Killer's Coys
Prima Gallicus
116
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Posted - 2014.08.12 20:40:00 -
[1] - Quote
Hi o/
For me, the Gal assault and the Cal assault MUST have OTHER bonus...
For the Gal : OK, you want to increase the RoF, but 880 RoF, it would add a lot of kick, but you wouldn't have any more the kick reduction...
For me (maybe not very interesting for you) +1% (or 2%) RoF and 5% kick reduction
For Calda : Charge time reduction is a really good idea, but the burst RR has a lot of kick... Those changes I would like to have : - The charge time of the RR is increase (0.30s => 0.50) - Caldassault bonus : 20% reduction charge time of rail weapon per level (=> caldassault would become the only suit which has a RR without charge time. Very interresting. But other people who use the RR have more charge time)*** - A kick reduction for calassault (5% per level)
*** I know what you'll say : "But Calcommando would have a penality on his RR with more charge time" => Calcommando is made not to go ont the battlefront, but to be behind assault => charge time increase doesn't change this.
Thought ? And sorry for my many mistakes. I don't speak English very well.
Logibro, you're my boy
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Killer's Coys
Prima Gallicus
122
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Posted - 2014.08.13 19:57:00 -
[2] - Quote
Nocturnal Soul wrote:D3LTA iKidd'YuNOT wrote:. Nocturnal Soul wrote:Killer's Coys wrote:Hi o/
For me, the Gal assault and the Cal assault MUST have OTHER bonus...
For the Gal : OK, you want to increase the RoF, but 880 RoF, it would add a lot of kick, but you wouldn't have any more the kick reduction...
For me (maybe not very interesting for you) +1% (or 2%) RoF and 5% kick reduction
For Calda : Charge time reduction is a really good idea, but the burst RR has a lot of kick... Those changes I would like to have : - The charge time of the RR is increase (0.30s => 0.50) - Caldassault bonus : 20% reduction charge time of rail weapon per level (=> caldassault would become the only suit which has a RR without charge time. Very interresting. But other people who use the RR have more charge time)*** - A kick reduction for calassault (5% per level)
*** I know what you'll say : "But Calcommando would have a penality on his RR with more charge time" => Calcommando is made not to go ont the battlefront, but to be behind assault => charge time increase doesn't change this.
Thought ? And sorry for my many mistakes. I don't speak English very well. There has to be a charge.... even if you caldari Not really... the amarr has less overheat as a bonus and the minmatar has a bigger clip size so why cant the caldari have less charge time and the galente have more rof? This I think really evens out to all the assaults having a bonus that actually helps I'm all for the buff but to negate the charge time would be op
Just one question, please. Don't you think the Amarr assault bonus is OP ? Shoot more fire with a SCRAMBLER RIFLE ! Not OP ? I think Caldassault could have a bonus reducing charge time and kick reduction. Even with this bonus, the Amarr with scrambler would stay the best assault with his bonus.
Anyway, I've thought about it again. Your opinion is "keep Minmassault and Amarrassault bonus", isn't it ?
OK, I'll speak as if you agreed. The Amarr and the Minma bonus are good. For what ? - Minma => better clip size => you can shoot longer (I don't know if it's a correct English lol) - Amarr => reducing the heat => you can shoot longer
I think, to keep this bonus speciality, Galassault and Calassault must have bonus like those one...
...But, shoot longer, that's not only have a better clip size or less heat. Which other so ? Kick. If you have less kick, you can shoot longer, because you don't need to stop to aim for again. Next, I don't know which bonus could help this...
But as you see the RoF increasing for Galassault will not be in the same visual as the 2 (or 3) other assaults. After all, RoF increasing will increase a lot the Gallente DPS. Amar bonus doesn't increase DPS Minma bonus doesn't increase DPS Propably Calda bonus doesn't increase DPS
But, I must say... RoF increasing would be the only good bonus for this weapon... But my fear, Galassault with +10% RoF increasing, and with 3 complex damager, could become really OP.
Improve race bonus, ok, make them OP, not ok.
PS: for my detractors, I've the Calassault and the Galassault, so I don't tell it by "fear of diyng", but by balancing
Logibro, you're my boy
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Killer's Coys
Prima Gallicus
122
|
Posted - 2014.08.13 21:05:00 -
[3] - Quote
Cat Merc wrote: A ROF bonus would allow me to unload more damage upfront, however it reduces how long my clip lasts. .
+« This ^^ I've just said the race bonus is made (for example the Amarr and Minma one) to increase the shooting time, but this bonus reduce it
Don't know... My only fear about this bonus is make the AR an OP weapon... CR isn't OP with the bclip size bonus, and I don't want the AR become
Logibro, you're my boy
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