OP FOTM
Commando Perkone Caldari State
276
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Posted - 2014.08.02 19:33:00 -
[1] - Quote
I was posting in someone's thread about Logis and I realized something...
The anti-heavy QQers say that heavies are just supposed to stand in one spot, like a monolith and do nothing. But they're wrong.
Anyone who plays RPG games knows that the bulky HP class is supposed to have enough offense AND defense to "stall" the enemy or outright kill it while shrugging off its blows. The thing about bulky walls is they're supposed to have an achilles heel. A weakness.
And we do. Sentinels are weak to explosive weapons, shotguns, and knives. We're also weak to ranged weapons and being targeted by multiple enemies because of our size and slow movement. Not to mention a weapon that not many people realize when in this discussion - scanning. We're the easiest to scan.
If you are not utilizing any of the above, you have no excuse for being killed by a heavy. Period. I just listed about seven things that will easily put a heavy down quickly - as quick as an HMG blast would kill at close range, in fact. So what's the problem here?
Sentinels are the damage tankers and close range attackers. They support their team by being the best at those two things, while the mediums and lights engage at range and use other tactics like flanking and scanning. They are not the point-defense class and they need to be able to deal high damage at close quarters to be effective.
Logis are the point defense class. They have access to 3 or 4 different kinds of equipment, and every one of them is designed for defense and strategic support. Logis are the ones who shouldn't be able to deal much damage, not heavies. Heavies NEED their damage potential in order to fulfill their role.
This is also why there are now different strengths and weaknesses to Sentinels, because each one plays the slow, heavy damage dealing role in a different way. Minmatar trades HP for speed, Gallente trades pure HMG combat to tank other kinds of damage, Caldari trades stopping power for regen ability, and Amarr trades versatility to get up close and personal.
It's not just "heavy spam." It's learning how to engage each type of Sentinel effectively, like using a combat rifle on a Caldari scout isn't as effective as using a laser or plasma weapon. If you want to go into a Sentinel's territory and slaughter all of the heavies at once, go for explosives. If you want to pick them off one by one, go for a laser weapon.
TL;DR
The only two things Sentinels are good at are taking damage and dealing it out. Our damage potential should not be "nerfed" because the accusation of being a point defense role is false, the LOGI IS THE POINT DEFENSE ROLE THAT DEALS LOW DAMAGE.
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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OP FOTM
Commando Perkone Caldari State
283
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Posted - 2014.08.05 16:52:00 -
[2] - Quote
go back and cry to your Moldy Labia friends
the explosive resistance isn't enough to make much of a difference. it's still something that all sentinels except Caldari are universally weak to, and even then their slow movement speed makes the AREA OF EFFECT splash radius more effective especially against "heavy spam"
Also the resistance is to SPLASH DAMAGE not explosive damage so if you hit a heavy in the face with a direct hit mass driver it's going to deal the full +20% damage to his armor. At proto level the resistance is only 25% so that's only 5% of an explosion that we are soaking up. Let's see what else only has a 5% resistance oh yeah, SHIELDS VS PROJECTILES. WHAT A ******* WONDERFUL RESISTANCE THAT IS. All you need to kill a proto heavy is the advanced REs and honestly you can still do it with basic as long as you spray them to finish them off or take down their shields
Sentinels are still NOT PURE POINT DEFENSE. They can and very often do perform POINT OFFENSE, EVEN IF YOU NERF THEIR RANGE. ESPECIALLY IN CITY MAPS.
You guys are morons. It's like saying because a blaster tank has bad range and bad mobility, it's a point defense class. Yeah, it CAN do point defense, but just like a heavy it can AND SHOULD also perform offensively.
You people are missing the point: this thread was made to disprove the idea that HMG damage "should be nerfed." It shouldn't because not only would a RANGE NERF BE MORE THAN ENOUGH, we also need that damage to perform our OFFENSIVE ROLE.
Dust servers will be a ghost town on 09/09/14
Destiny kicks ass... Like Halo knocked up Mass Effect and gave birth
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