Balamob
SVER True Blood Dark Taboo
37
|
Posted - 2014.08.06 14:36:00 -
[1] - Quote
I was basically thinking to switch the damage bonus commando has to assault and vice versa (most of it). This came up with the reasoning that damage bonus is related on finishing a fight as fast as possible related to the assault fragile philosophy compared to comando which has more resilence for its passive EHP that prefering sustaned fight bonus adding a support bonus, related to AV. The idea comes as follows:
Commando: General bonus > 2% damage bonus against vehicles. -Caldari > 5% bunus reduction to kick and charge time on hybrid-rail weaponry per level -Gallente > 5% bonus reduction to dispertion and reload speed on hybrid-plasma weaponry per level -Minmatar > 5% bonus to projetile clip size and +1 explosive clip size per level -Amarr > 5% bonus to heat reduction of laser weaponry per level
Assault: General Bonus > 5% to reload speed on weponry (instead of the CPU/PG reduction) -Caldari > 2% damage bunus on hybrid-rail weaponry per level -Gallente > 2% damage bonus on hybrid-plasma weaponry per level -Minmatar > 2% bonus to projetile weaponry per level -Amarr > 2% damage bonus on laser weaponry per level
Basically u can notice that bonuses could apply to light and sidearm weaponry on both cases. Also this leads to a possible food chain: Assault (better chance to deal with heavies with their damage bonus to mitigate heavies damage reduction) > Sentinel (better way to deal with scout sorprise attacks with its resistance and EHP) > Scout (better dealing with assaults low health) Then Logi and Commando would fill 2 necesary support roles, supply/repair/spawn logi and slef sufficent AV commando.
The reasoning behind this post is to try give the role assaults should have had since the beggining of uprising from my point of vew. This is considering Charlie. Please keep it constructive and sorryfor the mispelling of some words, english is not my native language.
exMAG vet.
Sver True Blood FTW.
|
Balamob
SVER True Blood Dark Taboo
37
|
Posted - 2014.08.06 17:28:00 -
[2] - Quote
Francois Sanchez wrote:Personally I disagree, I'm a Minmatar commando since 1.8 release and I like the way my commando works. Moreover the damage bonus against vehicles is something I don't like, that basically forces every commandos to use their second weapon slot to fit a swarm launcher. I have a fit like that, first, I don't want to play with that all the time, I like hunting people. Moreover as a Minmando I have the 10% extra damage for swarm, and it makes it decent against dropships, but still too short against tanks.
Even if the commando keeps his nice bonuses, giving the damage bonuses to assault would kill the commandos completely. After the hotfix, assaults will be able to have more HP than commandos while using 2(or 3) damage mods, that means that you'd have an assault suit tougher, faster, with better scan abilities, better regen, and the same damage output (or even better) than the commando.
A stright bonus to vehicles might be limited in some way but its a bonus agains vehicles with all your weapons, maybe adding installations can be cherry to this bonus. Also u dont have to use AV all the time, is the awesome thing of commando, they can carry 2 light weapons or sidearms in any conbination. About the assault issue, thats why i didnt consider the CPU/PG reduction as a general bonus for them so they have to choose to tank or DPS the fitting. About AVing, having 2 light weapons can mitigate the fact of using an AV weapon against infantry, thing that an assault or sentinel cant.
exMAG vet.
Sver True Blood faction FTW.
|
Balamob
SVER True Blood Dark Taboo
37
|
Posted - 2014.08.07 02:01:00 -
[3] - Quote
True Adamance wrote:Balamob wrote:I was basically thinking to switch the damage bonus commando has to assault and vice versa (most of it). This came up with the reasoning that damage bonus is related on finishing a fight as fast as possible related to the assault fragile philosophy compared to comando which has more resilence for its passive EHP that prefering sustaned fight bonus adding a support bonus, related to AV. The idea comes as follows:
Commando: General bonus > 2% damage bonus against vehicles. -Caldari > 5% bunus reduction to kick and charge time on hybrid-rail weaponry per level -Gallente > 5% bonus reduction to dispertion and reload speed on hybrid-plasma weaponry per level -Minmatar > 5% bonus to projetile clip size and +1 explosive clip size per level -Amarr > 5% bonus to heat reduction of laser weaponry per level
Assault: General Bonus > 5% to reload speed on weponry (instead of the CPU/PG reduction) -Caldari > 2% damage bunus on hybrid-rail weaponry per level -Gallente > 2% damage bonus on hybrid-plasma weaponry per level en Logi and Commando would fill 2 necesary support roles, supply/repair/spawn logi and self sufficent AV commando.
.................... Why are you trying to turn Commando's in AV units? We aren't AV units...... we're suppression units...hence CCP's "Ultimate Suppression Warrior Tagline". The only Commando's that ge bonuses to AV weapons are Gall and Min...... that a joke role bonus.
I know it changes the roles we use to have like commando minmatar and amarr assault, but this came up with the addition of a food chain mechanic and an overall balance for the game (in my opinion of course) cus it would give more coherence to mechanics and a more defined role for assaults/commando, of course , all this is to give an idea of how to give fulfilling roles and subject to change in order to fulfill such roles in the best of ways. About the suppression i think that should be an assault machanic but thats just me i guess.
exMAG vet.
Sver True Blood faction FTW.
|