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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1715
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Posted - 2014.08.02 15:46:00 -
[1] - Quote
Ok we all know CCP hates doing this, but I think one of the ways to address shield/armor imbalance is a shield rep tool.
I propose that CCP take the model for the remote armor rep and apply the following rather than HP repaired to armor.
Using the shield transporter restarts base suit shield regeneration regardless of the recharge delay and keeps it going as long as the rep tool is on. The transporter further adds +30/+40/+50 to shields restored per second.
Warpoints are awarded based on total shield repair per cycle.
Simple enough, and gives shield logistics a thing. |
Sgt Kirk
Fatal Absolution
6855
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Posted - 2014.08.02 15:52:00 -
[2] - Quote
Firstly, sorry but no.
Secondly, I think the current repair tool needs to have a set amount of Nanites until it has to recharge. The repair tool will of course be unlimited, it just has to recharge. You shouldn't be able to keep a constant rep on somebody without at least some kind of drawback or another factor to think about besides "this repair tool is in my hands"
Also, if there were to be any kind of support module for infantry shields I think it should kick start shield regen or increase recharge by a percentage based on the base stats of the suit.
see you space cowboy...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1716
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Posted - 2014.08.02 15:55:00 -
[3] - Quote
Sgt Kirk wrote:Firstly, sorry but no.
Secondly, I think the current repair tool needs to have a set amount of Nanites until it has to recharge. The repair tool will of course be unlimited, it just has to recharge. You shouldn't be able to keep a constant rep on somebody without at least some kind of drawback or another factor to think about besides "this repair tool is in my hands"
Also, if there were to be any kind of support module for infantry shields I think it should kick start shield regen or increase recharge by a percentage based on the base stats of the suit.
the current repair tool cannot keep a target alive under a sustained barrage. I had fun demonstrating this to a few people last night. And second the drawback is "You are not shooting and f the guy you are repping dies, you're dead while you swap to a weapon.
percentage calculations are a pain in the ass and it's easier to go by flat rate. In this case, the proposal is "kick-start the regeneration and add a little on the top." |
Christopher Nairn
Goonfeet Special Planetary Emergency Response Group
12
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Posted - 2014.08.02 16:00:00 -
[4] - Quote
In Eve this technology exists bring it to dust. |
Apothecary Za'ki
Biomass Positive
218
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Posted - 2014.08.02 16:08:00 -
[5] - Quote
Sgt Kirk wrote:Firstly, sorry but no.
Secondly, I think the current repair tool needs to have a set amount of Nanites until it has to recharge. The repair tool will of course be unlimited, it just has to recharge. You shouldn't be able to keep a constant rep on somebody without at least some kind of drawback or another factor to think about besides "this repair tool is in my hands"
Also, if there were to be any kind of support module for infantry shields I think it should kick start shield regen or increase recharge by a percentage based on the base stats of the suit.
no.
Logibro in training.
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Apothecary Za'ki
Biomass Positive
218
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Posted - 2014.08.02 16:10:00 -
[6] - Quote
Breakin Stuff wrote:Ok we all know CCP hates doing this, but I think one of the ways to address shield/armor imbalance is a shield rep tool.
I propose that CCP take the model for the remote armor rep and apply the following rather than HP repaired to armor. This is the part I know CCP won't like, but given resources available for DUST are limited...
Using the shield transporter restarts base suit shield regeneration regardless of the recharge delay and keeps it going as long as the rep tool is on. The transporter further adds +30/+40/+50 to shields restored per second.
Warpoints are awarded based on total shield repair per cycle.
Simple enough, and gives shield logistics a thing.
good idea, might bring a little balance in the shield vs armor tank dispute where armor brick tanks wreck face against shield 100% of the time
Logibro in training.
Weapon Damage Profiles Quick List
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Sgt Kirk
Fatal Absolution
6855
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Posted - 2014.08.02 16:32:00 -
[7] - Quote
Apothecary Za'ki wrote:Breakin Stuff wrote:Ok we all know CCP hates doing this, but I think one of the ways to address shield/armor imbalance is a shield rep tool.
I propose that CCP take the model for the remote armor rep and apply the following rather than HP repaired to armor. This is the part I know CCP won't like, but given resources available for DUST are limited...
Using the shield transporter restarts base suit shield regeneration regardless of the recharge delay and keeps it going as long as the rep tool is on. The transporter further adds +30/+40/+50 to shields restored per second.
Warpoints are awarded based on total shield repair per cycle.
Simple enough, and gives shield logistics a thing. good idea, might bring a little balance in the shield vs armor tank dispute where armor brick tanks wreck face against shield 100% of the time except that they don't.
The main issue is dual tanking, its a pretty huge balance issue to the game.
By itself, single tanking with either shield or armor is about level, not perfectly level but it's more balanced than you'd think.
When you have 600 armor suit with 300 armor on top of it in disposable hp that's a huge balance problem. (excluding heavies of course)
same with 500 shield suits with 300 armor being a big problem. (once again excluding heavies)
While shields probably need do need some kind of infantry repair tool something equivalent to the already broken Repair tool is not the answer.
All in all I do not really understand how to fix anything else until Hp Modules force you to pick either shield or armor. Until then, this armor/shield debate is a useless one to try and fight when the foundation itself is flawed.
Thankfully Rattati said he was going to look into Encouraging Single Tanking in a later hotfix.
see you space cowboy...
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The dark cloud
The Rainbow Effect
3806
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Posted - 2014.08.02 19:22:00 -
[8] - Quote
We need reptools that heal shields. Maybe at proportions of like 15/20/25HP/s cause it would actually trigger the natural shield recharge of a dropsuit aswell.
New shield module!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1738
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Posted - 2014.08.02 21:09:00 -
[9] - Quote
Sgt Kirk wrote:Lots of stuff
Exactly how will shield transporters make things WORSE? The primary beneficiaries of shield boosting would be Minmatar and caldari.
Shields on an amarr or Gallente sentinel are there to give you time so your gun warms up properly. They're a convenience, not a necessity.
Dual tanking on logis and assaults may be a problem (which can be mitigated by stripping away armor protection and front-loading shield HP on Min/Cal and doing the reverse on Amarr/Gal, but scouts are too ADD to benefit and nobody uses reps anyway unless they're in organized squads (Or they're me, with a rep gun on a commando suit, go figure) |
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