Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4646
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Posted - 2014.08.12 20:27:00 -
[1] - Quote
Ghost Kaisar wrote:Breakin Stuff wrote:Ghost Kaisar wrote:J0hlss0n wrote:Wait for it, scouts telling you how wrong you are and that the heavies/hmg will still be op inbound in 3, 2, 1.... Assaults needed a buff badly. Heavies needed a CPU/PG nerf because my ADV Heavy can fit full proto. HMG needs to be a DPS machine at ~20m. Needs worse falloff damage to encourage closing the distance rather than spraying and praying. Higher Heat Buildup encourages firing in bursts rather than just holding down the trigger. This is all this scout has ever thought about the Heavies/HMG/Assault situation. Tell me I'm wrong. close... distance? Please tell me you're joking. A heavy... closing... distance without getting the drop or baiting them into CQC? Most suits can back up shooting faster than I can go forward. You are... hilarious, my friend. *gasp* You mean that heavies aren't supposed to chase down targets? Its almost like they're made for point defense or something....
My exact problem is that they don't fulfill that role very well at most points, if the enemy is smart and just walks back a few paces.
I mean, think about the 20 meter thing. It's really not as far as you think. On every capturable point on a research lab, the HMG heavy is vulnerable outside of the lowest point of the map (the pit). He can be raped across the bridge, across the hallway, at any of the outside points... it's not easy to just kill the range from range and then run to where he was within the span of a few seconds. What use does the heavy really serve there?
On a cargo hub the heavy is good at the very center of the map, but even then he has to be supported by other scouts because there are too many ways for a shotgunner to sneak up and drop him instantly because of the numerous entry and exit stairways and ledges to jump from. And the heavy can't chase him down. Hardly self sufficient point defense, and the heavy is again worthless everywhere else on the map.
On a production facility the heavy is good if its 3 points in the city and there is a computer room. Except in reality you need about 2 heavies minimum and a radar man to control that room. And thats before nanohive support. Every other point in the city leaves the heavy exposed to long-range attacks he can't defend himself against. Usually from the saucer or other random high-ground places. And he is again, worthless on outside points.
So does the 20m thing make sense on paper? Sure. In reality, its terrible for point defense. It's good for "extremely situation point defense".
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