|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
8978
|
Posted - 2014.08.06 19:47:00 -
[1] - Quote
I'm still of the opinion that there should only be a respec offered under the following conditions:
1. One free (one time only) respect offered after graduating from the academy as a new player and after you have been given all of the tools to best understand what each skill book does and which suits benefit from which. A Legion version of Eve Online's ISIS (Interbus Ship Identification System) does this job perfectly. No need for respecs if everything is explained to you on day one.
2. Whenever CCP removes skill books or restructures part or all of the skill tree affected. Only the SP invested in those parts affected should be refunded.
3. Whenever CCP introduces racial parity later on down the line like they did with the Scouts and Heavies. However, this is best avoided by introducing all of the racial variants of everything at once on day one.
Beyond that, asking for respecs just because you want to try something different is just being selfish.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
8978
|
Posted - 2014.08.06 20:16:00 -
[2] - Quote
TYCHUS MAXWELL wrote:Maken Tosch wrote:I'm still of the opinion that there should only be a respec offered under the following conditions:
1. One free (one time only) respect offered after graduating from the academy as a new player and after you have been given all of the tools to best understand what each skill book does and which suits benefit from which. A Legion version of Eve Online's ISIS (Interbus Ship Identification System) does this job perfectly. No need for respecs if everything is explained to you on day one.
2. Whenever CCP removes skill books or restructures part or all of the skill tree affected. Only the SP invested in those parts affected should be refunded.
3. Whenever CCP introduces racial parity later on down the line like they did with the Scouts and Heavies. However, this is best avoided by introducing all of the racial variants of everything at once on day one.
Beyond that, asking for respecs just because you want to try something different is just being selfish. What about when they rework the layout of suits? Is that something we were supposed to know was coming with our crystal balls? How is it selfish to be annoyed by them editing values altering the viability that you bought into?
People asked that same question in Eve Online. Whole ships have had their slot layouts and bonuses completely changed over the course of the previous 11 years that Eve has been around. So far, no respecs were ever handed out since 2003. At least besides that one respec that was given during the launch of the game. Below is a list of changes made to the ships when Kronos launched this year. So far, hardly anyone asked for a respec and everyone quickly adapted within the week after release without any respecs handed out.
http://community.eveonline.com/news/patch-notes/patch-notes-for-kronos
This wasn't the first such change either. Again, ships were overhauled over the course of 11 years.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
8978
|
Posted - 2014.08.06 20:23:00 -
[3] - Quote
Thumb Green wrote:Ripley Riley wrote:but CPM is allowed to have opinions on things. They must still represent us; if you notice they are not putting forward ideas and opinions that align with yours then don't vote for them next time. And I never said they couldn't have their own opinions; just that they shouldn't be posting them with the CPM tag. The only way we can determine if they are representing us is by what they say to us.
I am willing to let the CPM state their own opinions under the CPM tag. I voted for some of them after all. Just remember that when CCP speaks on behalf of us, they are speaking on behalf of those who voted them in which will include folks who have different opinions than you.
Also, I would rather see a CPM member post on a his/her main rather than an alt because 1) I don't want to be bothered with having to memorize which alt belongs to who and 2) it attracts a good conversation when the opinion is posted under the tag.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
8978
|
Posted - 2014.08.06 20:34:00 -
[4] - Quote
TYCHUS MAXWELL wrote:Maken Tosch wrote:TYCHUS MAXWELL wrote:Maken Tosch wrote:I'm still of the opinion that there should only be a respec offered under the following conditions:
1. One free (one time only) respect offered after graduating from the academy as a new player and after you have been given all of the tools to best understand what each skill book does and which suits benefit from which. A Legion version of Eve Online's ISIS (Interbus Ship Identification System) does this job perfectly. No need for respecs if everything is explained to you on day one.
2. Whenever CCP removes skill books or restructures part or all of the skill tree affected. Only the SP invested in those parts affected should be refunded.
3. Whenever CCP introduces racial parity later on down the line like they did with the Scouts and Heavies. However, this is best avoided by introducing all of the racial variants of everything at once on day one.
Beyond that, asking for respecs just because you want to try something different is just being selfish. What about when they rework the layout of suits? Is that something we were supposed to know was coming with our crystal balls? How is it selfish to be annoyed by them editing values altering the viability that you bought into? People asked that same question in Eve Online. Whole ships have had their slot layouts and bonuses completely changed over the course of the previous 11 years that Eve has been around. So far, no respecs were ever handed out since 2003. At least besides that one respec that was given during the launch of the game. Below is a list of changes made to the ships when Kronos launched this year. So far, hardly anyone asked for a respec and everyone quickly adapted within the week after release without any respecs handed out. http://community.eveonline.com/news/patch-notes/patch-notes-for-kronosThis wasn't the first such change either. Again, ships were overhauled over the course of 11 years. Now explain where this whole Eve not getting respecs because CCP is against it thing makes players selfish for wanting a redo when **** gets changed and CCP arbitrarily wastes their time. I get it, CCP is a douchey company didn't take long after seeing what happened to dust over time to know that. Explain though why this somehow makes it okay if Eve gets shafted the same way? Key word would be arbitrary here. This is a game, why do people pride the New Eden community on being ****** exactly? Explain why this is an accomplishment? Its a virtual world that doesn't mean anything. Just because people give their lives away to Eve will never change the fact that it is still just a game.
Your first point: Because respecs encourage FoTM chasing. FoTM chasers are selfish by nature.
Your second point: Because in Eve Online, we have been conditioned to never rely on respecs. We have been given all of the tools needed to adapt to any change CCP throws at us. If Legion were to get those same tools, then respecs will become unnecessary.
Your final point: Many of us like Eve with a passion because of how we affected it during its development with the help of the CSM. But it's not just that. Eve also gave us the sense of camaraderie with the community especially since many players who are worlds apart gather together in person during Fanfest, EveVages, etc. We like to know each other in person in addition to in-game. Many of the CCP Devs even use to start off as Eve subscribers before they got hired because of their skills in programming. We know it's just a game. We just choose to treat is more than that. If you don't like that, the door is that way.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
8979
|
Posted - 2014.08.06 21:11:00 -
[5] - Quote
TYCHUS MAXWELL wrote:As to your first point:
If we want to take the game specific complaint route. Protostomping is selfish, why don't we discourage that too?
2nd point:
The world as a whole doesn't care about what adversity you underwent in your fictional world. But, objectively from a game design perspective, this isn't a popular concept, hence as I point out the fact that Eve has always been irrelevant to the gaming world except for nerds to watch the super nerds chimp out in their space mmo and laugh at them for being so delusional and putting so much effort into nothing. People aren't wowed that one guy will rip off a corporation for what others would pay hundreds of thousands of dollars for. They are wowed that Eve players would value it at hundreds of thousands of dollars. Punishing players for playing your game by changing the rules arbitrarily doesn't make it a good game. That makes it the opposite of a good game. Eve like I said, has survived by simply being a space MMO in a market where space MMOs don't exist. This is changing though as people have gotten sick of the cookie cutter fantasy MMO games and more exploration of mechanics and themes are coming with better technology. Hence why CCP is finally scrambling after a decade of milking Eve to branch out.
3rd point:
This is literally said by everyone who has ever played a mmo and is not a unique experience that only Eve brings. You just experienced it through Eve.
First Point: Fair Point.
Second Point: Not true at all. If you have ever been an Eve player before for at least a year, you will see that Eve Online didn't survive because it was a space MMO. EA's Earth & Beyond was around back when CCP's Eve came out. Almost everyone predicted Eve Online will crumble under the weight of EA's might. Several years later, EA announced the closure of the Earth & Beyond servers and ultimately the game itself. Keep in mind that at the time, CCP started off with its office being something like an apartment while EA had a whole headquarters. I'm still trying to wrap my head around what happened. But that's not why Eve survived. Eve survived because of it is the only game in which you can do otherwise-illegal **** and still get away with it because technically you "didn't break any rules". There is also the fact that Eve Online has introduced an MMO economic model that is so self-sustainable and successful that Guild Wars 2 borrowed part of its model in an attempt to emulate that success. Also, if you go to college and study economics or social science, you may have seen some students bring up Eve Online as part of their essays or topics. This is because many colleges and universities look at Eve Online as a social and economic experiment.
Final Point: I guess you're right about that.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
8979
|
Posted - 2014.08.06 22:38:00 -
[6] - Quote
TYCHUS MAXWELL wrote:
As to the second point: I hadn't heard of Earth and Beyond I'll have to look it up but if I had to guess EA was probably being ****. Because although I am ragging on CCP EA by far takes the shittiest business practices for a game company to have award and has been blowing competitors out of the water since the sims 1. So it won't suprise me if EA failed at that. Though I do agree the do whatever concept is a huge appeal they aren't the only game doing this and they weren't back then either. They aren't the only ones who have done this although they are for a space mmo. There's been a lot of MMO's out there and i'd say for one, Voyage Century was like that as well except it was a piracy naval game as opposed to space.
I have never heard of Voyage Century so I can't say anything about that.
Quote:I don't know what you mean by their economic model, but if its related to microtransactions started in the late 90s. If its subscription likewise, and hybrids likewise. If you could let me know what is special about Eves economic model though I'm all ears.
You misunderstood me. Not that kind of model. I'm talking about full-blown player-run economy. CCP does have a PLEX system in place that allows Eve players to extend their subscriptions with ISK while allowing players to sell PLEX for ISK, but that's only part of what I'm talking about. The economic model I'm mainly referring to is the secondary market which also has an extremely complex and vast industry system where players harvest resources, use resources to manufacture goods, and then sell those goods to other players which eventually get destroyed in pvp confrontations. It has its own cycle. I don't know how it is in WoW because I never played the game, but Eve Online did get the award for best mmo economy of 2012 and that's just two years ago which is still somewhat recent when you look at Eve's age.
I have heard that WoW has its own auction house and craft system, but I'm also told that WoW separates the servers from each other so any wealth you have in one server won't translate well in other servers. Eve Online on the other hand has everything in one server and so any impact on one region economically will effect other regions both directly and indirectly. I know this about Eve because I'm an experienced marketeer and I have skills in industry.
Quote:Also as to it being a topic of social science and economics, so is WoW and most MMOs. again it comes back to my third point, these things weren't unique to Eve, you just experienced them through Eve. Take it from someone that's been playing and has played many MMOs over the past 12 years.
Perhaps, but I wouldn't bring up WoW in the Eve forums if I were you. Eve players kind of look at WoW like it's the breeding ground of idiots. Case in point:
http://themittani.com/features/alod-go-back-wow
Quote:I stayed away from Eve for the reasons Ive been lambasting it. Arbitrary bullshit like punishing me for them changing things around. This isn't even remotely standard for MMOs. Most if not all devs have the sense to reimburse their player base with a respec except CCP. I play Dust because it was free. I don't believe in the whole early access pre order **** and I never pay for a game unless I am happy with its development. This game was never a finished product in my eyes and likewise I wipe my brow that I stuck to my guns and didn't believe them. Its the same reason I stay away from kickstarter **** too. If they will make something good they need to do it up front, sadly too many companies and individuals including CCP take it for granted and cut and run after taking essentially cloud funding. It's not illegal but I don't think it should be supported. Just like its not illegal to scam people in Eve, still doesn't mean I'm going to walk into a scam.
Then that's your opinion and your choice. You and I just have to agree to disagree.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
8984
|
Posted - 2014.08.07 23:51:00 -
[7] - Quote
TYCHUS MAXWELL wrote:
/Snip/
Valid points indeed. Although the population of an MMO or FPS is something I never cared for to be honest. I grew up with the understanding that just because a game is popular it doesn't mean I should play it. I usually aim for the games that are not well known. Games that are judged by their own merits rather than how hyped up they are (though the hype with Dust was poorly timed) are what I go for. I now play games like Shantae by Wayforward*, and others. I guess that's just how I am.
That's why you'll never see me play games like WoW or CoD other games like them. Popularity seems to have a negative impact on the product over time. It's like watching Justin Bieber become a famous singer only to see his behavior go for the worst and his songs becoming more and more bland while another singer who's not even real is gaining ground because of how she is. It's like watching that scene from Amadeus.
Oh I'm sorry. I strayed off topic for a moment.
But anyways I think you get my point. Although I do like to see what I like get famous, but there is always that hint of fear of what that popularity will do to what you like.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
8984
|
Posted - 2014.08.08 00:13:00 -
[8] - Quote
Echo 1991 wrote:Everyone is forgetting that if legion does become more than a prototype, they may change the entire skill tree anyway so they would have to give a respec regardless becuase the skills may not even exist in the same form.
Assuming we get our SP transferred over without a problem.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Maken Tosch
DUST University Ivy League
8984
|
Posted - 2014.08.08 00:17:00 -
[9] - Quote
iliel wrote:Topher Mellen wrote:All I see is this: Quote:We will offer a Respec Option (which does not exist in DUST 514). More information will come down the line as the projectGÇÖs development progresses. Pretty sure that is it. I do remember someone saying that they like the idea of respecs costing a fraction of SP (so that you lose some if you choose to do one) but I don't know where that is. Perhaps later in that thread?
If you look at the very last post of that thread by CCP Z you will see that he mentioned about changes to the progression system after looking over the feedback. So I wouldn't hold my breath if I were you when it comes to expecting any built-in respec system.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
|
|
|