Thaddeus Reynolds
Facepunch Security
46
|
Posted - 2014.08.04 22:46:00 -
[1] - Quote
Recently, Space Side (EVE Online) one of the most beloved classes of ships got a complete revamp. The Freighters, massive space semi-trucks that hauled goods all over the cluster, but lacked even the most basic fitting options. This left freighter pilots a bit upset, given that since they where only their base stats (+ skill bonuses) there was no real way for them to improve their cargo capacity, other than to buy the Caldari freighter, no way to improve their agility, other than to buy the Minmatar freighter, no way to improve their tank...you get the picture...on top of that, since they where only base stats, gankers could easily plan just the right amount of gank to destroy them, without needing any intel (other than a directional scan from a few AUs away). CCP decided to give freighters fitting options, but nerffed them heavily in all areas base. It effectively made it to where, using pretty standard mods, a freighter could far surpass the old freighters in one area, while sacrificing another.
What's the point of this anecdote? Snipers currently (other than the zoom issue) have both parts of what they need, range and damage. I suggest nerfing the sniper rifle's range (maybe their damage), and introduce a new set of high-slot mods similar to the space side tracking computers. These mods would increase weapon optimal range and zoom fidelity. This way snipers have to choose between having a massive range (with a better zoom option), or better damage. Now, the other weapons would need significantly tweaked in order to make something like this work while maintaining balance, which is why I have no delusions of this coming in any of the hotfixes. I just wanted to share this in a poorly formatted forum thread to get the idea out there, and maybe get some more opinions on it.
TL;DR: Freighters in Eve where changed, Snipers can be changed similarly with the introduction of a new mod, other weapons would need to be tweaked too...would be for a future release or maybe legion, not a hotfix. |
Thaddeus Reynolds
Facepunch Security
50
|
Posted - 2014.08.06 05:07:00 -
[3] - Quote
Galm Fae wrote:Snake Sellors wrote:Not bad at all, some good suggestions. I do disagree about us not needing a buff.
Headshots at maximum damage levels don't do anywhere near enough damage. Snipers are a liability in pc battles because they can't do sufficient damage. When you say they're ok your probably talking about a proto suit with a proto weapon with complex mods in a pub match. Or possibly the thales. That's not balanced other players can play effectively without going to an extreme fit out, allowing them to make pc suits. That is a fair point. I'd agree with giving sniper rifles a massive critical bonus for headshots.
Yeah, headshot multiplier would probably do it...although some lower-tier snipers could do with a basic damage buff. |