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The dark cloud
The Rainbow Effect
3800
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Posted - 2014.08.02 16:51:00 -
[1] - Quote
Those 2 basic skills require way too much SP espacially if you are a new player. Maxing both skills to 5 requires around 3 million SP. In my opinion those basic skills should be much cheaper to train. Instead of a X5 training it should be X3 which means lowering the cost to train it from 0-5 down from 1.554.600SP to 932.760SP. It would cost 621.840Sp less to train which is a huge chunk of SP for newbies.
And for those who allready got it to 5 the difference would be added to the unallocated SP pool.
New shield module!
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
56
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Posted - 2014.08.02 18:27:00 -
[2] - Quote
+1
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Jack 3enimble
Vengeance Unbound Dark Taboo
90
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Posted - 2014.08.02 19:05:00 -
[3] - Quote
I have to agree. lowering those skill costs actually helps newer players to be competitive at a earlier stage because they can fit the better modules faster without having to upgrade to a more expensive suit that costs more money by itself and to use because of the higher slot count so more modules to fit. I like this idea. Good thinking on your part sir. |
Killer's Coys
Prima Gallicus
101
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Posted - 2014.08.02 19:16:00 -
[4] - Quote
The PG/CPU SP cost is good as now. People who wants to have a lot of PG/CPU must sacrifice SP of mods... That's normal... Old player have much SP to have those skills, and be better than the new players...
Ho yeah Love you Rattati!
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
239
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Posted - 2014.08.02 20:17:00 -
[5] - Quote
Those 2 little skills are the keys to opening up the potential of every suit and creating the fully functional fits every working merc needs. Since thats the case, I think they're priced properly SP wise. If anything having them be expensive keeps the investment a serious, conscious decision that reflects a merc having progressed and realized fully the impact pg and cpu have on fitting. If you want "to help the new players" maybe emphasize the importance of investment in ALL the core skills in the dropsuit upgrades tree and less on w/e fotm suit+weapon combo is going around. Fits change, but cores are forever (until some qq thread f's them, that is).
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Balamob
SVER True Blood Dark Taboo
34
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Posted - 2014.08.02 21:12:00 -
[6] - Quote
I think this is an amazing idea, let new players be able to do cheap suits can give them a chance to save some in order to use some proto in the future.
Being a Templar is a vow for life.
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Apothecary Za'ki
Biomass Positive
220
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Posted - 2014.08.02 21:17:00 -
[7] - Quote
+1 i like it and will be a good start for newer players to get more pg/cpu to fit dropsuits easier as fitting a newbie scout is murder and will need much more cpu/pg for CHARLIE heavys too and i believe assault suits since they are gaining more slots..no idea on logi suit change release though.
and for you vets with more SP then sense... suck it up and dont cry about it.
Logibro in training.
Weapon Damage Profiles Quick List
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Jack 3enimble
Vengeance Unbound Dark Taboo
92
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Posted - 2014.08.02 21:37:00 -
[8] - Quote
el OPERATOR wrote:Those 2 little skills are the keys to opening up the potential of every suit and creating the fully functional fits every working merc needs. Since thats the case, I think they're priced properly SP wise. If anything having them be expensive keeps the investment a serious, conscious decision that reflects a merc having progressed and realized fully the impact pg and cpu have on fitting. If you want "to help the new players" maybe emphasize the importance of investment in ALL the core skills in the dropsuit upgrades tree and less on w/e fotm suit+weapon combo is going around. Fits change, but cores are forever (until some qq thread f's them, that is).
I kind of agree with you too. I say reduce it a little bit because there is really no help with this game for a new player. so it gives them a little room to recover from potential wasted sp and benefits fitting requirements for when they do figure out how to set up a suit. There are pros and cons on this one. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
239
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Posted - 2014.08.02 21:38:00 -
[9] - Quote
Apothecary Za'ki wrote:+1 i like it and will be a good start for newer players to get more pg/cpu to fit dropsuits easier as fitting a newbie scout is murder and will need much more cpu/pg for CHARLIE heavys too and i believe assault suits since they are gaining more slots..no idea on logi suit change release though.
and for you vets with more SP then sense... suck it up and dont cry about it.
The skills are there now for those who recognize the impact and want to make the gains. Cost-wise its right in line with other top-tier skillsets especially considering that the benefit is a passive, applied to ALL suits ALL the time boost AND access to modules which when equipped boost the stats up even farther.
And for you scrub forum QQers with more tears than wherewithal to actually learn the ins and outs of the game, keep eating the shitsandwich you get served racing to get your no-cores protogear so a full-cores starter suit can still **** your skillless face AND drive you bankrupt.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
239
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Posted - 2014.08.02 22:02:00 -
[10] - Quote
Jack 3enimble wrote:el OPERATOR wrote:Those 2 little skills are the keys to opening up the potential of every suit and creating the fully functional fits every working merc needs. Since thats the case, I think they're priced properly SP wise. If anything having them be expensive keeps the investment a serious, conscious decision that reflects a merc having progressed and realized fully the impact pg and cpu have on fitting. If you want "to help the new players" maybe emphasize the importance of investment in ALL the core skills in the dropsuit upgrades tree and less on w/e fotm suit+weapon combo is going around. Fits change, but cores are forever (until some qq thread f's them, that is). I kind of agree with you too. I say reduce it a little bit because there is really no help with this game for a new player. so it gives them a little room to recover from potential wasted sp and benefits fitting requirements for when they do figure out how to set up a suit. There are pros and cons on this one.
It aint easy being new, that's a given and a carryover from the EVEOnline design mentality. Quite frankly tho, since the suit stats and fitting costs a benefits are all listed before you actually commit to anything, it makes for an excellent filtering of players since people too stupid or too impatient to actually crunch the data wash out or stay in the lower progression ranges leaving the remaining pool of players at a higher intellectual average which makes for smarter, more intense competition.
I was PISSED when I first got my MinLogi mk0 and couldn't fit it for ****. Then I realized not just the importance of doing the damn math but doing it BEFORE spending. Not to mention the impact on Logistics pg/cpu has, and not to mention the impact investment in Core Skills has on all the fits. Am I an ******* letting noobs find this out for themselves? No, any opportunity I have I tell noobs to skip the proto and invest in Cores! I tell vets to invest in Cores! Are Cores cheap? No, but considering the benefit why would they be? Considering the benefit, why SHOULD they be? You want easy, brainless progression and easy, brainless combat there are a million other shooters out there with pretty graphics and no substance. You want a game where as you progeess you find yourself competing against people ALSO progressed making for some of the craziest most intense battles you'll find online? Stick around, do the work, ignore he bs'ers and QQers and Welcome Home.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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S-PANZA
Expert Intervention Caldari State
32
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Posted - 2014.08.03 03:26:00 -
[11] - Quote
Lvl 5 for Engineering and Electronics at that price is a bargain. It affects all your suits CPU /PG and in adequate increments.
If you want to complain about an SP sink, take a look at weapon optimization, its a x6 skill, roughly 1.9mill SP to get to lvl 5 for a measly 3-4 PG and its only good for 1 weapon . |
Alena Ventrallis
S0VER31GN
1508
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Posted - 2014.08.03 04:16:00 -
[12] - Quote
By comparison, Eve PG/CPU skills affect all ships, from frigates to titans, and are an x1 modifier. Fully in support of this. I'd even make it x2.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1824
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Posted - 2014.08.03 04:18:00 -
[13] - Quote
These skills are fine, but weapon optimization needs to be looked at...6x multiplier for a maximum of 5 Pg from the viziam ScR...ridiculous.
It should be a 3x skill at the most IMHO.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Thor Odinson42
Molon Labe. General Tso's Alliance
4120
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Posted - 2014.08.03 10:15:00 -
[14] - Quote
I don't see any good reason for these skills to cost so much.
Just seems like another area that makes it too difficult for new players.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1743
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Posted - 2014.08.03 10:47:00 -
[15] - Quote
I would go further and say ALL of what veteran players would recognize as "Core Skills" are violently overpriced, and because of the daunting training costs are overlooked by new players who are looking for the FUN skills and then discouraged by the sudden application of needless slog on fitting/base skill. |
JRleo jr
Xer Cloud Consortium
172
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Posted - 2014.08.03 10:51:00 -
[16] - Quote
The dark cloud wrote:Those 2 basic skills require way too much SP espacially if you are a new player. Maxing both skills to 5 requires around 3 million SP. In my opinion those basic skills should be much cheaper to train. Instead of a X5 training it should be X3 which means lowering the cost to train it from 0-5 down from 1.554.600SP to 932.760SP. It would cost 621.840Sp less to train which is a huge chunk of SP for newbies.
And for those who allready got it to 5 the difference would be added to the unallocated SP pool. Yes, please yes.
http://i.imgur.com/N5TzUNk.gif
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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JRleo jr
Xer Cloud Consortium
172
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Posted - 2014.08.03 10:53:00 -
[17] - Quote
Alena Ventrallis wrote:By comparison, Eve PG/CPU skills affect all ships, from frigates to titans, and are an x1 modifier. Fully in support of this. I'd even make it x2. How long does it take to get to 5?
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song evar.
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Alena Ventrallis
S0VER31GN
1515
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Posted - 2014.08.03 11:02:00 -
[18] - Quote
JRleo jr wrote:Alena Ventrallis wrote:By comparison, Eve PG/CPU skills affect all ships, from frigates to titans, and are an x1 modifier. Fully in support of this. I'd even make it x2. How long does it take to get to 5? 3-4 days each, depending on your attribute map.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Thor Odinson42
Molon Labe. General Tso's Alliance
4122
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Posted - 2014.08.03 11:22:00 -
[19] - Quote
Breakin Stuff wrote:I would go further and say ALL of what veteran players would recognize as "Core Skills" are violently overpriced, and because of the daunting training costs are overlooked by new players who are looking for the FUN skills and then discouraged by the sudden application of needless slog on fitting/base skill.
No doubt.
I wish they'd just drop the idea of long drawn out "choices matter" stuff. Embrace the lobby shooter and buff the entertainment value accordingly.
Lower the multipliers for many of the skill trees, especially the core skills. I wouldn't mind a 3x SP event along with a reduced multiplier if a permanent lowering couldn't be stomached by the vets.
Note that this comes from someone approaching 61 mil SP and a completely skilled up Dropsuit Upgrades tree (except for melee).
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
328
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Posted - 2014.08.03 11:27:00 -
[20] - Quote
Thor Odinson42 wrote:Breakin Stuff wrote:I would go further and say ALL of what veteran players would recognize as "Core Skills" are violently overpriced, and because of the daunting training costs are overlooked by new players who are looking for the FUN skills and then discouraged by the sudden application of needless slog on fitting/base skill. No doubt. I wish they'd just drop the idea of long drawn out "choices matter" stuff. Embrace the lobby shooter and buff the entertainment value accordingly. Lower the multipliers for many of the skill trees, especially the core skills. I wouldn't mind a 3x SP event along with a reduced multiplier if a permanent lowering couldn't be stomached by the vets. Note that this comes from someone approaching 61 mil SP and a completely skilled up Dropsuit Upgrades tree (except for melee). 60 1/2 sp yeah Just call me booster |
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