Raven Tarmiskis
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
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Posted - 2014.08.05 00:11:00 -
[1] - Quote
I'm liking the idea, but however instead of being like Domination, have it something brand new all together. Still call it Bulwark (love the name btw), but just how it works is different.
I'm thinking that it's kind of like an RTS in the regards that the Defending team would be able to set up defenses, to protect a giant Null Cannon which is still being built by drones while the two teams fight it out. The defending team would not have access to vehicles, but they would be able to call down turrets to help defend their camp against the attackers.
The attacking team would also have time to prepare for the assault, with calling in a limited number of vehicles from a depot on the ground (I'm thinking 5-10). Once this number is depleted, they can't spawn anymore unless they capture at least one of the vehicle depots scattered around the map, which would add 2-5 to that vehicle pool.
The teams would have 200 clones per match, with static re-spawn points. For the Factional Warfare version of this game type, those numbers would change based on system/planetary/district control (+25 per controlled thing).
Anything placed by players, be it walls, turrets, or other defensive/offensive structures can be destroyed by weapons fire, or explosives. Of course it would be more adventitious to use tanks, PC and SwL, explosives or orbital strikes.
The time limit would be 15 minutes, with a 1-2 minute preparation time for both teams (meaning think fast, tactical and efficient). With the Victory Conditions as; the destruction of the giant Null Cannon, holding out for 15 minutes or the classic "Kill all the attacking clones".
Of course the prep time can be taken out with pre-built destructible defenses that land whenever a player calls them in, during the match. And yes, calling in turrets, walls or dragons teeth could be used as a weapon per say, however it would not be a constant call in, there would be a cool down, or delay between calling it in and it actually arriving.
This would also open up the option for players to buy turrets and other installations they could call down onto a battlefield that supports OMS. They would be similar to vehicles with high, and low slots, and use the vehicle upgrades as they are now. One exception is that player built turrets do not need reloading or ammo supply, they're placed and there until destroyed, or captured. These Turrets would take no skill to use or call down, as long as you're bought one and have it in stock you can use it.
Turrets, outside of Bulwark, would be expensive to buy. I'm thinking the equivalent of a(n) (advanced) Tank, or Drop ship. I'm not really a tank/drop ship pilot so this price would defiantly need adjusting. |