Get good scrubs. It's not OP, but it is very easy to use now. Spam spam spammy spam spam (For the Proto Assaults) I never use the ScR, and I went and tried it today on my basic Amarr Assault (Used LP) CRW ate people up. 14-0. I only overheated twice, and I have ZERO skills in Assault. I can't imgaine what this would be like in a Proto. Then again, I do have gun game, so this might not apply to all. IMO: They need to tone down the Cooldown bonus. At Basic Levels, it's almost perfect. You can't spam too terribly much at that level, and you really have to control your shots. Possibly convert the bonus to a 3%?
Yeah you have gun game.
And no to the overheat bonus idea, simply because I don't like it lol.
Its great at proto but everything is in the right hands.
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5153
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Posted - 2014.08.16 16:10:00 -
[7] - Quote
Ydubbs81 RND wrote: anyone that believes that the scrambler doesn't do insane damage is biased or an idiot. Even without charged... the scrambler's ttk is insane.
Ah it does, there's no dispute in that.
Its not op though, if the scr is op then a lot of weapons will need nerfing.
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5154
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Posted - 2014.08.16 16:25:00 -
[8] - Quote
Cat Merc wrote:Ydubbs81 RND wrote: anyone that believes that the scrambler doesn't do insane damage is biased or an idiot. Even without charged... the scrambler's ttk is insane. The question isn't about if it can do a lot of damage, the question is if that damage comes with enough drawbacks and skill requirement.
Compared to other weapons, I'd say yes.
You have to manage your heat build up in larger scale gunfights.
You have to be pinpoint accurate when in ads
If you overheat, you are fked, period.
If you miss a charge shot, you waste about three quartets of your possible heat build up in one which leaves you about 3-4 ish shots left.
Armour tankers really do take a beating unless you get consistent headshots.
Most other weapons are very spray and pray, no overheat mechanic and you defo don't have to be as accurate at all.
That's also not mentioning the very high fitting cost of an scr.
A rolling nade is worth two in ambush.
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TechMechMeds
Level 5 Forum Warrior
5179
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Posted - 2014.08.16 20:28:00 -
[9] - Quote
KEROSIINI-TERO wrote:Based on the header line I was expecting a good, detailed explanation.
Looks there is nor will be none.
It was a response to a 'nerf the scr' thread and they were next to each other earlier.
Two words were all it was worth lol.
Edit: Three words lol.
There he goes. One of gods own prototypes.
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