Everything Dies
BIKINI BOTTOM BRIGADE
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Posted - 2014.08.03 18:27:00 -
[1] - Quote
Quasar Storm wrote: Now, What skills what I think need to added to the HAV skill set is:
-- HEAT REDUCTION - To Railguns & Blaster Turrets -- RANGE - To Railgun Turrets -- DMG - To all Large Turrets -- RoF - To all Large Turrets -- TIGHTENED DISPERSION - Blaster Turrets
(If you have anything more particular to add for Large Missile Turrets, I would be glad to hear you. I was thinking maybe having increased angle to target higher dropships.)
I'm relatively new to the tanking experience, but I've skilled into proto missiles/blasters and advanced rail turrets. My thoughts:
Heat Reduction skill--not sure I agree with this one. For blaster tanks, the current heat build-up prevents you from destroying an enemy tank without having to pause for a moment to cool off. This allows for a game of cat and mouse, which I believe is a plus. As for railguns, I believe the main issue comes from the militia rail's ability to fire more without overheating--the other guns, much like the blasters, typically need a moment to cool down before landing the killing blow (or risk overheating) which helps to balance them out vs. the blaster tanks. I wouldn't support them being able fire more shots UNLESS
Railgun range--range should be increased so long as it is tied into a reduction in base damage or the implementation of fall-off damage. Ideally, you'd lose 1% of damage for every 10 meters the shot travels. Increase the range to 500 meters and you could do about 700 damage or so per shot at maximum range, which I believe would be a fair trade-off.
DMG--not sure that large turrets should be dealing more damage as they're pretty powerful as it stands.
RoF--would be useless on missile turrets, and would upset the balance between rails/blasters.
Dispersion--Might be able to get behind this, so long as blasters don't become too effective against infantry. Perhaps instead of dispersion, it could allow you to fire more shots in a tighter spread before the reticule expands in size. Conversely, you could tie blaster dispersion with heat build-up, meaning the hotter the barrel the more dispersion is increased.
For missile turrets, I'd like to see them be given the greatest vertical turret range and give them the ability to operate as anti-dropship turrets. If you reduced their RoF and their clip size, you could even give them lock-on swarms.
Just my thoughts on the matter.
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