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IrishWebster
Molon Labe. General Tso's Alliance
272
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Posted - 2014.08.13 13:11:00 -
[1] - Quote
With the recent buffs to assault suits, which were up until now, completely worthless in their niche, I'm wondering... which is better for the role? Gally Assault, or Gally Commando?
I haven't been able to play in the last six months, so I was MIA for the advent of heavy racial parity and the subsequent balancing passes that everyone's been raving (b**ching) about, but I've been sitting here in a dirty, dingy warzone of a country wondering... will the new assaults eclipse and make irrelevant my beloved and drooled about Galmando?
Does the Gallente Assault make the Commando of the same race superfluous, or does it close the ravine-like gap that once existed between the two classes, while retaining both of their niches of usefulness? Any light shed on the subject will be awesome. Thanks. =) |
IrishWebster
Molon Labe. General Tso's Alliance
272
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Posted - 2014.08.13 13:20:00 -
[2] - Quote
Arkena Wyrnspire wrote:I still find both are useful. They have similar durability now. IMO, it basically comes down to speed vs dual weapons.
What are the pros and cons of each? I get that you are more of a bullet sponge with the Galmando, but you have more immediately available firepower. Does this really overcome the nearly equal EHP that the GalAss has now? I wish I had the resources to figure out what the differences in EHP were for both suits at all three tiers, or at least standard tier fit with best possible modules and same for the proto. Maybe then I could decide whether or not the GalAss' speed and smaller hit box is worth skilling into over the slightly greater EHP and much larger hitbox of the Galmando.
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IrishWebster
Molon Labe. General Tso's Alliance
272
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Posted - 2014.08.13 13:28:00 -
[3] - Quote
Arkena Wyrnspire wrote:Nocturnal Soul wrote:Arkena Wyrnspire wrote:HP differences are pretty small now. I use the commando for full potato tanking though because it's already slowish and it has the firepower to bulldoze through things. Effectively having an amped up plasma rifle with 120 rounds and a reload bonus is excellent for when you need to push through a thick load of enemies.
I'm using the Galassault as a more mobile unit at the moment, kincats and ferroscales with a high rep rate so I move fast and recover fast. The appeal of the Galassault over the commando is mobility, IMHO. And maybe it's bonus if we can get it changed A decent bonus would be nice, yes.
What's wrong with the current one? Keep in mind, I have no idea what the current one is, or what GalAssault users want it changed to. lol |
IrishWebster
Molon Labe. General Tso's Alliance
272
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Posted - 2014.08.13 13:31:00 -
[4] - Quote
Echo 1991 wrote:IrishWebster wrote:Arkena Wyrnspire wrote:Nocturnal Soul wrote:Arkena Wyrnspire wrote:HP differences are pretty small now. I use the commando for full potato tanking though because it's already slowish and it has the firepower to bulldoze through things. Effectively having an amped up plasma rifle with 120 rounds and a reload bonus is excellent for when you need to push through a thick load of enemies.
I'm using the Galassault as a more mobile unit at the moment, kincats and ferroscales with a high rep rate so I move fast and recover fast. The appeal of the Galassault over the commando is mobility, IMHO. And maybe it's bonus if we can get it changed A decent bonus would be nice, yes. What's wrong with the current one? Keep in mind, I have no idea what the current one is, or what GalAssault users want it changed to. lol Current bonus is a dispersion reduction that makes almost no difference. Many want a range or RoF bonus.
Range would be my favorite. If the range profile of plasma rifles (AR's) is the same as when I left, no damage or RoF bonus will do it any dang good against the likes of combat and scrambler rifles. Don't even get me started on the more practical than sniper rifle rail rifles.
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