Thor Odinson42
Molon Labe. General Tso's Alliance
4159
|
Posted - 2014.08.09 11:29:00 -
[1] - Quote
Kyr Kitar wrote:J4yne C0bb wrote:Tectonic Fusion wrote:Jack 3enimble wrote:Kyr Kitar wrote:I watched halfway through. You are literally camping a spawnpoint at first. Then when you start shooting the little enclave where the redberries spawn your ENTIRE team is spawncamping their uplink there. A single grenade in there means the end of the uplink and you are free to claim the point and win the match...
This type of play saddens me. It doesn't make you a good player, it just means you are good at shooting people that have spawned very recently and are trying to establish themselves with their surroundings. This. It's not your RR that's scrubby. It's your tactic against noobs.. *enter slow clap here* Because of people like you I'm ALWAYS the one who hacks a camped CRU or destroys the camped link. It's also the fault of the blueberrys that keep spawning in there... Yeah, this. There is no spawn camping in Dust. Camping implies that the person who spawned had no choice other than to spawn at that point. You always have a choice where to spawn in Dust, even if it's at your redline. If you are dumb enough to keep spawning on the same link (as they did in that vid), sucks to be you. Pick another link, or spawn in the redline with uplinks and deploy your own. Camping a CRU or uplink is a legitimate tactic, since you can win by clone count as well as MCC timer. Learn to recognise when it's occurring, and avoid it. Objective is red, but the nearby CRU has been blue for 2-3 minutes? Spawn camp. The kill feed scrolling red, red, red, red, while there are uplinks on the field near the objective? Spawn camp. You noob smurfs need to stop blaming vets and learn to recognize the signs, like we all learned to do back in beta. it's part of the game -- the only way to become good at Dust is to die a whole hell of a lot. Just make sure you learn something from each death. This is exactly what is wrong with you vets that look down on new players. Some of these guys might literally be in their third game after academy or however many you do in the academy. You don't know how long they have been playing. If you are trying to hold an objective and there is only a single spawn near it while the rest is 100s of meters away, there will always be those who don't want to spawn far away. Obviously it's dangerous and you're likely to die once the enemy floods the base, but it could always be worth a shot, especially as a cloaked player. Camping a CRU or an uplink is NEVER A LEGITIMATE TACTIC if you have anything remotely similar to honour. If I was in that particular game I would have rushed in on my scout and destroyed the uplink, even if I might have died doing that. If there was no chance for me to destroy the uplink I would have moved away to a supply depot and start fortify the base with a few extra uplinks of our own or possible rep hives and such. Spawncamping only happens if you let it happen. Maybe it's just me. I will also not camp a redline. There is no challenge... if I happen upon a game where my team is redlined I will leave it, and if I am in a game where my team is redlining I will protect the objective in my heavy suit even if that means I won't be seeing anyone else all game. You don't get good at DUST by dying a whole lot after spawning. You get good at DUST by dying in firefights that only barely go your opponent's way making you think twice about approaching the same way next time.
Is the spawn mechanism in Dust so confusing that you can't tell where you are going to spawn?
Does a person need to be experienced to wonder if the ONLY place in the city to spawn might be a bad idea?
If you see the kill feed going nuts but only one place to spawn outside of redline do you need to be experienced to recognize danger?
I don't believe that everybody should play Dust like they are wearing kid gloves. I don't believe that 80% of Dust are new players. I do however believe that Dust has a large sector of solo playing, lazy players who don't squad up or use uplinks tactically (plenty of redline and rooftop uplink WP whoores).
If we are going to bash on play styles let's bash on those that hurt the game for everyone. Dust has mechanics that amplify team play dramatically. They aren't that difficult to figure out.
I've gone into FW with 16 Molon players in 100% BPO/militia suits and scrambler pistols and cloned the enemy team numerous times. Not bragging there, just pointing out that playing as a team is the avenue for newer, low SP players. I'd rather them accept that this is necessary rather than listening to shitberry vets that whine about proto, spawn camping, etc.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
|