|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ripley Riley
Incorruptibles
2616
|
Posted - 2014.08.13 12:29:00 -
[1] - Quote
H0riz0n Unlimit wrote:6 shot of a particle cannon railgun with 2 complex dam mode for a installation? And i get only 100 wp? Who is the genius who made this possible? I really want to know him
Turret installations were basically made of paper mache and dryer lint prior to today. They were easily taken out and awarded as many war points as killing two players. That does not fit the risk vs. reward design that CCP uses. Turret installations were made more durable and their AI was updated. Now they are worth those 100 WP's.
TL;DR - HTFU cupcake
He imposes order on the chaos of organic evolution...
|
Ripley Riley
Incorruptibles
2620
|
Posted - 2014.08.13 13:31:00 -
[2] - Quote
GeneralButtNaked wrote:In a game with unlimited ISK
Please explain "unlimited ISK" to me. Are you inferring that public contracts provide unlimited ISK? Well technically so does PvE missions/bounties in Eve Online. There has to be some way for ISK to enter the economy. The incentive to risk is in Dust; you make much more ISK/SP actually trying to win vs. AFK'ing in the warbarge.
GeneralButtNaked wrote:History of scrubby OP suits
This is New Eden, pumpkin. Players can counter other players with the right fittings. I've run squads using MIL/STD (some with ADV weapons admittedly) gear against FotM squads and held my own just fine and I suck at this game. Teamwork > OP FotM all day, e'rry day.
He imposes order on the chaos of organic evolution...
|
Ripley Riley
Incorruptibles
2621
|
Posted - 2014.08.13 14:00:00 -
[3] - Quote
GeneralButtNaked wrote:You don't have to play to get unlimited ISK. Do your basic reading. The information is out there, and it is a part of why this game could never be connected to EvE in a meaningful way.
The ability to biomass character's for their starting ISK? Yeah, you can do that in Eve Online too... that isn't new. You can make much more ISK by actually playing the game.
GeneralButtNaked wrote:Your argument regarding counters falls apart against competent players. There is a reason why groups from Nyain were able to enforce a meta, because teamwork and the meta is too potent to be ignored. Maybe you forget the sheer hilarity(and absolute scrub factor) of dual flaylocks. Or the brief time where MD's were the best option for an anti infantry weapon because the hit detection went to crap. Or how about old Manus Peak and the Laser light shows? Remember trying those matches in anything other than a laser or a tank? Heck, what about old Manus Peak with the peak and the only accessible from one side peak?
So basically you are arguing that because things were unbalanced in the past, CCP's risk vs. reward design philosophy is void? CCP Rattati and Logibro have rolled out three hotfixes to balance things. Can you think of anything in the game right now that is as ridiculous as the dual flaylock or MD? You could make an argument for sentinels and scouts being over used, but Charlie should help alleviate that.
He imposes order on the chaos of organic evolution...
|
Ripley Riley
Incorruptibles
2621
|
Posted - 2014.08.13 14:16:00 -
[4] - Quote
Bethhy wrote:Actually the math works out to like 48 mil a day for about an hour of work.
Interested in seeing the math to back this up.
Off the top of my head...
An account has three character slots. Let's assume all three are being used to farm starting ISK. It takes 10 hours to biomass one character; that means each slot can be biomassed twice each day. Each character has 500,000 ISK to start.
(Number of slots * starting ISK) * 2 (3 * 500,000) * 2 = 3,000,000 ISK
That is a healthy chunk of change, but "eclipsing PC" it is not.
He imposes order on the chaos of organic evolution...
|
|
|
|