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Foehammerr
OSG Planetary Operations Covert Intervention
20
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Posted - 2014.08.14 19:27:00 -
[1] - Quote
I've been hearing a lot of griping and complaining about the way some of the assault suits are performing, especially the shield tanked ones. In light of this, I will drop some knowledge on you all. Anyone here who is also a capsuleer will be familiar with information as fighting philosophy is almost identical to
-Gallente The in-your-face brawlers, Gallente assaulters move fast and hit hard at close range while darting in and out of cover. Their natural armor repair means that they can remain logi independent. Because of this, it's best to reinforce this type of tank with armor repair modules and/or reactive plates. Using plates, while it does boost your armor and does work to some degree, it hinders the role the suit was meant to perform. The racial bonus is also designed around this role. Strafing around your target fast enough to not be hit the whole time and repairing any damage sustained while dishing your own out in CQC.
Caldari Long story short, the #SWERVE ***** suit. This assault is not especially meant to engage in close quarters. Shields and CQC don't mix well. This role is best served fighting from a distanice in an over watch position. The Rail rifle helps accomplish this with its high accuracy at distance. The bonus combined with the RR allows you to keep up the pressure as any lull in the fire allows your target to advance to you which is bad for your health and your wallet.
Minmatar Aka you're not going fast enough. Might as well name your fitting Tribes: Ascend because speed is your friend. While shield tanked, you can fight in close for short durations. Hit and run is the name of the game as you can't tank like the rest of them. If you can't quickly engage and eliminate targets quickly , disengage and reattack from a different location. The magazine bonus this suit gives to the combat rifle makes it ideal for ambushes as well. Use your speed to quickly flank a group of enemies, dump your magazine and get out. Wash rinse repeat.
Amarr Three words: stand. And. Deliver. These suits are meant to take the most punishment and dish it right back. This suit is by far the most easiest suit to fit. Plates in the lows and damage mods in the high slots. Having a lot of armor but no regen means it's always a good idea to keep a logi nearby, or at least keep a repping hive, though with such high ehp you'd be the next best thing to a sentinel and logis would be more than happy to give you some love. This suit works well at all ranges and both offensive and defensive roles. At long range the heat reduction makes the laser rifle unparalleled in damage output, only followed by the Amarr commando. At close range, you can never go wrong with the scrambler. This suit is ideal for direct engagements and plowing through heavy resistance in an attack as well as rock solid defense when a little more mobility is required than what a sentinel can offer without sacrificing Ehp.
Rangers Lead The Way!
Beta Vet since 2/5/2013
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Cat Merc
Onslaught Inc RISE of LEGION
11694
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Posted - 2014.08.14 19:33:00 -
[2] - Quote
Brawler Gallente is the best counter to an Amarr Assault from my experience.
The CQC strafing forces them to miss shots with the SCR and either switch to a sidearm or overheat. The high damage from the AR tears them down.
Feline overlord of all humans - CAT MERC
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TechMechMeds
Level 5 Forum Warrior
5105
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Posted - 2014.08.14 19:41:00 -
[3] - Quote
I went 38/2 earlier trying to take B on a map on my own using my min assault, playing exactly as you stated vs 4-8 people at any one time, I played them like biaches.
Well actually this one guy from molon helped me a fair bit but he wasn't running proto so he got gunned down a fair bit, 21/10 he went though. o7.
The rest of the team were generally your garden variety blueberry.
There were at least 3 heavies, a logi and a scout for certain, the whole match revolved around Bravo point while our blues ran around getting farmed aimlessly and we lost in the end I think.
My fit.
Assault Mk0 (really?, who'd have guessed?)
Highs -3 complex shield/1 enhanced energizer Lows - 1 kin kat, 1 complex reactive plate,2 complex shield regulators
Weapons - proto cr,toxin or ishukone assault SMG Equipment - compact or k2 hives
Any advice?, it works a treat but any tips are appreciated.
Iv had a lot of caffeine so I'm sorry about the life story I included in my post lol.
A rolling nade is worth two in ambush.
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Monkey MAC
Rough Riders..
3292
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Posted - 2014.08.14 19:42:00 -
[4] - Quote
I personally play my minmatar as dual tank, still hit and run of course, but I just don't feel that shield is rewarding enough.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Cat Merc
Onslaught Inc RISE of LEGION
11694
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Posted - 2014.08.14 20:01:00 -
[5] - Quote
My min assault runs at 9.7m/s.
Your argument is invalid.
Feline overlord of all humans - CAT MERC
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Nocturnal Soul
Immortal Retribution
3984
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Posted - 2014.08.14 20:30:00 -
[6] - Quote
*Stares into the darkness* I remember a time when those damn sand rakers died at the feet of my fusion rifle..... shazbot!
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12900
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Posted - 2014.08.14 20:50:00 -
[7] - Quote
Cat Merc wrote:Brawler Gallente is the best counter to an Amarr Assault from my experience.
The CQC strafing forces them to miss shots with the SCR and either switch to a sidearm or overheat. The high damage from the AR tears them down.
Yup that's about right.
Rapid strafing pressures most Amarr Assaults into over heating their ScR. Once that happens the fight is over.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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SILENTSAM 69
SONS of LEGION RISE of LEGION
701
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Posted - 2014.08.14 22:41:00 -
[8] - Quote
It has been very refreshing being able to use my Min Assault again. You are correct sir, that larger clip on the Combat Rifle is a great thing for hit and run tactics. |
Ace Boone
Pure Evil.
236
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Posted - 2014.08.20 03:08:00 -
[9] - Quote
The amarr assault is absolutely vicious.
I disagree with stacking plates on an Amarr assault though, I use two complex reps and three enhanced plate. I have about 900+ eHP, 3 complex damage mods, a Viziam Scrambler Rifle, locus grenade and Ishukone Assault Submachine gun.
I. Go. *******. Ham. with that suit. I literally 1v3 people, Minnie assaults just get obliterated, even the better ones. If I no lifed this ****, I'd finish top 10 weekly with a damn 10 KDR using that suit. It makes the scrambler OP.
Only loyal to the republic.
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