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Boot Booter
Murphys-Law
835
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Posted - 2014.08.07 19:15:00 -
[1] - Quote
So I've been looking at scan profile numbers... Here my math
50 (base scan profile) * 0.9 = 45
One complex dampener - 45*0.75 = 33.75 Second comp damp - 33.75 * 0.75 = 25.31
However protofits says 26.42 with 2 Dampeners, not the 25.31 which I calculated. What's wrong? Are there stacking penalties?
Also, do you round these numbers for actual game play? What happens when scan precision equals scan profile; Does profile win out?
Thanks.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Murphys-Law
835
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Posted - 2014.08.07 19:17:00 -
[2] - Quote
Aha thanks. What about rounding and tie breakers?
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Murphys-Law
836
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Posted - 2014.08.07 19:37:00 -
[3] - Quote
Any more thoughts on precision vs profile? You guys pretty much said all different things Lol.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Murphys-Law
837
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Posted - 2014.08.07 20:24:00 -
[4] - Quote
Dam so even with 2 complex profile damp on my assault I can be scanned by an amarr scout with base precision.
Guess iI'll just brick tank instead
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Murphys-Law
838
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Posted - 2014.08.07 22:09:00 -
[5] - Quote
Joel II X wrote:Boot Booter wrote:Dam so even with 2 complex profile damp on my assault I can be scanned by an amarr scout with base precision. Guess iI'll just brick tank instead Stick with your racial tank to win. That's what I do.
You want me to fill all four lows of my min assault with regulators
I'll probably run at least 2 armor related modules unless I find dampening to be effective. Which... It looks like it won't be.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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Boot Booter
Murphys-Law
838
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Posted - 2014.08.08 00:54:00 -
[6] - Quote
Jebus McKing wrote:It is simple. If you are not in a scout suit, don't bother using dampeners.
And even if you are you still have to beat the ~17db scan precision of Amarr scouts we will be seeing everywhere real soon.
You will need every bit of HP when those Amarr scouts and their heavy brothers come looking for you, and you can't hide.
That's what everyone wants you to think. If I force scouts to use precision enhacers to see me I am inherently reducing their tank ability while not hurting my main tank, shields. This also helps because as a minmatar I deal more damage to armor, so the less shields an enemy has the better. For example cal and minmatar scouts will have to use 2 precision enhancers to see me if I have 2 Dampeners on.
I'm just on a entirely higher level than most assaults who need huge ehp to get the job done.
To anyone who reads this, you're welcome.
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
|
Boot Booter
Murphys-Law
838
|
Posted - 2014.08.08 08:09:00 -
[7] - Quote
Jebus McKing wrote:Ok, let's see.
When do you want to use dampeners? You'd want to use dampeners to stay off of people's radars. In order to do so you'd probably want to stay away from other teammates who don't have dampeners and would give away your position. In short, you'd want to use dampeners to flank/lonewolf, right?
Now if you use 2x dampeners on your medium suit and try to flank a squad, that don't have a scout with them, they can't see you and you can't see them, and so you have wasted two slots for dampeners.
If you try to flank a squad, that has a Amarr scout with them, the entire squad can see you and you still can't see them, and so you have wasted two slots for dampeners.
Reducing a Amarr scout's tank ability by making him use precision enhancers instead of 2x extenders won't help you at all if he and his entire squad can see you coming from at least 30m (expect more) away, IMO.
If you use 2x dampeners on your medium suit, you can't even beat a Amarr scout with just one precision enhancer.
Ok lets see.
You assume there are only 2 squad types and that they have everyone in the squad alive. There will still be other scouts and plenty of mixed and matched squads... Secondly, your whole viewpoint on damps is based off being a scout. Sometimes is good to be damped next to teammates. You see only one red dot on your map and you round the corner to find two red dots = you dead.
2 damps would force cal and min scouts to equip 2 precision and gal and amarr to fit 1. Not very effective against amarr or gal i agree but my weapon tears them up so w/e. For cal and min scouts however that equates to 144 hp which is huge for a scout and also a plus again for my weapon. Tie this with damage mods and a high shield HP...
... its called synergy bro.
But whatever you dont have to damp your assault...
What happened to the repair tool glow?
Why won't CCP answer?
Conspiracy?
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