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Harpyja
Legio DXIV
2157
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Posted - 2014.08.08 14:25:00 -
[1] - Quote
I think it's great that people will no longer be able to recall their HAVs before I lay the final blows on them. What I think is not great is the drastic increase in time it will take to simply change your vehicle or fit.
Before Charlie it'd take 5-10 seconds to recall your current vehicle and be on your way in your new vehicle. After Charlie, it'd take 15 seconds (recall time) plus however long it takes to call in a new vehicle after a recall (20 seconds?). Plus at least 5 more seconds if your vehicle arrives in a timely fashion. We're now looking at at least 40 seconds of doing a simple task as changing a fit.
My suggestion is, if you're recalling anywhere nearby a supply depot, the recall timer is the same old 5 seconds.
"By His light, and His will"- The Scriptures, 12:32
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Kallas Hallytyr
Skullbreakers
713
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Posted - 2014.08.09 02:04:00 -
[2] - Quote
Um, recall/call new is dumb and should take a while. Switching pre-Charlie took about 10 seconds (call new; recall, get in) meant that cooldowns were essentially unimportant.
Post-Charlie, recalling might actually be less worthwhile than actually skilling into the appropriate modules, since the time it takes to get to safe area plus recall/call-in time may be longer than cool down speed.
Alt of Halla Murr.
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Anmol Singh
G0DS AM0NG MEN General Tso's Alliance
754
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Posted - 2014.08.09 02:50:00 -
[3] - Quote
Kallas Hallytyr wrote:Um, recall/call new is dumb and should take a while. Switching pre-Charlie took about 10 seconds (call new; recall, get in) meant that cooldowns were essentially unimportant.
Post-Charlie, recalling might actually be less worthwhile than actually skilling into the appropriate modules, since the time it takes to get to safe area plus recall/call-in time may be longer than cool down speed.
Translate please.
Sagaris lover!!!
Commando <3
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Harpyja
Legio DXIV
2158
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Posted - 2014.08.09 04:19:00 -
[4] - Quote
Kallas Hallytyr wrote:Um, recall/call new is dumb and should take a while. Switching pre-Charlie took about 10 seconds (call new; recall, get in) meant that cooldowns were essentially unimportant.
Post-Charlie, recalling might actually be less worthwhile than actually skilling into the appropriate modules, since the time it takes to get to safe area plus recall/call-in time may be longer than cool down speed. You probably misunderstood my intentions. I have never recalled so I can call in a new vehicle for the purpose of negating module cooldown; I use complex modules with maxed skills to make the best use of active duration and make cooldowns pass as quickly as possible.
The only times I recall so I can call in a new vehicle is when I need a change of fit or a completely different vehicle so I can adapt and prevail in an ever-changing battlefield. I almost always start out in a missile Gunnlogi, but when an 80GJ Particle Accelerator/Cannon Gunnlogi shows up, I switch to my 80GJ Particle Cannon Gunnlogi to eliminate it. I'll also change to my Gunnlogi missile fit that has a damage amp if the enemy has competent Madrugars that are posing comparable challenges. If the enemy begins to field JLAVs, I retreat to my redline to recall my Gunnlogi and change completely to my Python where a JLAV can't take me out in the air. I'll also switch to my Python part-way through a match if there's been little to no enemy vehicle presence because I'll be a better asset to my team putting pressure on infantry with my Python than rolling about in my missile Gunnlogi (and then switch to a Particle Cannon Gunnlogi if a competent rail tank decides to try to take me out)
There are many reasons to recall and call in a new vehicle other than to negate module cooldowns. Most of these reasons are tactical reasons to adapt to the situation on the battlefield, very much like infantry switch fits at supply depots nearly instantaneously to adapt (such as switching to and from AV fits). Also infantry can abuse supply depots to restore full EHP, so the fact that vehicles can recall to negate module cooldowns shouldn't be any bigger of a problem.
My point is that 40 seconds to make a tactical change is too long. By the time we switch, it could be too late and the match could have already evolved, prompting us to go back and switch once again. Infantry get the luxury of being able to change almost instantaneously at a supply depot. Vehicle pilots should also be capable to adapt, but 40 seconds just to switch is too long. The drive to and from our redline already takes a fair amount of time (because it's just not a smart idea to switch in the middle of the battlefield; I've killed too many people calling in their vehicles).
I'm sure infantry will cry bloody murder if it takes them even 5 seconds to switch their dropsuits. So many protos (and nonprotos alike) flee to the supply depot to either regain full EHP or change to a cheap suit if they are about to get killed...
Edit: I'm not asking to keep entirely the current recall timers. I'm just asking to make supply depots offer a tactical benefit to allow vehicle pilots to change vehicles quickly within their vicinity (ammo resupply range).
"By His light, and His will"- The Scriptures, 12:32
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Cass Caul
409
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Posted - 2014.08.09 05:06:00 -
[5] - Quote
From my understanding, all that is happening is that you will now need to defend your vehicle. They aren't increase it time it takes to "unhack" your gear for the RDV to take it away. They are slowing down the responce time on the RDV.
Classic CCP move. We have a problem, they have a solution. Sucks to be us because the two don't match up. Nothing in the update notes indicated you can no longer call in a new vehicle, while the new one is coming in recall the old, and get in the new one.
At worst, all you have to do now is defend your own stuff while the RDV tries to take it away.
I don't know where you come up with 40 second timer to switch vehicles. its 5 seconds to call it in, 15 to recall it, and the time to call it in can still overlap with the time to recall it.
If you can't keep up, shut up.
Math is easy, you're just stupid.
The Empress of Alts
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Devadander
Woodgrain Atari
60
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Posted - 2014.08.09 05:42:00 -
[6] - Quote
Reality pie, have a slice.
Most pointmongers will swarm/forge/turret/remote anything they can milk a score out of. So here you are, 23 in the top, and 0 for your gunners. So you cruise the field, and what's this, no depot anywhere. So its back to the ole home point, but wait, depot is up on second story.
SO NOW I HAVE TO RECALL > NEW DROP, JUST TO FREEKIN RELOAD.
So what we are saying is, just to reload, I have to be out of battle for a minimum of 2 mins in what might be a 6 min round....
Can I get a vehicle refill hive? .... just sayin
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Adipem Nothi
Nos Nothi
3768
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Posted - 2014.08.09 06:32:00 -
[7] - Quote
Devadander wrote:Reality pie, have a slice.
What's really annoying these days is keeping people from trying to farm points off of me. I mean, I've had like 3 or 4 infantry (maybe more) all shooting AV at me at the same time ... All trying to milk me for an easy +75 while I farm their buddies. Greedy bastards.
Staying alive? That part's easy. Its running out of ammo that's the problem.
FTFY
Shoot scout with yes.
- Ripley Riley
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Devadander
Woodgrain Atari
60
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Posted - 2014.08.09 08:54:00 -
[8] - Quote
Yeah well, tell a foot-troop the same thing and watch the forums burn.
"Instead of standing in a pile of seven hives, now you have to go to a far corner where nobody is looking, have two suits out at once and wait more time to put your old one up"
So much lol
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Devadander
Woodgrain Atari
60
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Posted - 2014.08.09 08:55:00 -
[9] - Quote
Adipem Nothi wrote:Devadander wrote: missed my point completely
FTFY
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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Harpyja
Legio DXIV
2160
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Posted - 2014.08.09 14:09:00 -
[10] - Quote
Cass Caul wrote:From my understanding, all that is happening is that you will now need to defend your vehicle. They aren't increase it time it takes to "unhack" your gear for the RDV to take it away. They are slowing down the responce time on the RDV.
Classic CCP move. We have a problem, they have a solution. Sucks to be us because the two don't match up. Nothing in the update notes indicated you can no longer call in a new vehicle, while the new one is coming in recall the old, and get in the new one.
At worst, all you have to do now is defend your own stuff while the RDV tries to take it away.
I don't know where you come up with 40 second timer to switch vehicles. its 5 seconds to call it in, 15 to recall it, and the time to call it in can still overlap with the time to recall it. It was my understanding that the time to "unhack" your vehicle would be extended.
Here's how I get 40 seconds (which I'm fairly certain I explained in the OP): - recall HAV/DS, 15s - wait out timer after recall, 20s iirc - call in new vehicle, 5s+
"Defending" my vehicle as you put it is a nonfactor because any vehicle switch happens away from all of the action (e.g. the redline). Yes, I can still call in my new vehicle before I start "unhacking," but it means that my new vehicle will just sit there for 5-10 seconds depending on RDV response time. I'm not going to risk any blueberry jumping in and riding off with my expensive vehicle.
Yes, I could also just go off to a remote location where nobody is nearby and do my switch there, but it will take additional time to get there, and in my opinion, in addition to the extended "unhack" timer, this is just an unnecessary nerf to legit vehicle specialists like me.
I'm sure infantry will cry bloody murder if it took them even 5 seconds to switch their fits/dropsuits at a supply depot. I'm just asking to make supply depots even more tactical by allowing pilots fast vehicle switches through a fast recall timer.
"By His light, and His will"- The Scriptures, 12:32
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