Aeon Amadi
Edimmu Warfighters Gallente Federation
6550
|
Posted - 2014.08.12 23:11:00 -
[1] - Quote
I'd be down for a range bonus. Might give the Gallente Assault the fighting edge it needs to stay relevant outside of a purely CQC role but then again I'd imagine all the "AR is OP" hound-dogs will come rearing their heads again. Even still, a 3% increase per level only equates to a 6m range buff - which puts it about on par with the ACR in terms of range capabilities but doesn't necessarily over-power it due to fitting costs, damage profile, etc.
Caldari Assault, imo, could probably do well with a recoil/dispersion reduction allowing them to hit more accurately at range. The charge-up time isn't nearly as appealing, imo, because even with a 5% reduction you're talking about a 0.07 second difference on the Rail Rifle. It would only really benefit the Charge Sniper Rifle, in my eyes. It'd give the Cal Assault an interesting perk for long-range combat as well as make them a bit more effective at close range combat; but it's exclusive to the suit.
Just my two ISK.
No More Excuses
|
Aeon Amadi
Edimmu Warfighters Gallente Federation
6550
|
Posted - 2014.08.12 23:15:00 -
[2] - Quote
Malleus Malificorum wrote:I think the current Gal assault bonus is wonderful, if the suit itself wasn't so bad for so long people wouldn't be trying to 'fix it' (by making it overpowered) and that all assault bonuses should stay as bonuses that aren't just flat dps increases. I'm all about *performance* related weapon bonuses on assault, mag size, heat reduction, accuracy improvements, kick reductions, reload speeds etc, these are all things that make your guns better without simply going "Nah dude, I get to kill you because my dps is 33% higher than yours and there's nothing you can do about it aside from skill into the same suit I'm in".
I think a lot of people are pre-emptively trying to 'fix' something that isn't actually broken. The bonus is and always has been good on the gal assault, but the suit the bonus was placed on was terrible (like all assaults for a while in comparison to the huge passive suit benefits that scouts had), it's like "what's the point in having +9001% rifle damage on a suit that only has 1hp, moves at 1m a second and has the hitbox of a heavy". If you address the suit itself being bad, the bonus starts to stand on its own.
If we get to a point where all other things being roughly equal, I want people to look at the assault and go "This is the suit I want, because it makes my weapon function *better*" without just looking at damage, that has more or less always been the case for the amarr assault - where the SCR/Laser can be used on other suits but if you want to be the murderking you really want the assault.
My proposal is add kick reduction to the cal assault. That's really all that needs to be done, anything else should either be addressed on the suit stats, or on the weapons.
Other then the fact that, as he mentions in the first post, the Gal Assault's bonus only really applies to the Assault Rifles? Which already have a dispersion reduction from AR Sharpshooter? It -is- a useless bonus. I don't recall seeing constant threads and complaints about people "not being able to hit their target with the AR because the dispersion is terrible".
Even if that were the case, why isn't any other role that uses the weapon (Commando, for instance) experiencing a dramatic shift in gameplay? Personally, I don't see any difference at all in the performance of my assault rifle between the Gallente Commando and the Gallente Assault.
No More Excuses
|