I can see where the concern comes from cause of the rising HP pool yet no increase in SR dmg with almost every suit/class buff that's come out this year. With heavies, then scouts, and now assaults. I have to agree, and can't emphasize enough that head shot multiplier, if anything, should be high enough to OHK almost anything (maybe not heavies - already discussed in a prior post). Anyone who argues otherwise is clinging to some bias they have against snipers or relying too much on their eHP crutch to save them - which render most other modules useless or situational btw. Think about someone taking head shot in real life from a sniper rifle bullet that goes from one side of their head to the other; they won't live to tell about it. Even in a game, it should result in death/clone termination, as it does in most FPS.
Everyone who came before who was good in Chromosome either doesn't play the game anymore or has changed their roles because sniping mechanics are severely lacking. You don't see the likes of Sleepy Zan or Gemcutter hop in this game at all cause they can't camp extremely high/be nearly untouchable, run around and quickscope people, or cause they've moved on. The only time I've seen Gem in Uprising, he only had 8 kills, 0 deaths, then never again. eHP has increased significantly since then, map changes were made, and movement mechanics have improved. OHKing with body shots is easy mode to me and that's not what we're asking for, but eHP being a huge crutch, you kind of need some sort of standard for body shot damage as well. i.e. 2 shot medium protos and below, 2-4 shot heavies (as it is now). Otherwise, why have a sniper when everyone's go-to scout, heavy, or assault can do it better? Where's the balance or the need for snipers in that? This is especially significant when it comes to PC play as there is no need for snipers in it atm and any changes t3o the weapon/class/playstyle should be done at the PC level.
Also, not everyone is skilled enough to land solely headshots, especially on mobile targets that move around cover and cloak. Keep that in mind CPM cause up-and-coming snipers or newbies to the game who want to play the class effectively will be more inclined to play something else if this class remains neglected.
Again, overall, let's wait till the discussion on sniping actually matters. The adjustment in scope and the mere mention of there being sniping hotfixes in Delta or beyond means it's coming up. We've had this discussion come up so many times before this past year, over and over with the same arguments and counter-arguments. It's pointless. Not to sound cynical, but just be patient or play something else for now.
As part of the 1% elite snipers in this game, having outsniped or head shot every sniper who's claimed to be the best (in Uprising at least) using a Charged SR, not a Thale's, and every sniper in AE who people said to watch out for, I think I'll have more than enough credibility to speak when the time comes (Note: 3 of the top/elite snipers who still play this game are in AE).
Still, from what little I've seen of Symbiotic, though, I admire his ability to multi-task and deal with multiple incoming threats, be it ADS or tank. He has the situational and environmental awareness required of an elite sniper - i.e. moving, checking his surroundings, then back to perch, not staying in ADS all the time. He's not solely a selfish player who goes strictly for kills. I go for kills, backing up the team, then item destruction
, but it comes with the turf when you run this character mainly solo. I haven't seen enough yet to make a judgement. When I can play this game again, I'll invest in a HDPVR, but atm I'm good with other games coming. Trust me, elite snipers take it to another level, in and out of the red, and it's something you'll want to see.