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bastille123
7
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Posted - 2014.08.16 01:39:00 -
[1] - Quote
i like this variant of hmg and i know this thing is too op in its current form but at the same time i know you guys at ccp are going to overnerf it beacuse of its current form right now so can you bring it back to where it was ? you know revert the changes back to where it was .
GIF in the forums: oh well it was good till it lasted
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bastille123
8
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Posted - 2014.08.16 05:25:00 -
[2] - Quote
bump
GIF in the forums: oh well it was good till it lasted
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Apothecary Za'ki
Biomass Positive
499
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Posted - 2014.08.16 05:35:00 -
[3] - Quote
it seems fair.. it burns ammo like a bush-fire burns Australia it Overheats in no time at all..
burst = offensive
while the standard HMGs chew the ammo before they spit it out.. overheating is harder and lets you send a wall of lead against multiple foes constantly..
standard = defensive
PS. some one already did a massive pros vs cons thread on Features and ideas on the HMGs
[[LogiBro in Training]]
Level 1 Forum Pariah
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bastille123
8
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Posted - 2014.08.16 05:52:00 -
[4] - Quote
i just hope they dont screw up the burst hmg and just leave it as it was, as a prescicion weapon (if you just sprayed and pray with it as the other hmg,s you could die pretty easily) now it feels very overpowered compared to the other variants.
GIF in the forums: oh well it was good till it lasted
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VALCORE72
Vengeance Unbound Dark Taboo
206
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Posted - 2014.08.16 05:59:00 -
[5] - Quote
no its a bug . rof is 6000 . it should be 4000 per patch notes . or keep it and lower damage to 9 on 6kin |
bamboo x
Eternal Beings Proficiency V.
909
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Posted - 2014.08.16 06:07:00 -
[6] - Quote
VALCORE72 wrote:no its a bug . rof is 6000 . it should be 4000 per patch notes . or keep it and lower damage to 9 on 6kin
Really? Interesting.
Eternal Beings - #76 in All Time WP - #90 in All Time Kills. Member since day one, 10 months ago.
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castba
Merc-0107
569
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Posted - 2014.08.16 06:27:00 -
[7] - Quote
VALCORE72 wrote:no its a bug . rof is 6000 . it should be 4000 per patch notes . or keep it and lower damage to 9 on 6kin Lol, no. ROF takes into account how quickly it spits out rounds and the pause between bursts. Old burst Hmg was at 4680 (or near enough). The bursts are now quicker and the pause has been decreased which combined add up to the displayed 6000rpm.
Pretty sure Logibro explained it prior to Charlie being deployed. |
Spankdamonke
Dapper Gentlemen Corporation
4
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Posted - 2014.08.16 06:56:00 -
[8] - Quote
castba wrote:VALCORE72 wrote:no its a bug . rof is 6000 . it should be 4000 per patch notes . or keep it and lower damage to 9 on 6kin Lol, no. ROF takes into account how quickly it spits out rounds and the pause between bursts. Old burst Hmg was at 4680 (or near enough). The bursts are now quicker and the pause has been decreased which combined add up to the displayed 6000rpm. Pretty sure Logibro explained it prior to Charlie being deployed.
I had actually asked Logibro directly about it right before Charlie dropped. And he did confirm actual ROF at 6000rpm. But as both Castba and Logibro pointed out, the 4000rpm figure takes into consideration the pause between bursts.
With that said, I could live with a slight decrease to the damage per burst....but honestly the other balancing factors (extreme ammo consumption, constant threat of overheat if engaging multiple targets) lend to a pretty solid weapon that takes at least SOME skill to use to it's fullest. |
TOOMANY NAMES ALREADYTAKEn
Going for the gold
84
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Posted - 2014.08.16 07:28:00 -
[9] - Quote
I think the burst is in a good spot...
You can kill anything, but if you don't have a supply depot or nanohive anywhere near you, you're screwed. That kinda balances the firepower.
Shotgunner for life.
EDIT: Scratch that, I love my lasers.
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Ryme Intrinseca
Eurotrash Pubstars
1525
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Posted - 2014.08.16 08:07:00 -
[10] - Quote
castba wrote:VALCORE72 wrote:no its a bug . rof is 6000 . it should be 4000 per patch notes . or keep it and lower damage to 9 on 6kin Lol, no. ROF takes into account how quickly it spits out rounds and the pause between bursts. Old burst Hmg was at 4680 (or near enough). The bursts are now quicker and the pause has been decreased which combined add up to the displayed 6000rpm. Pretty sure Logibro explained it prior to Charlie being deployed. If so this is the first time im aware of an rpm figure taking into account the burst delay. E.g. the CR rpm figure given both in game and in ccp spreadsheets has always been the rpm of the burst itself, disregarding the delay. Seems strange that theyd redefine a central stat like that, then leave the old definition in game to confuse matters further. Linky? |
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Spankdamonke
Dapper Gentlemen Corporation
5
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Posted - 2014.08.16 08:48:00 -
[11] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=171091&p=5
I think Logibro's post is at the bottom of that page. |
The dark cloud
The Rainbow Effect
3953
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Posted - 2014.08.16 09:37:00 -
[12] - Quote
Pro tip: if you hold down R1 the burst HMG keeps shoting with the max possible burst delays without the need to retap R1.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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shaman oga
Nexus Balusa Horizon
2683
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Posted - 2014.08.16 10:10:00 -
[13] - Quote
Let me have fun with that OP thing for another week.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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bastille123
9
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Posted - 2014.08.27 07:58:00 -
[14] - Quote
bump
GIF in the forums: oh well it was good till it lasted
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Leeroy Gannarsein
Legio DXIV
651
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Posted - 2014.08.27 08:05:00 -
[15] - Quote
The dark cloud wrote:Pro tip: if you hold down R1 the burst HMG keeps shoting with the max possible burst delays without the need to retap R1. I only realised bursts did that a few weeks ago after more than a year of using the damn things :/
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
155
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Posted - 2014.08.27 08:09:00 -
[16] - Quote
Apothecary Za'ki wrote:it seems fair.. it burns ammo like a bush-fire burns Australia it Overheats in no time at all..
burst = offensive
while the standard HMGs chew the ammo before they spit it out.. overheating is harder and lets you send a wall of lead against multiple foes constantly..
standard = defensive
PS. some one already did a massive pros vs cons thread on Features and ideas on the HMGs
Lol. Its a bugged weapon that deals 50% more damage than it was intended to deal, yet here you are defending it because its a Minmatar weapon. All credibility lost... |
bastille123
9
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Posted - 2014.08.27 08:18:00 -
[17] - Quote
i just wish that CCP revert it back to where it was , sure it overheated less, but it had an almost 1 second delay in firing its burst and if you screwed up with 1 burst you were in big trouble as the other heavy , not only did not take any damage but is also mowing you down or the scout had place two shots on you with the shotty or alredy killed you with explosives.
it was a rather high risk and reward weapon, sadly knowing Ratatti he will probably overnerft the thing so may aswell enjoy while it last
GIF in the forums: oh well it was good till it lasted
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