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Smoky The Bear
THE SMOKIN GUNZ Dark Taboo
149
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Posted - 2014.08.09 22:23:00 -
[31] - Quote
its always been an easy choice assault.. now they just made it easier.. and I expect assault suits and weapons to keep getting buffed while the other classes keep gettting ****** |
CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1070
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Posted - 2014.08.09 22:29:00 -
[32] - Quote
Adipem Nothi wrote:Hang in there! Old-school Scouts have been lobbying Rattati to fix the "assault lite" problem. We expect to see fewer Scouts in Charlie and fewer still in Delta.
Edit: We've yet to isolate the cause of the CalScout's hit detection issues. This likely won't get fixed 'til later. i understand long time scout players and there craft no one wants to see that nerfed or there role taken from them. its the bum players who find a OP suit and turn it into a slayer suit these people will be lost if all suits and guns were on a even plan.
KEQ diplomat/ intel /GC officer
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Beyobi
126
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Posted - 2014.08.09 22:35:00 -
[33] - Quote
+1 to get your likes up. Thanks for participating. |
KING CHECKMATE
Opus Arcana Covert Intervention
5715
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Posted - 2014.08.09 22:43:00 -
[34] - Quote
Hakyou Brutor wrote:Easy fix: don't suck
This.
CCP already announced they are buffing the Assault. Scouts as they are , are staying so you can tell the REST of the people that you know that so that they can leave too.
its funny how medframes (that have been the dominant force since forever) have so little tolerance to being UP.
I play as a scout mainly.Since Chromosome. Now i have Gal scout proto, CAl scout Lv 3 and Amar scout lv 3. I play as a AV Amarr Sentinel, Min Sentinel with HMG and Amarr assault.
And STILL, if i run around with my Cal Assault BPO ''Covenant'' with a basic Rail Rifle, a Toxin SMG and around 570 EHP and i still DO great.15-1 , 20-3 , 25-4 , 13-3 , 40-7... Those were the last games i played yesterday with this fit. And my gun game is nothing much to look at...
so why is it that everybody is QQ so much? SPECIALLY AFTER CCP announced they re buffing you guys to almost HEAVY level EHP so you stop QQing...
The best Damage mod is a HEADSHOT....
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Mejt0
Made in Poland... E-R-A
287
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Posted - 2014.08.10 02:05:00 -
[35] - Quote
Last words to clear this situation.
Caldari only have better regen. Thats all. And you get me wrong earlier. Eqiup 2damps,1kincat with 1compx plate. You got armor to survive SG shoot and 8,6m/s speed. Add 200shields for that also.
Post charlie, scouts without SG/NK will be wrecked. By assaults of course.
PS. Armor profile guns destroys shields like its armor.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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gustavo acosta
Opus Arcana Covert Intervention
163
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Posted - 2014.08.10 04:49:00 -
[36] - Quote
Mejt0 wrote: PS. Armor profile guns destroys shields like its armor.
No they don't ...
Mejt0 wrote: Caldari only have better regen. Thats all.
That's all he says, what if my gallente scout could have 4 complex armor plate and have them all return after a few seconds of going into cover/ using a cloak, it's not "only better regen."
Mejt0 wrote:Eqiup 2damps,1kincat with 1compx plate. You got armor to survive SG shoot and 8,6m/s speed. Add 200shields for that also. An assault suit can still wear it better, http://www.protofits.com/fittings/shared/652/6029 Name not relevant...
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Cody Sietz
Evzones
3819
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Posted - 2014.08.11 18:50:00 -
[37] - Quote
iliel wrote:gustavo acosta wrote:Cody Sietz wrote:Thor Odinson42 wrote:It won't be changing all that much. The only thing keeping the Gal Scout from being the most OP suit in the history of FPS was the Cal Scout.
I guess the Amarr Scout will work okay, but a frisbee RE toss should make the detection a moot point.
And yes, there is hyperbole and a touch of exaggeration in my post. I just don't look forward to all SGers. You got the Gal and Cal scout mixed up there. I'd like to think it, "goes both ways..." Right - - an unscannable suit with almost a minute of near invisibility, a gun that can one-hit kill every non-Heavy suit in the game (a gun moreover designed to destroy shields) is on equal footing with a suit that it sees at all times and is running 200 shield, 80 armor, no damps, no shield-regen mods, no hacking mods, no armor mods, and no speed mods in order to make that other suit pick only two (rather than four) of these same mods. Anyway, I cannot wait until a week or so into Charlie when all those who say Cal scout is OP, Gal scout deserves to be invisible with 2 slots to spare (in fact, after Charlie, in most cases 3) - - especially those who skill into the supposedly new and improved assault suits - - get ganked every other second by invisible SGs running around them in circles. Then the Gal Scout and SG will be nerfed so badly that they, like Cal scout in Charlie, will become useless. At that point, I'm sure everyone will be happy when they're dying from bullets 70+ meters away. The circle of (Dust 514's) life. You do know the SG works for all suits right? And if the ACR hasn't been changed, I doubt the SG with its 4m optimal will be touched.
So using 2 lows to hide from suit is OP but being able to see EVERYTHING is not? You honestly don't think it's beneficial at all? And to provide said scans for a whole squad?
Ok, yeah sure.
Nothing bias here. Gal gets nerfed and everybody is fine with it, Cal gets balanced and everybody has a melt down.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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