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Bojo The Mighty
Spaceman Drug Cartel-Uno
4861
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Posted - 2014.08.05 03:17:00 -
[1] - Quote
Core Plates: +25 Armor, +5 % Armor Resistance: when Armor drops below 40% +35 Armor, +10 % Armor Resistance when armor drops below 40% +45 Armor, +15% Armor resistance when armor drops below 40% * Standard Plate movement penalties apply to all
Core Extenders: +17 Shield, +5% Shield Resistance when shield drop below 55% + 25 Shield, +10% Shield Resistance when shield drop below 55% + 33 Shield, +15% Shield Resistance when shield drop below 55%
A couple of notes: This **** would be OP on heavies, I mean their % values are much higher than other suits so they'd have a much larger actual buffer when say their shields hit 55% and would receive a much larger bonus from the % buff than other suits. Basically rattati is proposing a fitting penalty on plates for scouts, similar for heavies with this stuff.
I have no idea how to judge CPU/PG costs
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4862
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Posted - 2014.08.05 05:49:00 -
[2] - Quote
Apothecary Za'ki wrote:core plate + sentinel = OP
the shield ones would be op on caldari sent and caldari scout.. other then that they seem ok as recognized in the post. could be fixed by fitting penalty /and removing sentinel bonus
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4877
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Posted - 2014.08.05 20:18:00 -
[3] - Quote
BL4CKST4R wrote:[
Three of these would be 41% damage reduction even with a stacking penalty. Also a 41% damage reduction doesn't mean a 41% increase to your HP. It means incoming damage is cut by 41% if your using shields and engage at long ranges you will be immortal to weapons outside their optimal. If you use armor and all you do is rep without plates you will be immortal as long as you can control your HP. But when I say it favors shields more is that stacking these vs shields then stacking armor plates creates an impenetrable first line of defense, regardless if it's a shield suit or armor. This also renders weapon with low dps useless as they will hit a brick wall when they get people down to 55/40%. Stacking these even with a stacking penalty provides with an incredible amount of defense. So limiting them to just one is more than enough.
I agree, it has potential to be a blatant OP module should it not be very limiting.
However if we look at vehicle hardeners, they are CPU/PG hogs! What if these modules were so intensive that it would be a fit wrecker, and theoretically impossible to stack, like having 2 cloaks. Make it a severely limiting module that complex would trash a good third of your fit.
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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