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Judge Rhadamanthus
Amarr Templar One
2689
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Posted - 2014.08.13 10:27:00 -
[1] - Quote
Swarms were changed, damage mods were changed. Personally, I felt that the Python buff would make assessing the other changes harder. On paper the python does need a buff. Its ability to Alpha-withstand a forge is very low compared to the incubus, buts its swarm resistance is better.
A 500hp Python buff MAY have seen balanced forge alpha but too much swarm resistance. A buff is still very much on the agenda though. We just need to make sure the balance is done well. I know this is frustrating for pilots. The more cautious approach means our ISK getting lost. But we must avoid making any changes until we are sure of the result. Super OP pythons would ruin games for many at the benefit of the few.
I spoke with many pilots. Including the OP. Top rated (according to forum lists and to sources in high performance groups) pilots were against the change, fearing it was OP. However those specing into the ADS as new pilots, whose skills leave them with less defense were for it. This leaves a dilemma. Balance the lower tier with the buff but OP the top tier. More thought and consideration is needed to address this.
it is frustrating for pilots I know. Militia swarms got a decent buff, and they are free to all. Too many things have changed (minmandos in particular) for us to act to hastily. I am doing a comprehensive look at AV again after charlie. None of my assessment will be NDA. So I will share everything I think about it on my youtube and the new external CPM hub.
Email Me [email protected]
Twitter @Judge_EVELegion
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Judge Rhadamanthus
Amarr Templar One
2690
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Posted - 2014.08.13 10:37:00 -
[2] - Quote
Malleus Malificorum wrote:Nice to hear you're not being gagged or censored much.
Anything in the game is Public domain, and I can comment freely on it. But, for EXAMPLE... lets imagine, and this is a fictional example, that Jets and jetpacks were coming in delta . I couldn't comment in an AV assessment that swarms were readjusted like this because of the new vehicles in delta. But I can look at what we have, what I think works what does not and put that out there.
We don't want me taking those opinions to CCP without putting them out for review and comment first. That way despotism lies.
Email Me [email protected]
Twitter @Judge_EVELegion
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Judge Rhadamanthus
Amarr Templar One
2690
|
Posted - 2014.08.13 11:31:00 -
[3] - Quote
Cat Merc wrote:I wouldn't mind it so much if proto swarms with triple damage mods were actually a threat to a python.
From my field experience, even when firing at point blank, the pilot still has a VERY high chance to escape the third swarm.
Most fitted pythons now days require 5~ swarms. So basically, unkillable.
And yet the python pilot can do a "bombing run" and instantly blap the AV person.
There are issues with the first part of your post, but I cannot address them properly here until I have collated samples from charlie. However I can address the second point. That :
Cat Merc wrote:And yet the python pilot can do a "bombing run" and instantly blap the AV person.
This video from last night shows a very common issue with fighting AV in the way you mention. I cannot just do a bombing run easily, the video clearly proves that return fire to swarms is complicated and not easy. As you can see I have no idea where to shoot. Pilots most times are fighting invisible people, AV is not. We cannot just keep pretending this does not effect the AV - vehicle interaction and balance.
We have to account for this, from both sides. This applies to any bombing run, AV or not. most times pilots have no idea there are targets to shoot. Infantry just does not render.
Email Me [email protected]
Twitter @Judge_EVELegion
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Judge Rhadamanthus
Amarr Templar One
2690
|
Posted - 2014.08.13 12:17:00 -
[4] - Quote
Many pilots were consulted, some were not.
Email Me [email protected]
Twitter @Judge_EVELegion
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Judge Rhadamanthus
Amarr Templar One
2692
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Posted - 2014.08.13 12:44:00 -
[5] - Quote
Adipem Nothi wrote:Judge Rhadamanthus wrote: Pilots most times are fighting invisible people, AV is not. We cannot just keep pretending this does not effect the AV - vehicle interaction and balance.
We have to account for this, from both sides. This applies to any bombing run, AV or not. most times pilots have no idea there are targets to shoot. Infantry just does not render. Three Questions, Your Honor: 1. At approximately what distance do infantry render? 2. At approximately what distance do infantry render once painted by an Active Scanner? 3. Do nanohive "bubbles" render at longer distances (i.e. homing beacons)?
1) 80m is an average. But often, as in that video it is much less. 50m is common for pop in. i mean check this turrent...im kidding.. turret out. 2) Painted targets do not render, but the chevron does. this happens at the scanners range. 3) Yes they do.
Email Me [email protected]
Twitter @Judge_EVELegion
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