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Clone D
Grundstein Automation
723
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Posted - 2014.08.11 23:02:00 -
[1] - Quote
Remember when we had 2 locus or 3 flux grenades? That was before everybody and their brother played a heavy, and the community griped and said that nade spam was a problem.
Now that heavies are ubiquitous, I think we need our extra nade back.
I don't know about you guys, but I am running out of ammo like mad. I even carry 2 separate nanohives for 3 total refills.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
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Meee One
1.U.P
975
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Posted - 2014.08.11 23:20:00 -
[2] - Quote
Clone D wrote:Remember when we had 2 locus or 3 flux grenades? That was before everybody and their brother played a heavy, and the community griped and said that nade spam was a problem.
Now that heavies are ubiquitous, I think we need our extra nade back.
I don't know about you guys, but I am running out of ammo like mad. I even carry 2 separate nanohives for 3 total refills. Scout wanting to spam grenades?
NO
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Clone D
Grundstein Automation
723
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Posted - 2014.08.11 23:24:00 -
[3] - Quote
Meee One wrote:Scout wanting to spam grenades?
NO
I am constantly running into groups of 3-5 heavies roaming the field. Adding another nade is justified.
The heavy spam must be countered.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
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castba
Merc-0107
552
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Posted - 2014.08.11 23:25:00 -
[4] - Quote
Wait till Charlie hits and you have to deal with all the triple damage modded, 900+hp assaults. Gonna put this "heavy spam" to shame. |
Tectonic Fusion
1954
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Posted - 2014.08.11 23:36:00 -
[5] - Quote
How about instead change M8 Packed Locus back to 800 damage, because right now t's a core locus with no range. At the very least it should be 700.
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
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Posted - 2014.08.12 00:03:00 -
[6] - Quote
Or how about you use the massdriver if you want bigger stronger explosions. pop a few damage mods on and see how that goes. if not then get good. :O Heavies are only an issue in groups if you let them close on you. Run and take them from a distance and they are big teddy bears. |
Eruditus 920
Prodigy Ops
328
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Posted - 2014.08.12 00:11:00 -
[7] - Quote
+1 for "ubiquitous". A great and underused word. Ironically, if it was used more it would, itself, become ubiquitous.
And I happen to agree with your sentiment. Curb the Fat!
Wisdom is what you gain after you need it.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4646
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Posted - 2014.08.12 00:45:00 -
[8] - Quote
Clone D wrote:Remember when we had 2 locus or 3 flux grenades? That was before everybody and their brother played a heavy, and the community griped and said that nade spam was a problem.
Now that heavies are ubiquitous, I think we need our extra nade back.
I don't know about you guys, but I am running out of ammo like mad. I even carry 2 separate nanohives for 3 total refills.
No. |
calvin b
Sinq Laison Gendarmes Gallente Federation
2105
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Posted - 2014.08.12 04:14:00 -
[9] - Quote
Flux is the way to go. Once you learn the trick, you can drop a bunch if you are using an anti-armor weapon.
Can the other voices in other peoples minds hear my voices in my head????
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Mejt0
Made in Poland... E-R-A
323
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Posted - 2014.08.12 04:32:00 -
[10] - Quote
We assaults will put heavy spam,scout spam,everything spam (even assault spam) to trash.
Assaults will have 700-1000ehp, damage mods, speed and high regen. Damn. My ScR will eat heavys armor likes its shield.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Tectonic Fusion
1955
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Posted - 2014.08.12 04:34:00 -
[11] - Quote
Mejt0 wrote:We assaults will put heavy spam,scout spam,everything spam (even assault spam) to trash.
Assaults will have 700-1000ehp, damage mods, speed and high regen. Damn. My ScR will eat heavys armor likes its shield. With a 20% less damage penalty*
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castba
Merc-0107
554
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Posted - 2014.08.12 05:42:00 -
[12] - Quote
Tectonic Fusion wrote:Mejt0 wrote:We assaults will put heavy spam,scout spam,everything spam (even assault spam) to trash.
Assaults will have 700-1000ehp, damage mods, speed and high regen. Damn. My ScR will eat heavys armor likes its shield. With a 20% less damage penalty* With 3 complex dmg mods (8%) almost nullifying that penalty, yes. Now imagine the rail or cr... |
Broonfondle Majikthies
Dogs of War Gaming
1266
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Posted - 2014.08.12 05:57:00 -
[13] - Quote
Why do you want an extra weapon that all sentinels are very resistant towards?
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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I-Shayz-I
I----------I
4541
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Posted - 2014.08.12 10:25:00 -
[14] - Quote
The whole point of reducing 3 grenades to 2 was that they now become a more tactical option rather than a spam option. The biggest change was not the reduction to 2 grenades but the damage reduction of mlt, std, and adv.
STD grenades used to easily kill groups of light enemies, and the fact that you could throw 3 of them meant that at least one would hit. That's also 3x 400 damage or 1200 in a wide spam area.
Now you can only throw 2, each at 300 damage. That's half of what it used to be, and the spam area is also much easier to avoid. Even adv at 400 now are only 800 damage, nothing compared to the std grenade spam.
Proto grenades are still 600, which is 1200 damage, but again the spam area is still much smaller than it was with 3 grenades out at a time.
As for heavy spam, sentinels get a resistance to explosions so adding more grenades is no the solution and would just make every other suit suffer. What we don't need is more mlt suits spamming grenades.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
10
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Posted - 2014.08.12 10:34:00 -
[15] - Quote
A solid counter would be a Flux grenade then a rail rifle. Take the sheilds down and then rip that armored tub apart. In case you didnt know you can runing jump throw a grenade damn near 60M. So try that out. its outside the HMG range and lets you take them with the railrifle. just don't cook it. it needs the entire range. |
Fox Gaden
Immortal Guides
4028
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Posted - 2014.08.12 10:34:00 -
[16] - Quote
Clone D wrote:Remember when we had 2 locus or 3 flux grenades? That was before everybody and their brother played a heavy, and the community griped and said that nade spam was a problem.
Now that heavies are ubiquitous, I think we need our extra nade back.
I don't know about you guys, but I am running out of ammo like mad. I even carry 2 separate nanohives for 3 total refills. I am not against going back to 3 grenades, but I do think that the link between your recommendation and your justification is fairly tenuous.
Sentinels have the most health of any class, and they have a strong resistance to explosive damage. Therefore, Sentinels would be the least effected of any class by a return to 3 grenades.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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NAV HIV
The Generals Anime Empire.
1933
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Posted - 2014.08.12 12:06:00 -
[17] - Quote
Clone D wrote:Remember when we had 2 locus or 3 flux grenades? That was before everybody and their brother played a heavy, and the community griped and said that nade spam was a problem.
Now that heavies are ubiquitous, I think we need our extra nade back.
I don't know about you guys, but I am running out of ammo like mad. I even carry 2 separate nanohives for 3 total refills.
Use Remotes... More effective
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
11
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Posted - 2014.08.12 12:32:00 -
[18] - Quote
Above statement is why most heavies want a neft in at least the throw range on the damn RE. Its spammed in some games more then grenades.... and do better then said grenades. only proto brick tank fitted sentinels even have a chance at surviving a STD RE.... ADV and PRO wreck anything near them. |
VALCORE72
Vengeance Unbound Dark Taboo
201
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Posted - 2014.08.12 15:05:00 -
[19] - Quote
Clone D wrote:Meee One wrote:Scout wanting to spam grenades?
NO I am constantly running into groups of 3-5 heavies roaming the field. Adding another nade is justified. The heavy spam must be countered. well we wouldnt have to pack hunt if scouts were balanced . full team of cloaked scouts is no fkn fun . all the hmg needed was a range nerf . not the heat build up. |
Heimdallr69
Nyain San
3145
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Posted - 2014.08.12 15:10:00 -
[20] - Quote
I use assault and don't run nades cuz they waste my nano's..
Removed inappropriate content - CCP Logibro
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Snake Sellors
Hellstorm Inc League of Infamy
282
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Posted - 2014.08.12 17:07:00 -
[21] - Quote
Clone D wrote:Meee One wrote:Scout wanting to spam grenades?
NO I am constantly running into groups of 3-5 heavies roaming the field. Adding another nade is justified. The heavy spam must be countered.
1st what do you want everybody to use when scouts and heavy the way the are?
assault folks don't have much chance against either at the moment.
2nd wait until post charlie when the assault are fixed and the gallente sent gets nerfed, alot of those assault players went galsent and may now come back. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
198
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Posted - 2014.08.12 17:15:00 -
[22] - Quote
....oh Lourde.
Much like I posted in another thread, it IS frustrating but hilarious how the freedom we enjoy on this forum ultimately lets us post an change-request, insist that only a fool would disagree with this request--it's so obviously the right change to make, receive two dozen "Hey, that's a greeeat idea---I agree!",... finally pry CCP into relenting to the change based on something similar to "popular request feedback".... ...and then we finally realize, uuups, that made it just as bad--only now in reverse,...this change is the pits, so can we fix it?
No, I'm not condemning the opinions in this thread. I do agree with you. We may have been frustrated by being in a hallway and having locus kills come out of nowhere so fast you can't even spit before you die... but "barraging" a strong point with grenades in order to break their backs IS a real battle tactic, so we should have been more willing to put up with that behavior from players, and just requested a little (LITTLE, not a lot) TOTAL damage reduction caused by two locus grenades.
OR, we may have been frustrated by getting assassinated by a single grenade when we're hacking a null---in which case the above "slight damage reduction" might have still been a better solution than shrinking our grenade belt.
This way, the players could still "barrage" with nades as a psychological tool, while on an individual basis, a player will feel a little less slap-happy with using a grenade as a surpise-assassination weapon because she "suspects" it's not powerful enough to guarantee a one-throw=one-kill.
Yeah, I have no objection to getting our TWO locus grenades back (even if we take a MINOR reduction in its damage capability to try to offset our pending behavior).
Gradually we'll learn,... it's the "pending response-behavior in the game" that mechanisms have to be tweaked to correct, NOT the math and the numbers. That "behavior" tells us what's an "OBVIOUS SOLUTION--GREEEAT IDEA!" ...or not.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
16
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Posted - 2014.08.12 19:14:00 -
[23] - Quote
Honestly this whole topic is stupid. Grenades are crap vs sentinels. Just understand this. if your using STD its only going to do 360 damage to its armor. +20% to armor and -25% splash damage overall. so they pretty much do nothing to shields. IT does 220 to shields. so just don't think grenade spam is the answer to sentinels. SO if your going to grenade a sentinel at least drop the shields first. The funny part is even a Amarr Sentinel can eat one whole grenade with its shield. Then most of the second one too. doing almost nothing to its armor. So even if you had three it wouldn't kill it four nope. five possibly six most likely. so the problem is your using what it is strong against. not that you don't have enough. |
Joel II X
Dah Gods O Bacon
2975
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Posted - 2014.08.12 20:36:00 -
[24] - Quote
Meee One wrote:Clone D wrote:Remember when we had 2 locus or 3 flux grenades? That was before everybody and their brother played a heavy, and the community griped and said that nade spam was a problem.
Now that heavies are ubiquitous, I think we need our extra nade back.
I don't know about you guys, but I am running out of ammo like mad. I even carry 2 separate nanohives for 3 total refills. Scout wanting to spam grenades? NO Only useful grenades for scouts are fluxes.
We ate gentleman. We prefer giving people a chance to walk into an RE trap, instead of being forced into it by tossing a Core Locus. |
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