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RYN0CER0S
Rise Of Old Dudes
871
|
Posted - 2014.08.06 22:48:00 -
[1] - Quote
Thank You Community for doing a great job of almost convincing me think that my long-beloved HMG might actually have a problem. So, I took all of those SP I recently invested in CRs and outfitted a Galmmando G-1 Series with some BK-42 ACRs. First match, 15-2 and it's only getting better. Don't let me be able to fit those Boundlesses... Then, I took the same setup and rigged it with 2 'Toxin' ARs. 17-1 on their first outing with what is supposed to be the worst rifle class in the game right now (and a significantly cheaper fitting)
I'm readjusting to the Rifle class, and it's been bumpy, but wow... why have I not done this before?
Now, to the title issue: You say the HMG is a Spray n' Pray weapon? Try 2 maxed out rifles. Longer ranged, far more accurate spray time. Reload both of them in less than half of the time it takes to reload 1 HMG. All the movement of an Assault class dropsuit just to light up every cutesy little Scout scrub that tries to sneak up on somebody.
And my main point is to dismiss a point I tried to make last week. The Headshot Kill bonus on the HMG is not wrong. I got more HSKs from the rifles than I ever have with a HMG.
TL,DR; Buff Assaults, because everything else is just fine. FotM Scouts, your complaining about FotM Heavies is completely unfounded. Git Gud.
Who farted?
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OP FOTM
Commando Perkone Caldari State
289
|
Posted - 2014.08.06 22:58:00 -
[2] - Quote
where have you been in my threads calling out the heavy QQ... i thought you were one of the ones attacking me? don't know, all of you people start looking the same to me after a while...
anyway here's what they are going to say
B-B-BUT WE DON'T HAVE 1400 HP BRO
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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Michael Arck
5135
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Posted - 2014.08.06 23:17:00 -
[3] - Quote
I haven't ran a toxin in ages. That used to be my go to rifle back in the day.
How would you buff the assaults Ryno?
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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RYN0CER0S
Rise Of Old Dudes
873
|
Posted - 2014.08.06 23:19:00 -
[4] - Quote
OP FOTM wrote:where have you been in my threads calling out the heavy QQ... i thought you were one of the ones attacking me? don't know, all of you people start looking the same to me after a while...
anyway here's what they are going to say
B-B-BUT WE DON'T HAVE 1400 HP BRO I'm a 4x Racial Heavy with maxed Heavy Weapons. I don't QQ about anything because I can switch it up at any given time and run any other class as well. I finally just got sick of being a bystander in all of the calamity and have started doing my own research. What did I learn? Scouts, Logis, Commandos, Sentinels - all working just fine. Assaults - suck.
If they want 1400 HP, they shouldn't be running into battle in a Recon/Intel frame. It's just that simple. There are guys that can go SlayerScout, but they're not the average crybaby forum scrub. A typical HMG user is supporting 2 Mercs. Himself and his Logi. Why shouldn't it have the firepower of 2 Rifle users? Trust me, you should be glad there aren't 2 more people on the field with Kalaakiota Rail Rifles.
Who farted?
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RYN0CER0S
Rise Of Old Dudes
875
|
Posted - 2014.08.06 23:25:00 -
[5] - Quote
Michael Arck wrote:I haven't ran a toxin in ages. That used to be my go to rifle back in the day.
How would you buff the assaults Ryno? 2 more slots with more CPU/PG, better Survivability Bonuses, base HP buff, slight Scan buffs, etc. My favorite idea so far is 2 Grenade slots, where you can fit 2 different types of grenades (i.e. Flux+Locus, Locus+AV) but never 2 of the same type (i.e. Flux+Flux, Locus+Locus) They'll need to have healthy incentives to convince people to even try them because they've been so bad for so long.
Who farted?
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Michael Arck
5138
|
Posted - 2014.08.06 23:26:00 -
[6] - Quote
And that's why there are so many complaints. So many are using scouts as frontline assault roles and the major problem before any of that is that they suck, period, in battle. So they cry about heavies to compensate for their suckiness. Which won't change unless they wake up and say "**** this, I'm gitting gud".
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Michael Arck
5138
|
Posted - 2014.08.06 23:29:00 -
[7] - Quote
RYN0CER0S wrote:Michael Arck wrote:I haven't ran a toxin in ages. That used to be my go to rifle back in the day.
How would you buff the assaults Ryno? 2 more slots with more CPU/PG, better Survivability Bonuses, base HP buff, slight Scan buffs, etc. My favorite idea so far is 2 Grenade slots, where you can fit 2 different types of grenades (i.e. Flux+Locus, Locus+AV) but never 2 of the same type (i.e. Flux+Flux, Locus+Locus) They'll need to have healthy incentives to convince people to even try them because they've been so bad for so long.
I like CPU/PG idea. A bit of HP buff is good too. And yes to passive scan buffing.
I'm really liking the two grenade slot option! Why not? A frontline soldier should have some versatility. Though I believe its a bit of wishful thinking to get that on my part but who knows?
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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OP FOTM
Commando Perkone Caldari State
294
|
Posted - 2014.08.06 23:31:00 -
[8] - Quote
Michael Arck wrote:I haven't ran a toxin in ages. That used to be my go to rifle back in the day.
How would you buff the assaults Ryno?
Nah, you should use it on advanced Logi suits with proto equipment. Very good for making ISK
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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Robocop Junior
Condotta Rouvenor Gallente Federation
523
|
Posted - 2014.08.06 23:42:00 -
[9] - Quote
I spray & stay spraying not because I am an atheist because I have 1,000 friggin bullets.
If strength were all, tiger would not fear scorpion.
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KING CHECKMATE
Opus Arcana Covert Intervention
5666
|
Posted - 2014.08.06 23:49:00 -
[10] - Quote
Im with you Ryno. Except for:
GÖª Not all scouts are scrubs GÖª Regarding he Rifles? well they have all the advantages you mentioned,except you forgot that none of them pack enough ammo to drop 10+ Med/Light frames in a row without reloading.
The best Damage mod is a HEADSHOT....
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RYN0CER0S
Rise Of Old Dudes
876
|
Posted - 2014.08.07 00:01:00 -
[11] - Quote
KING CHECKMATE wrote:Im with you Ryno. Except for:
GÖª Not all scouts are scrubs GÖª Regarding he Rifles? well they have all the advantages you mentioned,except you forgot that none of them pack enough ammo to drop 10+ Med/Light frames in a row without reloading.
GÖªI addressed the 2 classes of Scouts: FotM crybaby forum scrubs, and Scout Vets (who know their limitations and play the role so that it works for them) in their own regards. ***OK, apparently I deleted that part of the post...Oops. Scout Vets = Good, Crybabies = Suck. GÖªRifles can't drop 10 people in one clip. Realistically, neither can a HMG. After 4-5, you're reloading or cooling it down. I would say that in the time it takes to Kill 5, reload, and Kill 5 more, I could Kill 3, reload, Kill 3, reload, Kill 3 more, and reload again - with pinpoint accuracy. The TTK is a wash.
Honestly, if a HMG user kills 10 people in a row, it's because the enemy was grouped too tightly, unaware of their TacNet, and using super **** fittings.
Who farted?
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calvin b
Sinq Laison Gendarmes Gallente Federation
1846
|
Posted - 2014.08.07 00:14:00 -
[12] - Quote
RYN0CER0S wrote:Thank You Community for doing a great job of almost convincing me think that my long-beloved HMG might actually have a problem. So, I took all of those SP I recently invested in CRs and outfitted a Galmmando G-1 Series with some BK-42 ACRs. First match, 15-2 and it's only getting better. Don't let me be able to fit those Boundlesses... Then, I took the same setup and rigged it with 2 'Toxin' ARs. 17-1 on their first outing with what is supposed to be the worst rifle class in the game right now (and a significantly cheaper fitting)
I'm readjusting to the Rifle class, and it's been bumpy, but wow... why have I not done this before?
Now, to the title issue: You say the HMG is a Spray n' Pray weapon? Try 2 maxed out rifles. Longer ranged, far more accurate spray time. Reload both of them in less than half of the time it takes to reload 1 HMG. All the movement of an Assault class dropsuit just to light up every cutesy little Scout scrub that tries to sneak up on somebody.
And my main point is to dismiss a point I tried to make last week. The Headshot Kill bonus on the HMG is not wrong. I got more HSKs from the rifles than I ever have with a HMG.
TL,DR; Buff Assaults, because everything else is just fine. FotM Scouts, your complaining about FotM Heavies is completely unfounded. Git Gud.
SPOT ON SPOT on. I decided to try playing assault for a while and I can tell you without a doubt how many heavies I was able to kill 1 on1 or toy with until the scout behind them gets in range and then I charge, distract, and the heavy is dead do to a SG in the back. I like my commando but the assault gives me that feel of freedom movement a commando cannot. Your right I can kill more easily in an assault than I can sometimes with an HMG. I play mostly indoors that is why I kill more with my HMG but when I am out and about I go for assault.
Bolt Pistol for the win
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KING CHECKMATE
Opus Arcana Covert Intervention
5667
|
Posted - 2014.08.07 00:14:00 -
[13] - Quote
RYN0CER0S wrote:KING CHECKMATE wrote:Im with you Ryno. Except for:
GÖª Not all scouts are scrubs GÖª Regarding he Rifles? well they have all the advantages you mentioned,except you forgot that none of them pack enough ammo to drop 10+ Med/Light frames in a row without reloading.
GÖªI addressed the 2 classes of Scouts: FotM crybaby forum scrubs, and Scout Vets (who know their limitations and play the role so that it works for them) in their own regards. ***OK, apparently I deleted that part of the post...Oops. Scout Vets = Good, Crybabies = Suck. GÖªRifles can't drop 10 people in one clip. Realistically, neither can a HMG. After 4-5, you're reloading or cooling it down. I would say that in the time it takes to Kill 5, reload, and Kill 5 more, I could Kill 3, reload, Kill 3, reload, Kill 3 more, and reload again - with pinpoint accuracy. The TTK is a wash. Honestly, if a HMG user kills 10 people in a row, it's because the enemy was grouped too tightly, unaware of their TacNet, and using super **** fittings.
Not too hard. Im a Scrubby Heavy Sent (i used to be a Forge gunner but im new to HMG's) , yet i have many situations i drop +5-6-7 in a row (and i use Basic HMG): say, 3 guys counter-hacking and one guarding them, i kill the guard at CQ then proceed to aim in the general direction of the heads of the guys hacking , (they usually drop REALLY fast) ten one of them spawns in about 3-4 secs (uplink), kill him,then get Shotgunned in the back,strafe (I use M/1 series heavy frame) , turn around kill the scout. This without an overheat nor reload. Sure, i'll give you that in those 3-4 secs the dude spawned i could have reloaded a rifle, the point stands: In the case i was close to overheating i can take cover with the reassurance that AT LEAST i can shoot at him in ANY moment if he makes contact with me, while reloading if attacked , i have to swap and use sidearm...
Well what i said made sense in my head. i'll leave XD
The best Damage mod is a HEADSHOT....
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1025
|
Posted - 2014.08.07 01:51:00 -
[14] - Quote
Michael Arck wrote:RYN0CER0S wrote:Michael Arck wrote:I haven't ran a toxin in ages. That used to be my go to rifle back in the day.
How would you buff the assaults Ryno? 2 more slots with more CPU/PG, better Survivability Bonuses, base HP buff, slight Scan buffs, etc. My favorite idea so far is 2 Grenade slots, where you can fit 2 different types of grenades (i.e. Flux+Locus, Locus+AV) but never 2 of the same type (i.e. Flux+Flux, Locus+Locus) They'll need to have healthy incentives to convince people to even try them because they've been so bad for so long. I like CPU/PG idea. A bit of HP buff is good too. And yes to passive scan buffing. I'm really liking the two grenade slot option! Why not? A frontline soldier should have some versatility. Though I believe its a bit of wishful thinking to get that on my part but who knows? Would any of you trade an EQ slot for an extra grenade slot ?
I'm just asking , I am in favor for everything that Ryno mentioned because it's almost identical to my thoughts as well .
I just don't know if they would allow two grenade slots and a EQ slot .
The only difference was that I was thinking of two grenade slots on Commando's but Assaults would be nice too .
It sound alright to me and would give that role something that the others don't have as well .
It would be nice to see every role with the ability to do something that the others couldn't .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1877
|
Posted - 2014.08.07 02:01:00 -
[15] - Quote
Allotek Burst PR (highest DPS burst weapon) DPS- A little under 600
Six Kin HMG DPS- A little over 1400
Duvolle PR DPS (highest full auto DPS LW)-~500
Boundless HMG DPS-~900
This is why people complain.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Michael Arck
5146
|
Posted - 2014.08.07 02:14:00 -
[16] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Michael Arck wrote:RYN0CER0S wrote:Michael Arck wrote:I haven't ran a toxin in ages. That used to be my go to rifle back in the day.
How would you buff the assaults Ryno? 2 more slots with more CPU/PG, better Survivability Bonuses, base HP buff, slight Scan buffs, etc. My favorite idea so far is 2 Grenade slots, where you can fit 2 different types of grenades (i.e. Flux+Locus, Locus+AV) but never 2 of the same type (i.e. Flux+Flux, Locus+Locus) They'll need to have healthy incentives to convince people to even try them because they've been so bad for so long. I like CPU/PG idea. A bit of HP buff is good too. And yes to passive scan buffing. I'm really liking the two grenade slot option! Why not? A frontline soldier should have some versatility. Though I believe its a bit of wishful thinking to get that on my part but who knows? Would any of you trade an EQ slot for an extra grenade slot ? I'm just asking , I am in favor for everything that Ryno mentioned because it's almost identical to my thoughts as well . I just don't know if they would allow two grenade slots and a EQ slot . The only difference was that I was thinking of two grenade slots on Commando's but Assaults would be nice too . It sound alright to me and would give that role something that the others don't have as well . It would be nice to see every role with the ability to do something that the others couldn't .
Wow, that's a really good question. I don't know if I can answer that right now.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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RYN0CER0S
Rise Of Old Dudes
883
|
Posted - 2014.08.07 02:19:00 -
[17] - Quote
Gavr1lo Pr1nc1p wrote:Allotek Burst PR (highest DPS burst weapon) DPS- A little under 600
Six Kin HMG DPS- A little over 1400
Duvolle PR DPS (highest full auto DPS LW)-~500
Boundless HMG DPS-~900
This is why people complain. Bigger picture: Damage per Minute Base Reload time on a HMG is 8 seconds. (13.5% of a minute) Base Reload time on an AR is 3 seconds. (5% of a minute.)
The ability to apply Damage over time seems to swing in the favor of Rifles. Can you even overheat an AR, CR, or RR?
There are other factors at play other than raw DPS when comparing the 2?
Who farted?
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RYN0CER0S
Rise Of Old Dudes
883
|
Posted - 2014.08.07 02:27:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Michael Arck wrote:RYN0CER0S wrote:Michael Arck wrote:I haven't ran a toxin in ages. That used to be my go to rifle back in the day.
How would you buff the assaults Ryno? 2 more slots with more CPU/PG, better Survivability Bonuses, base HP buff, slight Scan buffs, etc. My favorite idea so far is 2 Grenade slots, where you can fit 2 different types of grenades (i.e. Flux+Locus, Locus+AV) but never 2 of the same type (i.e. Flux+Flux, Locus+Locus) They'll need to have healthy incentives to convince people to even try them because they've been so bad for so long. I like CPU/PG idea. A bit of HP buff is good too. And yes to passive scan buffing. I'm really liking the two grenade slot option! Why not? A frontline soldier should have some versatility. Though I believe its a bit of wishful thinking to get that on my part but who knows? Would any of you trade an EQ slot for an extra grenade slot ? I'm just asking , I am in favor for everything that Ryno mentioned because it's almost identical to my thoughts as well . I just don't know if they would allow two grenade slots and a EQ slot . The only difference was that I was thinking of two grenade slots on Commando's but Assaults would be nice too . It sound alright to me and would give that role something that the others don't have as well . It would be nice to see every role with the ability to do something that the others couldn't . I'd absolutely make the exchange. Leave the Equipment to Logis and Scouts. Let the Assaults storm the castle with little regard what lays in their wake. Uplinks and Scans are Recon/Intel duty for the Scouts with Reps and Rezz belonging to Logis - in a coordinated Team effort. Assaults need the ability to make holes and clear paths for the support and anti-resistance roles.
Who farted?
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1880
|
Posted - 2014.08.07 02:31:00 -
[19] - Quote
RYN0CER0S wrote:Gavr1lo Pr1nc1p wrote:Allotek Burst PR (highest DPS burst weapon) DPS- A little under 600
Six Kin HMG DPS- A little over 1400
Duvolle PR DPS (highest full auto DPS LW)-~500
Boundless HMG DPS-~900
This is why people complain. Bigger picture: Damage per Minute Base Reload time on a HMG is 8 seconds. (13.5% of a minute) Base Reload time on an AR is 3 seconds. (5% of a minute.) The ability to apply Damage over time seems to swing in the favor of Rifles. Can you even overheat an AR, CR, or RR? There are other factors at play other than raw DPS when comparing the 2? Sprint reload glitch my friend.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Mr Hakyou
68
|
Posted - 2014.08.07 02:32:00 -
[20] - Quote
RYN0CER0S wrote:Gavr1lo Pr1nc1p wrote:Allotek Burst PR (highest DPS burst weapon) DPS- A little under 600
Six Kin HMG DPS- A little over 1400
Duvolle PR DPS (highest full auto DPS LW)-~500
Boundless HMG DPS-~900
This is why people complain. Bigger picture: Damage per Minute Base Reload time on a HMG is 8 seconds. (13.5% of a minute) Base Reload time on an AR is 3 seconds. (5% of a minute.) The ability to apply Damage over time seems to swing in the favor of Rifles. Can you even overheat an AR, CR, or RR? There are other factors at play other than raw DPS when comparing the 2? How about the biggest picture... damager per day... wait what?
Hotfix Charlie
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Adipem Nothi
Nos Nothi
3647
|
Posted - 2014.08.07 02:44:00 -
[21] - Quote
RYN0CER0S wrote: Spray n' Pray? Hardly...
Fine Rifle + Spray n' Pray + Frantic Wiggling = Gun Game
Shoot scout with yes...
- Ripley Riley
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Zindorak
1.U.P
260
|
Posted - 2014.08.07 02:46:00 -
[22] - Quote
Gavr1lo Pr1nc1p wrote:RYN0CER0S wrote:Gavr1lo Pr1nc1p wrote:Allotek Burst PR (highest DPS burst weapon) DPS- A little under 600
Six Kin HMG DPS- A little over 1400
Duvolle PR DPS (highest full auto DPS LW)-~500
Boundless HMG DPS-~900
This is why people complain. Bigger picture: Damage per Minute Base Reload time on a HMG is 8 seconds. (13.5% of a minute) Base Reload time on an AR is 3 seconds. (5% of a minute.) The ability to apply Damage over time seems to swing in the favor of Rifles. Can you even overheat an AR, CR, or RR? There are other factors at play other than raw DPS when comparing the 2? Sprint reload glitch my friend. Whats this glitch tell me 0-o
Pokemon master
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RYN0CER0S
Rise Of Old Dudes
885
|
Posted - 2014.08.07 02:54:00 -
[23] - Quote
Gavr1lo Pr1nc1p wrote:RYN0CER0S wrote:Gavr1lo Pr1nc1p wrote:Allotek Burst PR (highest DPS burst weapon) DPS- A little under 600
Six Kin HMG DPS- A little over 1400
Duvolle PR DPS (highest full auto DPS LW)-~500
Boundless HMG DPS-~900
This is why people complain. Bigger picture: Damage per Minute Base Reload time on a HMG is 8 seconds. (13.5% of a minute) Base Reload time on an AR is 3 seconds. (5% of a minute.) The ability to apply Damage over time seems to swing in the favor of Rifles. Can you even overheat an AR, CR, or RR? There are other factors at play other than raw DPS when comparing the 2? Sprint reload glitch my friend. Sprint Reload Glitch isn't all that it seems. When it works, it only cuts off about 2 seconds. That being said, it is somewhat inconsistent, forced you to go forward (which usually isn't a good thing to be doing while attempting to reload and activate a glitch. And, if it doesn't work, your reload time just bumped up to about 14 seconds - which is almost certain death.
Who farted?
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RYN0CER0S
Rise Of Old Dudes
887
|
Posted - 2014.08.07 03:03:00 -
[24] - Quote
Mr Hakyou wrote:RYN0CER0S wrote:Gavr1lo Pr1nc1p wrote:Allotek Burst PR (highest DPS burst weapon) DPS- A little under 600
Six Kin HMG DPS- A little over 1400
Duvolle PR DPS (highest full auto DPS LW)-~500
Boundless HMG DPS-~900
This is why people complain. Bigger picture: Damage per Minute Base Reload time on a HMG is 8 seconds. (13.5% of a minute) Base Reload time on an AR is 3 seconds. (5% of a minute.) The ability to apply Damage over time seems to swing in the favor of Rifles. Can you even overheat an AR, CR, or RR? There are other factors at play other than raw DPS when comparing the 2? How about the biggest picture... damager per day... wait what? I get that your post is in a good humored context, but for everyone who lives by literal meaning: When considering Damage from one weapons class to another we have to look at all of the factors that apply to applying damage. With such a disparity in Reload times, we have to capture a length of time long enough to include such a number.
Who farted?
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Shinobi MumyoSakanagare ZaShigurui
Kyoudai Furinkazan
1027
|
Posted - 2014.08.07 03:07:00 -
[25] - Quote
RYN0CER0S wrote: I'd absolutely make the exchange. Leave the Equipment to Logis and Scouts. Let the Assaults storm the castle with little regard what lays in their wake. Uplinks and Scans are Recon/Intel duty for the Scouts with Reps and Rezz belonging to Logis - in a coordinated Team effort. Assaults need the ability to make holes and clear paths for the support and anti-resistance roles to hold a point.
Pretty much my thoughts as well if they would buff the assaults passive scan ability , hell while I play heavy .. I can't see too much as it is now so on a assault with buffed passives , that would be beautiful and for all the reasons that you mentioned as well .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Freccia di Lybra
Maphia Clan Corporation
223
|
Posted - 2014.08.07 03:28:00 -
[26] - Quote
From my perspective, the only problem heavies have are their bonus and drawbacks combined with huge HP count.
Heavies already have massive HP count compared to other suits, still they get the resistances over splash damage and certain kind of weapons. Also, it's the only class that can use both the forge gun and the Heavy Machine gun (which is a beast, actually)
The drawback? speed.
Now, what's the point in choosing any other class? It's both good for assaulting uplinks and defending them. There's no point in moving away from the uplink, considering that's simply the objective, and considering that objectives are almost always in a well repaired place, forcing anyone who wants to hack in close quarter fights.
Now, HMG are great in CQC, and combined with the heavies passive resistances and huge HP, you are almost unkillable by other classes except invisible shotgun/remotes scouts, which could actually be killed easily considering their low HP and map design.
Fracture Road skirmish point Bravo, Delta and Charlie: it's the perfect heavy habitat.
And I could go on. Almost any map have its most important uplinks in sheltered, cqc-forcing areas.
It is supposed to be rock, paper, scissor, what would you use to guard those points?
Scrambler rifle: is useful, but it only works against one enemy. Moreover if there's an heavy attacking, you just have to retreat / die because you will overheat before killing.
Rail rifle: is bad in cqc, and in case of heavy attacking utterly useless.
Combat rifle: may be good due to its high damage-high rof and due to its damage profile, but again, in case of heavies attacking there's nothing you can do.
Assault Rifle: may actually be a good choice, in case of heavies attacking, there's nothing you can do.
Plasma cannon: could be a good choice, it works great against heavies, but its reload time and bullet travel time/falloff makes it a good weapon against one enemy at time.
Laser Rifle: well, I don't think I have to explain why.
Mass driver: deals a huge amount of splash damage and can be great to negate certain zones; heavies have passive resistance against splash damage and also have a fair amount of shields.
Shotguns: the only weapon that actually works against heavies. Still it has a huge drawback, its range. You literally have to shot in ultra cqc in order to be effective.
Remotes: works fine defending objectives, but you must be able to place them.
HMG: the only other valid counter to an HMG Heavy is Another HMG Heavy.
Rock, Paper, Scissor, Chuck Norris.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Mejt0
Made in Poland... E-R-A
267
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Posted - 2014.08.07 03:53:00 -
[27] - Quote
Most objectives in game are 100% for heavies. Heavys cqc range is about up to 36m.
We scouts can manage to kill them. But for assault,logi and commando thats hardcore.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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OP FOTM
Commando Perkone Caldari State
299
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Posted - 2014.08.07 05:43:00 -
[28] - Quote
KING CHECKMATE wrote:GÖª Not all scouts are scrubs
Sure you're not.
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1767
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Posted - 2014.08.07 06:57:00 -
[29] - Quote
I support this thread. As a scout vet. You crybabies can go cloak yourselves.
PSN Sil4ntChaozz
Define /Z)/V//V- Anything you can do a NINJA can do better
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