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Nothing Certain
Bioshock Rejects
1019
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Posted - 2014.08.03 19:44:00 -
[1] - Quote
and proto swarms being nerfed? The closest thing to a consensus is that that this is a really bad idea. It seems like a the moves pre-Alpha when devs just came up with stuff on their own and ignored all input from the players. No one credible is asking for this, so why do it? AV balance is in the best place it has been since I've played, the sole imbalance is that Pythons are too hard to kill, the proposed fix is to buff them and nerf their counter. Why?
Fix collision damage but don't just buff dropships.
Because, that's why.
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Adipem Nothi
Nos Nothi
3590
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Posted - 2014.08.03 21:11:00 -
[2] - Quote
Nothing Certain wrote:No one credible is asking for this, so why do it?
No one credible is openly asking for this.
In contrast to every improvement and tweak since Rattati's arrival, we've been provided with precisely zero narrative/explanation behind this change. Reasonable feedback has been outright ignored. No dialogue other than "the nerf to proto swarms isn't that bad ... we'll keep an eye on swarms" has been provided.
The only explanations I can think of ...
1) The Devs anticipate that upcoming changes to damage amps and installations will impact the ADS. 2) The Devs are being lobbied by pilots behind closed doors ... (pukes on self) 3) The Devs intend to "create need" for buffing swarms in response to expert challenge findings.
Shoot scout with yes...
- Ripley Riley
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Apothecary Za'ki
Biomass Positive
228
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Posted - 2014.08.04 00:39:00 -
[3] - Quote
they need to extend the distance swarms will chase Dropships on the z axis.. basically they pop their afterburner and just zoom high into the sky even with missiles followign them but they just dont reach that high.. while lateral distance to me seems fine the problem is hight
Logibro in training.
Weapon Damage Profiles Quick List
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Alena Ventrallis
S0VER31GN
1521
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Posted - 2014.08.04 00:48:00 -
[4] - Quote
Apothecary Za'ki wrote:they need to extend the distance swarms will chase Dropships on the z axis.. basically they pop their afterburner and just zoom high into the sky even with missiles followign them but they just dont reach that high.. while lateral distance to me seems fine the problem is hight The missiles only fly for 400m. Axis doesn't affect that.
Nothing Certain wrote:AV balance is in the best place it has been since I've played, the sole imbalance is that Pythons are too hard to kill, the proposed fix is to buff them and nerf their counter. Why? Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it. What people are complaining about is how quickly they can escape. I disagree with this sentiment, because escape is our only option to not get shot down. But perhaps CCP is thinking of tinkering with afterburners, and thus is nerfing swarms so dropships have more staying power.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Adipem Nothi
Nos Nothi
3593
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Posted - 2014.08.04 02:12:00 -
[5] - Quote
Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it.
Possible. Perhaps. But most pilots I've come across use modules. In which case, 6+ proto swarms are needed.
Shoot scout with yes...
- Ripley Riley
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Cat Merc
Onslaught Inc RISE of LEGION
11483
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Posted - 2014.08.04 02:14:00 -
[6] - Quote
Alena Ventrallis wrote:Apothecary Za'ki wrote:they need to extend the distance swarms will chase Dropships on the z axis.. basically they pop their afterburner and just zoom high into the sky even with missiles followign them but they just dont reach that high.. while lateral distance to me seems fine the problem is hight The missiles only fly for 400m. Axis doesn't affect that. Nothing Certain wrote:AV balance is in the best place it has been since I've played, the sole imbalance is that Pythons are too hard to kill, the proposed fix is to buff them and nerf their counter. Why? Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it. What people are complaining about is how quickly they can escape. I disagree with this sentiment, because escape is our only option to not get shot down. But perhaps CCP is thinking of tinkering with afterburners, and thus is nerfing swarms so dropships have more staying power. I have proto swarms, prof IV and my AV fit has 3x damage mods. No python in the last few months I encountered fell in 3 swarms.
Sure, there were times when they were close, but the minimum seems to be 4.
Feline overlord of all humans - CAT MERC
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1791
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Posted - 2014.08.04 03:09:00 -
[7] - Quote
Adipem Nothi wrote:Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it.
Possible. Perhaps. But most pilots I've come across use modules. In which case, 6+ proto swarms are needed. This is not true.
With a Min commando and 2 enh damage mods, the proto swarm does just over 1.6k per volley. The typical Python will have about 3k shields and 1k armor, so even factoring in resistances it still only takes 3 volleys to kill a Python (with something it's resistant to, I might add). |
Nothing Certain
Bioshock Rejects
1021
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Posted - 2014.08.04 04:36:00 -
[8] - Quote
Alena Ventrallis wrote:Apothecary Za'ki wrote:they need to extend the distance swarms will chase Dropships on the z axis.. basically they pop their afterburner and just zoom high into the sky even with missiles followign them but they just dont reach that high.. while lateral distance to me seems fine the problem is hight The missiles only fly for 400m. Axis doesn't affect that. Nothing Certain wrote:AV balance is in the best place it has been since I've played, the sole imbalance is that Pythons are too hard to kill, the proposed fix is to buff them and nerf their counter. Why? Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it. What people are complaining about is how quickly they can escape. I disagree with this sentiment, because escape is our only option to not get shot down. But perhaps CCP is thinking of tinkering with afterburners, and thus is nerfing swarms so dropships have more staying power.
There may be a theoretical ideal when this is true but it certainly is not my experience nor what I have seen. Yes, the ability to run away and the ability to regen shields extremely quickly along with this is the problem, not any one by itself.
Because, that's why.
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Derrith Erador
Fatal Absolution
2378
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Posted - 2014.08.04 06:09:00 -
[9] - Quote
Honestly, I don't approve of the buff to dropships as of right now. Speaking as a pilot, I'd much rather see our collision damage with the python be fixed. It's ridiculous that I have to tap a wall or lamp post and get instagibbed.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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taxi bastard
jihad taxi co.
180
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Posted - 2014.08.04 09:00:00 -
[10] - Quote
Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it. What people are complaining about is how quickly they can escape. I disagree with this sentiment, because escape is our only option to not get shot down. But perhaps CCP is thinking of tinkering with afterburners, and thus is nerfing swarms so dropships have more staying power.
i use proto swarms - and its got to be one hell of a bad fit (unfit) to kill in 3 shots. i see it as 4-6 depending on what mods they have. if you include reload thats a hell of alot of time to press AB |
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DaBOMB dotCOM
G0DS AM0NG MEN General Tso's Alliance
248
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Posted - 2014.08.04 12:06:00 -
[11] - Quote
GITGUD!
LET THE INVASION BEGIN!
~~
Magic~~~
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Adipem Nothi
Nos Nothi
3599
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Posted - 2014.08.04 12:13:00 -
[12] - Quote
Vulpes Dolosus wrote:Adipem Nothi wrote:Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it.
Possible. Perhaps. But most pilots I've come across use modules. In which case, 6+ proto swarms are needed. This is not true. With a Min commando and 2 enh damage mods, the proto swarm does just over 1.6k per volley. The typical Python will have about 3k shields and 1k armor, so even factoring in resistances it still only takes 3 volleys to kill a Python (with something it's resistant to, I might add).
I've pumped 3 back-to-back volleys of Proto Swarms into a dozen or more Pythons since Bravo. Haven't close to crashing one, except for once ...
Which was when I teamed up and sync'd volleys with another merc running Proto Swarms. 6 back-to-back proto volleys almost crashed that Python.
Your "typical" Python isn't typical or your maths are missing something.
- Pro(5) Swarms
Shoot scout with yes...
- Ripley Riley
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JRleo jr
Xer Cloud Consortium
182
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Posted - 2014.08.04 12:22:00 -
[13] - Quote
Nothing Certain wrote:and proto swarms being nerfed? The closest thing to a consensus is that that this is a really bad idea. It seems like a the moves pre-Alpha when devs just came up with stuff on their own and ignored all input from the players. No one credible is asking for this, so why do it? AV balance is in the best place it has been since I've played, the sole imbalance is that Pythons are too hard to kill, the proposed fix is to buff them and nerf their counter. Why?
Fix collision damage but don't just buff dropships. Proto swarms absolutely wreck shield vehicles, and thenswarms shouldn't be the most powerful av...pythons get thrown around, or all dropships do, throws off aim, collision damage risk...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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JRleo jr
Xer Cloud Consortium
182
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Posted - 2014.08.04 12:23:00 -
[14] - Quote
Adipem Nothi wrote:Vulpes Dolosus wrote:Adipem Nothi wrote:Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it.
Possible. Perhaps. But most pilots I've come across use modules. In which case, 6+ proto swarms are needed. This is not true. With a Min commando and 2 enh damage mods, the proto swarm does just over 1.6k per volley. The typical Python will have about 3k shields and 1k armor, so even factoring in resistances it still only takes 3 volleys to kill a Python (with something it's resistant to, I might add). I've pumped 3 back-to-back volleys of Proto Swarms into a dozen or more Pythons since Bravo. Haven't close to crashing one, except for once ... Which was when I teamed up and sync'd volleys with another merc running Proto Swarms. 6 back-to-back proto volleys almost crashed that Python. Your "typical" Python isn't typical or your maths are missing something. - Pro(5) Swarms Prof applies to armor, no that has no value here.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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JRleo jr
Xer Cloud Consortium
182
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Posted - 2014.08.04 12:24:00 -
[15] - Quote
taxi bastard wrote:Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it. What people are complaining about is how quickly they can escape. I disagree with this sentiment, because escape is our only option to not get shot down. But perhaps CCP is thinking of tinkering with afterburners, and thus is nerfing swarms so dropships have more staying power.
i use proto swarms - and its got to be one hell of a bad fit (unfit) to kill in 3 shots. i see it as 4-6 depending on what mods they have. if you include reload thats a hell of alot of time to press AB Not all ships use ab. Nor should a lock on weapon ir any av be balanced on 1 module.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Adipem Nothi
Nos Nothi
3599
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Posted - 2014.08.04 12:46:00 -
[16] - Quote
I'm not going to waste time arguing with idiots. Good game.
:: exits thread ::
Shoot scout with yes...
- Ripley Riley
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Nothing Certain
Bioshock Rejects
1021
|
Posted - 2014.08.04 12:46:00 -
[17] - Quote
JRleo jr wrote:Adipem Nothi wrote:Vulpes Dolosus wrote:Adipem Nothi wrote:Alena Ventrallis wrote: Pythons are not too hard to kill. 3 swarms from a proto swarms will kill it.
Possible. Perhaps. But most pilots I've come across use modules. In which case, 6+ proto swarms are needed. This is not true. With a Min commando and 2 enh damage mods, the proto swarm does just over 1.6k per volley. The typical Python will have about 3k shields and 1k armor, so even factoring in resistances it still only takes 3 volleys to kill a Python (with something it's resistant to, I might add). I've pumped 3 back-to-back volleys of Proto Swarms into a dozen or more Pythons since Bravo. Haven't close to crashing one, except for once ... Which was when I teamed up and sync'd volleys with another merc running Proto Swarms. 6 back-to-back proto volleys almost crashed that Python. Your "typical" Python isn't typical or your maths are missing something. - Pro(5) Swarms Prof applies to armor, no that has no value here.
Why? You have 0 armor on a "Shield vehicle"? Swarms have a penalty against shields, isn't that more relevant?
Because, that's why.
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