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Nothing Certain
Bioshock Rejects
1019
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Posted - 2014.08.03 19:44:00 -
[1] - Quote
and proto swarms being nerfed? The closest thing to a consensus is that that this is a really bad idea. It seems like a the moves pre-Alpha when devs just came up with stuff on their own and ignored all input from the players. No one credible is asking for this, so why do it? AV balance is in the best place it has been since I've played, the sole imbalance is that Pythons are too hard to kill, the proposed fix is to buff them and nerf their counter. Why?
Fix collision damage but don't just buff dropships.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1021
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Posted - 2014.08.04 04:36:00 -
[2] - Quote
Alena Ventrallis wrote:Apothecary Za'ki wrote:they need to extend the distance swarms will chase Dropships on the z axis.. basically they pop their afterburner and just zoom high into the sky even with missiles followign them but they just dont reach that high.. while lateral distance to me seems fine the problem is hight The missiles only fly for 400m. Axis doesn't affect that. Nothing Certain wrote:AV balance is in the best place it has been since I've played, the sole imbalance is that Pythons are too hard to kill, the proposed fix is to buff them and nerf their counter. Why? Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it. What people are complaining about is how quickly they can escape. I disagree with this sentiment, because escape is our only option to not get shot down. But perhaps CCP is thinking of tinkering with afterburners, and thus is nerfing swarms so dropships have more staying power.
There may be a theoretical ideal when this is true but it certainly is not my experience nor what I have seen. Yes, the ability to run away and the ability to regen shields extremely quickly along with this is the problem, not any one by itself.
Because, that's why.
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Nothing Certain
Bioshock Rejects
1021
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Posted - 2014.08.04 12:46:00 -
[3] - Quote
JRleo jr wrote:Adipem Nothi wrote:Vulpes Dolosus wrote:Adipem Nothi wrote:Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it.
Possible. Perhaps. But most pilots I've come across use modules. In which case, 6+ proto swarms are needed. This is not true. With a Min commando and 2 enh damage mods, the proto swarm does just over 1.6k per volley. The typical Python will have about 3k shields and 1k armor, so even factoring in resistances it still only takes 3 volleys to kill a Python (with something it's resistant to, I might add). I've pumped 3 back-to-back volleys of Proto Swarms into a dozen or more Pythons since Bravo. Haven't close to crashing one, except for once ... Which was when I teamed up and sync'd volleys with another merc running Proto Swarms. 6 back-to-back proto volleys almost crashed that Python. Your "typical" Python isn't typical or your maths are missing something. - Pro(5) Swarms Prof applies to armor, no that has no value here.
Why? You have 0 armor on a "Shield vehicle"? Swarms have a penalty against shields, isn't that more relevant?
Because, that's why.
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