Quasar Storm wrote:I want to open a new thread about the skills involved with HAVs. I would like all of my friendly tankers to join in & give me their thoughts. Also, I want CCP to acknowledge this thread & give some of their own insight.
Now, What skills what I think need to added to the HAV skill set is:
-- HEAT REDUCTION - To Railguns & Blaster Turrets
-- RANGE - To Railgun Turrets
-- DMG - To all Large Turrets
-- RoF - To all Large Turrets
-- TIGHTENED DISPERSION - Blaster Turrets
(If you have anything more particular to add for Large Missile Turrets, I would be glad to hear you. I was thinking maybe having increased angle to target higher dropships.)
ADSs have similar skills & with them mastered, You can definitely see a difference in performance. It helps someone who has invested millions of SP into ADS have an advantage over another player who flies ADSs or Standard Dropships with bare minimum or null SP investment. Same will go for HAVs. If you have specced into the HAV skills (Large Turrets too) & have invested millions of SP, You should be a superb force on the battlefront. A player in a Sica/Soma with no SP investment should never be an issue compared to a player who has 20m+ SP invested into HAVs, Unless the pilot is a moron.
The Militia Rail is also a current issue that I've heard & seen. You can out DPS a Particle Cannon with a militia railgun. This is wrong on so many different levels. If I invest 281,955k into a Particle Cannon & challenge an enemy Sica/Soma with a Militia Railgun, The enemy's 14,670k railgun should be crushed. THERE SHOULD BE A WAY OBVIOUS INCREASE OF ALL STATS BETWEEN MILITIA RAILGUNS & PARTICLE CANNONS. I mean, There is a 267,285k difference in price & yet a militia railgun can still challenge a Particle Cannon. Fix that. Seriously.
Adding these skills into HAVs will bring more of a "specialist" feel to the HAV role. Now, I know what you're thinking. "No point in getting new skills or being so ambitious in the game." I know what you mean, However, If this game does die & is reborn into Legion -- I'm gonna want the majority of the crap I've dealt with as far as Patches/Bugs/Nerfs/Buffs to be gone. I want CCP to have a blueprint that works & they can run with it for Legion. I don't want to go through this beta testing crap anymore, I just want to play the finished product that almost everyone is happy with. So, If I am to play it, It will have to be finished first.
Anyways, How do you tankers feel about adding skills into our tree? Like I said, If you have stuff to add, Please do. Thanks!
You do realize that prices and damage between tiers of weapon is standard across Dust, right? I mean from a Gek to a Duvolle is 5%. SB39 to Kala is 5%. This is a fairly standard concept and you have been here a while. Skills are always nice, but if you get skills to make the tanks that much better then the baseline should be lowered. I dont want tanks becoming stupid like ADS with skill stacking and the like. Tanks are now in a good place, they require infantry support now. No more solo yolo tanks. Thats how it needs to stay.INFINITE DIVERSITY IDIC/
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