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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 2021
 
 
      | Posted - 2014.08.14 15:39:00 -
          [1] - Quote 
 Gallente are supposed to be the "rep tanks" but fail utterly at the name. Gallente can reasonably fit one plate and two reps of appropriate tier.
 
 Amarr can fit two plates and two reps. (This is just the sentinel. Similar issues with other suits). Assaults and logi can perform greater feats of equivalent fitting while being able to stack up to three damage mods.
 
 Gallente repair advantage in repairs to compensate for the lost plate? +1 repair/second.
 
 A 5% damage increase does not compensate for the loss of A full complex or appropriately tiered plate.
 
 I do not believe increasing the native repair of the suit itself is the answer. I think adding to the efficacy of armor repairers in low slots should be used to make up the disparity and allowing gallente to have a lower buffer but meaningfully faster recovery.
 
 As it stands an amarr suit can apply one plate, three reps and still maintain a larger buffer and repair faster.
 
 In exchange the gallente advantage is... +5% damage? A shield extender? A whole +1 to rep rate?
 
 Minmatar can pick their tank, Caldari can mount a respectable buffer and regen rate. Amarr can brick tank like the champions of the universe. What is the gallente advantage in tanking?
 
 
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        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 6403
 
 
      | Posted - 2014.08.14 16:40:00 -
          [2] - Quote 
 The real strength of the Gal is in Regen combined with their shields
 
 For Example: Gal Gk.0
 
 1x Complex Shield
 1x Complex Recharger
 
 1x Complex Armor
 2x Complex Armor rep
 
 560 Shields
 805 Armor
 22 Hp/s Shield
 20 Hp/s Armor
 
 It's supposed to function as an armor regen suit with a good shield buffer. The shields will take 500 damage. That's quite a bit of damage. It can tank 700 damage easily, and still have 600+ Armor as a buffer.
 
 Armor regens at 20 HP/s. After 6 seconds, shields regen.
 
 See this example: The Gal heavy takes 900 damage. 560 goes to shields, the other 340 go to armor.
 
 You now have 464 armor left. Armor regens for 6 seconds and regens 120 armor. After that, shields regen at 22 per second.
 
 After 15s, you have regened 300 Armor and 220 shields. You have regened 520 health in 15s. That means you average 34.66 total HP regen a second over time.
 
 Now lets examine a 2 plate two rep Amarr sent and compare.
 
 This heavy has a damage mod, 2 plates and 2 reps.
 
 450 shields
 1047 armor
 15 hp/s shields
 19 hp/s armor
 
 Same scenario: He takes 900 damage.
 
 He has 497 armor left. Armor regens for 5 seconds until shields start.
 
 After 15 seconds, he has repaired 285 armor and 150 shields. Total HP over 15? 435.
 
 Average over 15s? 29.
 
 It's only a difference of around 6 HP/s over time, but it compounds over time. Take the difference over a minute for example: You regen 360 more health the he does every minute. It also comes with greater mobility than the Amarr, and the Gal also has better armor resistances (It has no armor weakness. It resists splash damage, Projectile and Rail)
 
 Rail is effective only 90-95
 Projectile is 95-90
 Splash is only 95%
 
 This makes it's main tank harder to burst, and means that it actually has both better eHP and repair. Along with better mobility.
 
 FA's Stabber Extraordinaire Minmatar Enthusiast Explosions and Bulletstorm? Count me in! | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 2025
 
 
      | Posted - 2014.08.14 16:43:00 -
          [3] - Quote 
 Dual tanking is an abomination and should be killed with fire.
 
 No, I have never seen gallente, in lore or in practice as shield tankers except in outlier situations.
 
 I do not consider "dual tanking" as an acceptable answer to the issue.
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        |  Apothecary Za'ki
 Biomass Positive
 
 487
 
 
      | Posted - 2014.08.14 16:46:00 -
          [4] - Quote 
 
 Breakin Stuff wrote:Dual tanking is an abomination and should be killed with fire.
 No, I have never seen gallente, in lore or in practice as shield tankers except in outlier situations.
 
 I do not consider "dual tanking" as an acceptable answer to the issue.
 not really..
 
 Gals have some shields so it reps up quick and acts as a buffer while their armor repairs up again.. we all know that armor is useless if its only like 10% remaining before your dead
 
 [LogiBro in Training] channel: BP SQUAD | 
      
      
        |  Killar-12
 The Corporate Raiders
 Top Men.
 
 3162
 
 
      | Posted - 2014.08.14 17:00:00 -
          [5] - Quote 
 
 Breakin Stuff wrote:Dual tanking is an abomination and should be killed with fire.
 No, I have never seen gallente, in lore or in practice as shield tankers except in outlier situations.
 
 I do not consider "dual tanking" as an acceptable answer to the issue.
 Haulers and yeah that's it for Shield Gal Ships...
 
 Member of a Dead Alliance and Dead Corp Coming through, still better than you FOTM corp hopping whores | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 6405
 
 
      | Posted - 2014.08.14 17:04:00 -
          [6] - Quote 
 
 Breakin Stuff wrote:Dual tanking is an abomination and should be killed with fire.
 No, I have never seen gallente, in lore or in practice as shield tankers except in outlier situations.
 
 I do not consider "dual tanking" as an acceptable answer to the issue.
 
 Dual Brick tanking is an abomination and should be killed with fire.
 
 Taking advantage of your armor tankers decent shield stats to give him an advantage is a great solution, just not the one you want.
 
 If you want to be a huge freaking armor tanker, go Amarr. If you want to whine about how your Gallente can't run 3x Repair and be viable, go elsewhere. Armor isn't supposed to have 30+ Regen a second along with tons of health. It defeats the purpose of armor being a "Slow regen, high buffer" defense, unlike shields which are "High Regen, Low Buffer"
 
 You are trying to get the best of both worlds, and it isn't going to happen. Hybrid tanking is your best solution.
 
 FA's Stabber Extraordinaire Minmatar Enthusiast Explosions and Bulletstorm? Count me in! | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 2026
 
 
      | Posted - 2014.08.14 17:16:00 -
          [7] - Quote 
 I fail to see how running shield mods is not dual tanking. Hybrid tanking my ass.
 
 The race intended to choose shield or armor is minmatar. Gallente are the rep race, amarr the armor buffer, caldari shield buffer. If the only viable and competitive fitting option is "run both shields and armor" then there is a problem.
 
 It doesnt cease being a problem because you only load one extender instead of filling the highs with them.
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        |  Arkena Wyrnspire
 Fatal Absolution
 
 16940
 
 
      | Posted - 2014.08.14 17:23:00 -
          [8] - Quote 
 "It's not dual tanking, it's hybrid tanking!"
 
 
  
 You have long since made your choice. What you make now is a mistake. Enlist in XCOM | 
      
      
        |  Ghost Kaisar
 Fatal Absolution
 General Tso's Alliance
 
 6411
 
 
      | Posted - 2014.08.14 19:50:00 -
          [9] - Quote 
 
 Breakin Stuff wrote:I fail to see how running shield mods is not dual tanking. Hybrid tanking my ass.
 The race intended to choose shield or armor is minmatar. Gallente are the rep race, amarr the armor buffer, caldari shield buffer. If the only viable and competitive fitting option is "run both shields and armor" then there is a problem.
 
 It doesnt cease being a problem because you only load one extender instead of filling the highs with them.
 
 I'm not saying that it's NOT dual tanking. BRICK dual tanking is bad. Dual tanking with the idea of getting as much total HP as possible is bad. Dual tanking back in the day was filling all slots with HP modules, in an attempt to maximize Raw TTK.
 
 That fit runs only 2 HP mods. The other 3 are all regen mods. It's taking advantage of your high armor, and natural shielding to provide better results than just trying to maximize one tank.
 
 My Min Assault runs similar to this. It's a shield based suit with a decent armor buffer with a tad bit of regen.
 
 Also: I call it Hybrid tanking because I just prefer that term of Dual Tanking.
 
 FA's Stabber Extraordinaire Minmatar Enthusiast Explosions and Bulletstorm? Count me in! | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 
 2911
 
 
      | Posted - 2014.08.14 20:23:00 -
          [10] - Quote 
 
 Arkena Wyrnspire wrote:"It's not dual tanking, it's hybrid  tanking!"  
 I guess were are the Toyota Prius of the EVE universe!
 
 supercalifragilisticexpialidocious | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 2031
 
 
      | Posted - 2014.08.15 00:37:00 -
          [11] - Quote 
 
 Ghost Kaisar wrote:Also: I call it Hybrid tanking because I just prefer that term of Dual Tanking.
 
 This statement is about as useful as a football bat.
 
 Gallente and amarr armor tank. Amarr tank buffer gallente tank via reps. At no point is dual tanking useful to game balance.
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