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Clone D
Grundstein Automation
695
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Posted - 2014.08.09 11:09:00 -
[1] - Quote
Atiim wrote:Not being P2W is one of the very few things DUST still has going for it.
Let's not change that.
Atiim, you have to admit that when they change the qualities of a skill that you specced into, it is truly no longer the skill you originally wanted. In that way, they are substituting a skill you may not have wanted for the one you chose. It's the bait and switch routine.
Respecs are in order any time ANY tweak is applied to the skill system.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
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Clone D
Grundstein Automation
695
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Posted - 2014.08.09 11:16:00 -
[2] - Quote
GeneralButtNaked wrote:Ops Fox wrote:
Please explain how that is in anyway pay to win?
It is an advantage available only to those that pay money. Jesus, some peoples kids needed to be shaken more vigorously.
D2W = Devote To Win
People who devote their lives to the game will have an advantage over people who don't have 40+ hrs per week to allot to playing.
This game favors people who devote all of their time to playing it. It is not fair. Wah wah wah.
P2W or D2W, it is only a game.
Regardless of how people pay, either with their time or with their money, any person deserves the right to choose which he/she wants to trade in order to progress in the game.
Currently, there is no choice. D2W is the only way to get ahead, or with boosters P2W + D2W.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
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Clone D
Grundstein Automation
695
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Posted - 2014.08.09 11:24:00 -
[3] - Quote
GeneralButtNaked wrote:Clone D wrote:[quote=Atiim]
Respecs are in order any time ANY tweak is applied to the skill system.
Respec with every patch? Someone give this guy the shaking the OP deserved.
A lot of people don't have superfluous portions of SP. Imagine a beginner who spent their SP speccing into one skill and they were using it to their advantage, and subsequent to a skill tweak, they can no longer leverage that skill.
To a person with 40 million lifetime SP and with 3 million unallocated SP laying around, what do they care if a skillset gets nerfed? But to a person with <10 million SP, it is a huge deal.
Not to mention the whole bait and switch argument.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
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Clone D
Grundstein Automation
695
|
Posted - 2014.08.09 11:28:00 -
[4] - Quote
GeneralButtNaked wrote:Clone D wrote:
Regardless of how people pay, either with their time or with their money, any person deserves the right to choose which he/she wants to trade in order to progress in the game.
No. No person playing a video game has a right to determine how they play. It is a form of entertainment, not a right. That you think this is some basic problem regarding human equity instead of you being a bored kid about your toys is a massive strike against whatever school system educated you. Why does there have to be shortcuts? Why can there not be a grindy section of the game, only reached through playtime? If some players cannot reach that area because they lack the time or energy, there is nothing wrong with that, so long as the rest of the game still has content.
Sorry. This is the kind of thinking that caused the Dust 514 business model to FAIL.
We have money. We want to pay. You're just not selling us what we want.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
|
Clone D
Grundstein Automation
695
|
Posted - 2014.08.09 11:38:00 -
[5] - Quote
GeneralButtNaked wrote:There are people out there with Flaylock proficiency 5. Let them keep it forever, as a mark that once, when the game had a chance of life, they chased the FOTM.
The way that the skill tree is being run is despotic.
I advocate freedom and liberating the players from a tyrannical mentality and subsequently a lifeless prison system of agony.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
|
Clone D
Grundstein Automation
695
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Posted - 2014.08.09 11:43:00 -
[6] - Quote
GeneralButtNaked wrote:Clone D wrote:
Sorry. This is the kind of thinking that caused the Dust 514 business model to FAIL.
We have money. We want to pay. You're just not selling us what we want.
CCP sells you a respec. You no longer need to buy boosters. You paying to shortcut the grind would drive away more players than your wallet would replace once to purchased your one respec. Yes, CCP could have been cashing in on players as we went through the ridiculous swings of balance between 1.0 and 1.7. Can you imagine how fast the game would have died if right after every patch the PC players all had to respec to the current FOTM?
Market value for a game runs at about $60, right. If SP were purchasable, I bet a slew of new players would pay their $60 to make some progress in the skill tree. Then, the fact that they spent some money on the game would keep them playing. Then they would want more stuff and gradually spend more money to skip ahead as time progresses. This game could have been a cash cow.
Myopia killed this game.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
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Clone D
Grundstein Automation
696
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Posted - 2014.08.09 11:56:00 -
[7] - Quote
GeneralButtNaked wrote:Clone D wrote:
Market value for a game runs at about $60, right. If SP were purchasable, I bet a slew of new players would pay their $60 to make some progress in the skill tree.
Dust was never worth 60. If it had been a boxed game on a shelf ...
Not boxed. Make it F2P, but allow SP to be purchased.
People would have been buying SP like mad.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
channel: blitz
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