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Pvt Numnutz
Prophets of the Velocirapture
1775
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Posted - 2014.08.13 06:26:00 -
[1] - Quote
At first I really couldn't understand the reasoning behind it but after talking to some friends I realized it may actually be warranted. We all know about the swarm buff and 'Nerf' and a lot of swarmers have pointed this out in relation to the python buff. Proto swarms are gonna have their damage reduces by some thing like 20hp, not all that bad.
The reason I'm thinking it won't be as bad as everyone thinks is because damage mods are getting a buff.
That more than compensates for the 20hp proto swarms are loosing and should keep the dropship forge gun engagement the same. Since std and adv swarms are getting buffed on top of this the average merc will be able to make a much more powerful av fit. I might even make a std swarm suit.....nah I'm having to much fun with my forge
I haven't done the math, too tired and don't know the numbers off hand. Since charlie is dropping tomorrow I suppose we will just wait and see how it works out. But I'm thinking the sky may not fall just quite yet.
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Pvt Numnutz
Prophets of the Velocirapture
1775
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Posted - 2014.08.13 09:55:00 -
[2] - Quote
The dark cloud wrote:hurr durr pythons will still go up in flames vs a incubus. The buff means you can take one and a half small rail hits more before blowing up. I was talking about av v python but okay thanks for sharing.
Vitharr I forgot that the heavy damage mods aren't changing. Though I just looked at the charlie patch notes and the python buff was crossed off so it would seem it doesn't matter anyway.
Master Skyshark rider
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Pvt Numnutz
Prophets of the Velocirapture
1776
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Posted - 2014.08.13 20:07:00 -
[3] - Quote
Cool beans judge, nice white tag glad to hear you'll be keeping up with your videos. The python buff may have been too much as you say, in fact I have been against for quite some time. The safest course of action is to keep them where they are and see how the swarm changes work out, then buff as needed if at all. Gonna hop on and see how it is, I'll be sure to leave some feed back for you somewhere.
Master Skyshark rider
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Pvt Numnutz
Prophets of the Velocirapture
1776
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Posted - 2014.08.13 20:14:00 -
[4] - Quote
Breakin Stuff wrote:There needs to be more clear av options. Its very hard to balance the existing av against dropships when both viable options are bonused against armor. We have no clear shield cracker AV versus dropships. This is why caldari dropships are preferred.
The first person to seriouspost the plasma cannon will be mocked without mercy. I'd just like to say, from my stand point as a python pilot and a forge gunner, the forge gun is more effective against pythons. I understand it gets bonus damage to armor with prof, but it is still more effective against pythons.
The reason I say this is because of the way each dropship regenerates health. A pythons shields will be delayed before coming back giving a 3 or 4 second window to land another shot and open another window with an AFG you can down a python in 3 shots. Incubi on the other hand passively regenerate their armor even under constant fire.
I have shot down quite a few pythons, some with my 9k, some with my DAU and some with my ishi. I have yet to shoot down and incubus on my own without help from another forge gun, I am currently on prof 2.
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Pvt Numnutz
Prophets of the Velocirapture
1776
|
Posted - 2014.08.13 21:25:00 -
[5] - Quote
TYCHUS MAXWELL wrote:
I respectfully would have to disagree, though for more abstract reasons. I find the massive engine on the two sides of the incubus far easier to target and with an ishokune assault forge you can two shot an incubus if it doesn't get any of its defenses off. The Python however has much smaller engines and is also thinner in any case which matters a lot when the pilots are twirling rising or falling in the sky to avoid shots. Not too mention the python also can near instant repair its shields unlike the incubus armor when the regen does kick in. I actually have a much easier time shooting down gallente dropships then caldari because of the shield regen, stronger hardeners, and Forge armor affinity. And the slightly thinner frame doesn't hurt.
When it comes to forge vs. dropship. No dropship will survive a strong forge fit if the forge can hit the target especially in its weakpoints. This is much harder to do with Caldari dropships then Gallente.
Evasion is the primary defense of dropships against av and Caldari dropships are harder to land hits on. Not too mention I'm pretty sure like the other Caldari vs. Gallente vehicles the Caldari Accelerate faster.
In essence, it's like shield vs. armor on infantry. If shielded variants have the same e/hp as armor variants there isn't much point in armor variants as greater mobility is better than lesser mobility. If the python gets buffed too much shield wise, there wont be much of a point in the incubus.
I agree with you that the python shouldn't be buffed to much, depending on how swarm are now I may suggest a slight hp increase maybe 250 or something. I have yet to get a good map tho so I may not. They shouldn't be as tanky as incubi tho yes.
I am speaking out of experience here, maybe because I fly pythons they are easier for me to down. I might need to max out the prof to be good against incubi but as I have gone through my forge guns I have found it much easier to down pythons and have yet to down an incubus.
Master Skyshark rider
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