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The dark cloud
The Rainbow Effect
3905
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Posted - 2014.08.10 20:31:00 -
[1] - Quote
The caldari sentinel gets looked down at cause it has quite a fair amount of armor compared to its shields. To actually make use of the high shield recharge it should have more shields at the cost of less armor. Looking at the slot layout which is 4/1 its clear that dualtanking is not a possibility. So what i want is that 200HP from the armor gets shifted over and added to shields.
The current stats of the caldari sentinel looks like this: -Shields: 525HP (656,25HP) -armor: 390HP (487,5HP)
What i propose is that you take 200HP off armor and add it to the shields which looks like this: -shields: 725HP (906,25) -armor: 190HP (237,5)
This way the caldari sentinel can utilise modules like rechargers and regulators better and with lvl5 skills he is actually capable to get over 1000HP on shields when adding 2 complex shield extenders. It is neither a buff nor a nerf on total HP cause both variants still have the exact same amount of total HP which is 1443,75HP. Its just a way to make it a true shield tanker and moves it away from the idea of dualtanking. Cause using a regulator over a armor repper in the lowslot would be more beneficial on the proposed idea.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1885
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Posted - 2014.08.10 20:38:00 -
[2] - Quote
The dark cloud wrote:The caldari sentinel gets looked down at cause it has quite a fair amount of armor compared to its shields. To actually make use of the high shield recharge it should have more shields at the cost of less armor. Looking at the slot layout which is 4/1 its clear that dualtanking is not a possibility. So what i want is that 200HP from the armor gets shifted over and added to shields.
The current stats of the caldari sentinel looks like this: -Shields: 525HP (656,25HP) -armor: 390HP (487,5HP)
What i propose is that you take 200HP off armor and add it to the shields which looks like this: -shields: 725HP (906,25) -armor: 190HP (237,5)
This way the caldari sentinel can utilise modules like rechargers and regulators better and with lvl5 skills he is actually capable to get over 1000HP on shields when adding 2 complex shield extenders. It is neither a buff nor a nerf on total HP cause both variants still have the exact same amount of total HP which is 1443,75HP. Its just a way to make it a true shield tanker and moves it away from the idea of dualtanking. Cause using a regulator over a armor repper in the lowslot would be more beneficial on the proposed idea.
QUIT TOUCHING MY CALDARI SENTINEL DAMN YOU!
I like it the way it is. |
Ace Starburst
is well hung
109
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Posted - 2014.08.10 20:40:00 -
[3] - Quote
It would be pretty sweet. Might throw a wrench into the gears of balance, but I'd like to see it tried out.
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NextDark Knight
Hellstorm Inc League of Infamy
449
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Posted - 2014.08.10 20:56:00 -
[4] - Quote
Until the bubble shield or the remote shield reps return to the game. Leave the sentinel suit alone.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Ace Starburst
is well hung
109
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Posted - 2014.08.10 20:57:00 -
[5] - Quote
Of note, a side effect would be being able to take a direct advanced remote explosion without it getting to your armor.
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Commander Noctus
Chatelain Rapid Response Gallente Federation
50
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Posted - 2014.08.10 23:39:00 -
[6] - Quote
*juggles flux grenades* |
The dark cloud
The Rainbow Effect
3905
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Posted - 2014.08.11 04:51:00 -
[7] - Quote
Commander Noctus wrote:*juggles flux grenades* You are screwed when you get hit by a flux allready. But the change i propose means that i can make use of a regulator and my HP gets overall back up quicker then previously then recovering shields and armor damage which takes ages with a reactive plate. And the slot layout would aswell fits into it making the whole suit more viable.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Coleman Gray
Opus Arcana Covert Intervention
1027
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Posted - 2014.08.11 06:11:00 -
[8] - Quote
Honestly I thought the Caldari heavy would have only like 100 armor, but glad to see that's not the case. Problem is.....flux grenades
If Preparation is half of the battle and knowing is the other half, Then there is no need to fight.
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Ace Starburst
is well hung
109
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Posted - 2014.08.11 13:40:00 -
[9] - Quote
Hmm, what if there were multiple versions of suits that had a differing distribution of HP but the same total? It might be a mess, but it would add more variety and it shouldn't be that difficult to set up.
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Snake Sellors
Hellstorm Inc League of Infamy
279
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Posted - 2014.08.11 18:34:00 -
[10] - Quote
The dark cloud wrote:Commander Noctus wrote:*juggles flux grenades* You are screwed when you get hit by a flux allready. But the change i propose means that i can make use of a regulator and my HP gets overall back up quicker then previously then recovering shields and armor damage which takes ages with a reactive plate. And the slot layout would aswell fits into it making the whole suit more viable.
this is a bad idea mate sorry. not only fluxes but dear god imagine it you get spotted by a scout, or a heavy, or any 2+ combi and you will see a flux followed by the person who threw it and you'll only have 190 armour- less than most light suits.
also how do you expect to live long enough to actually use those regulators? by the time the depleted comes in then you are very nearly dead.
that said i can see what your trying to say, it would allow you to rely on more of your hp pool, as we have to run away with about half our health left as it is. but the problem is that shields are not as good as armour.
probably something to do with bullet resistance especially vs the anti armour weapons. |
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