| Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  TheEnd762
 SVER True Blood
 Dark Taboo
 
 579
 
 
      | Posted - 2014.08.12 00:48:00 -
          [1] - Quote 
 So, since the Flaylock was pummeled with the nerfbat, how about we take it's bludgeoned corpse and rebuild it into something useful?
 
 I was thinking a true AV sidearm. Since clones are made of squishy meat, rather than hard armor, the missiles will cause damage when they hit, but will not detonate.
 
 So,
 -Buff, nerf, or don't change the current anti-personnel damage. Doesn't matter in this case. Clones will essentially be getting hist with a sub-sonic, inert slug.
 -Remove splash damage from direct hits on clones or terrain.
 -Increase projectile range (to approx 100m)
 
 THEN,
 -Apply AV damage. I'd say somewhere in the neighborhood of 500-700 for basic (about half the dam of an AV grenade).
 -Return the old knockback against dropships.
 
 Now you've got something to at least discourage a DS/HAV, while not being OP against either vehicles or infantry.
 
 Thoughts?
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        |  TheEnd762
 SVER True Blood
 Dark Taboo
 
 579
 
 
      | Posted - 2014.08.14 07:27:00 -
          [2] - Quote 
 Bump.
 
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        |  TheEnd762
 SVER True Blood
 Dark Taboo
 
 580
 
 
      | Posted - 2014.08.14 22:56:00 -
          [3] - Quote 
 
 Vulpes Dolosus wrote:Keep the knock back as it is. It's still better than even swarms or forges and I don't want to be literally flipped over by one pocket-rocket.  Then stop harassing people on narrow ledges. :P
 
 Right now it's barely a tickle. The knock back is almost more important than a damage buff. Without sufficient knockback, the ADS's missiles will always kill the clone first.
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        |  TheEnd762
 SVER True Blood
 Dark Taboo
 
 580
 
 
      | Posted - 2014.08.15 04:45:00 -
          [4] - Quote 
 
 ladwar wrote:No, dual specing is bad and should not be encouraged. No sidearm should ever be a av weapon. EVER 
 Right, thank you for your thorough, well-cited opinion.
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        |  TheEnd762
 SVER True Blood
 Dark Taboo
 
 582
 
 
      | Posted - 2014.08.16 23:15:00 -
          [5] - Quote 
 Bump.
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        |  TheEnd762
 SVER True Blood
 Dark Taboo
 
 582
 
 
      | Posted - 2014.08.16 23:31:00 -
          [6] - Quote 
 
 ladwar wrote:Right just "repurpose" large missile launchers to lockon to infantry with av weapons then, seems fair to me.  
 Give infantry hardeners and make it so they can cut and run as fast as vehicles and you've got a deal.
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        |  TheEnd762
 SVER True Blood
 Dark Taboo
 
 582
 
 
      | Posted - 2014.08.16 23:57:00 -
          [7] - Quote 
 
 ladwar wrote:Give back old run over damage models and you have a deal. Sure, as long as infantry can jump on vehicles without sliding off.
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