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Apothecary Za'ki
Biomass Positive
218
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Posted - 2014.08.02 15:15:00 -
[1] - Quote
the problem with Advanced dropships, namely the assault one is its dominance on the field as most ADS pilots will just use the nose mounted gun to get safe easy kills on infantry thus not really giving much chance to mount a counter against it. ADS were supposed to be anti vehicle anyway and the small turrets be anti inf / air support
my proposition is the ADS nose mounted gun/launcher should be -90% damage vs infantry while side small turrets remain unchanged.
even the description on the ADS's are for "aerial Engagements"
TL;DR ADS nose turret OP vs inf, needs HEAVY nerf.
Logibro in training.
Weapon Damage Profiles Quick List
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Alena Ventrallis
S0VER31GN
1508
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Posted - 2014.08.02 15:21:00 -
[2] - Quote
1. You can easily defend against ADS by carrying a swarm launcher the entire match. CCP has been generous and allowed you a sidearm to defend yourself against infantry. If you are unwilling to carry a swarm launcher the entire match, I will turn you into merc pudding with my Python. Don't blame pilots because you aren't willing to field their counter.
2. There is absolutely nothing anywhere ever saying ADS were anti-vehicle.
3. Seeing as 90% Nerf is a number pulled from the depths of your colon, I counter by saying all AV should be nerfed by 90% at the same time.
You want o be left alone by vehicles? Start carrying weapons designed to kill vehicles. It's not my fault you brought a rifle to a missile fight.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Apothecary Za'ki
Biomass Positive
218
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Posted - 2014.08.02 16:07:00 -
[3] - Quote
Alena Ventrallis wrote:1. You can easily defend against ADS by carrying a swarm launcher the entire match. CCP has been generous and allowed you a sidearm to defend yourself against infantry. If you are unwilling to carry a swarm launcher the entire match, I will turn you into merc pudding with my Python. Don't blame pilots because you aren't willing to field their counter.
2. There is absolutely nothing anywhere ever saying ADS were anti-vehicle.
3. Seeing as 90% Nerf is a number pulled from the depths of your colon, I counter by saying all AV should be nerfed by 90% at the same time.
You want o be left alone by vehicles? Start carrying weapons designed to kill vehicles. It's not my fault you brought a rifle to a missile fight.
1 only commandos can effectivly use swards AND still be viable vs infantry.
2 read the description noob it clearly says they are for aerial combat not mincing infantry with an OP stacked unfair advantage
3 90% nerf vs inf seems fair as it will still kill dropships lavs and havs with ease.. and untill AV is effective against vehicles like they aught to be i stand by what i believe and i believe that ADS and tanks with adv/proto gear are still far too OP in regular matchmakeing.
Logibro in training.
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
1129
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Posted - 2014.08.02 16:09:00 -
[4] - Quote
Apothecary Za'ki wrote:the problem with Advanced dropships, namely the assault one is its dominance on the field as most ADS pilots will just use the nose mounted gun to get safe easy kills on infantry thus not really giving much chance to mount a counter against it. ADS were supposed to be anti vehicle anyway and the small turrets be anti inf / air support
my proposition is the ADS nose mounted gun/launcher should be -90% damage vs infantry while side small turrets remain unchanged.
even the description on the ADS's are for "aerial Engagements"
TL;DR ADS nose turret OP vs inf, needs HEAVY nerf.
Have you ever actually tried flying one, much less trying to kill said infantry.
Have you ever actually flew one, while trying to kill infantry, as a single AV'er pounds away at your dropship.
Have you ever actually flown one to see exactly how easy it is?
No, it's very clear the most you know of them is that they fly above your head and kill you. A good pilot can be a force on the battlefield that MUST be dealt with. And no, they aren't going to give you an easy time with it. Pull out an AV weapon and make an attempt to change the status quo. Or would you rather simply fight for yourself?
On the other hand, a bad pilot is a force to be ignored, where a single AV with swarms or forge can easily give it pause, drive it away, or down the poor thing. There are FAR more bad pilots than there are good pilots.
I mean the jist here, you want them nerfed because of a "few" matches where they dominated. Should we nerf that scout and heavy that killed you over and over as well? Or the logi, because logies aren't "supposed" to kill??
Tanks - Balancing Turrets
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Apothecary Za'ki
Biomass Positive
218
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Posted - 2014.08.02 16:13:00 -
[5] - Quote
Tebu Gan wrote:Apothecary Za'ki wrote:the problem with Advanced dropships, namely the assault one is its dominance on the field as most ADS pilots will just use the nose mounted gun to get safe easy kills on infantry thus not really giving much chance to mount a counter against it. ADS were supposed to be anti vehicle anyway and the small turrets be anti inf / air support
my proposition is the ADS nose mounted gun/launcher should be -90% damage vs infantry while side small turrets remain unchanged.
even the description on the ADS's are for "aerial Engagements"
TL;DR ADS nose turret OP vs inf, needs HEAVY nerf. Have you ever actually tried flying one, much less trying to kill said infantry.
Have you ever actually flew one, while trying to kill infantry, as a single AV'er pounds away at your dropship.
Have you ever actually flown one to see exactly how easy it is?
No, it's very clear the most you know of them is that they fly above your head and kill you. A good pilot can be a force on the battlefield that MUST be dealt with. And no, they aren't going to give you an easy time with it. Pull out an AV weapon and make an attempt to change the status quo. Or would you rather simply fight for yourself? On the other hand, a bad pilot is a force to be ignored, where a single AV with swarms or forge can easily give it pause, drive it away, or down the poor thing. There are FAR more bad pilots than there are good pilots. I mean the jist here, you want them nerfed because of a "few" matches where they dominated. Should we nerf that scout and heavy that killed you over and over as well? Or the logi, because logies aren't "supposed" to kill??
yes yes and yes.. its hard to fly but its oh soo easy to swoop in get 10+ kills and back off when your tank is on cooldown well out of range of swarms and forge. and no with a good pilot they are unstopable, with a regular pilot they are still very strong.. scouts do however need a nerf geared to choise of cloak with no shotgun or shotgun with no cloak.. as for heavys they do their job fine even now dosnt seem op to me as they have big hp but slow and limited range. as for logi.. they can kill but like every one knows they sacrifice more of their ehp to be a LOGI.
Logibro in training.
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Alena Ventrallis
S0VER31GN
1508
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Posted - 2014.08.02 16:53:00 -
[6] - Quote
Apothecary Za'ki wrote:Alena Ventrallis wrote:1. You can easily defend against ADS by carrying a swarm launcher the entire match. CCP has been generous and allowed you a sidearm to defend yourself against infantry. If you are unwilling to carry a swarm launcher the entire match, I will turn you into merc pudding with my Python. Don't blame pilots because you aren't willing to field their counter.
2. There is absolutely nothing anywhere ever saying ADS were anti-vehicle.
3. Seeing as 90% Nerf is a number pulled from the depths of your colon, I counter by saying all AV should be nerfed by 90% at the same time.
You want o be left alone by vehicles? Start carrying weapons designed to kill vehicles. It's not my fault you brought a rifle to a missile fight. 1 only commandos can effectivly use swards AND still be viable vs infantry. 2 read the description noob it clearly says they are for aerial combat not mincing infantry with an OP stacked unfair advantage 3 90% nerf vs inf seems fair as it will still kill dropships lavs and havs with ease.. and untill AV is effective against vehicles like they aught to be i stand by what i believe and i believe that ADS and tanks with adv/proto gear are still far too OP in regular matchmakeing. 1. That's the point. You either are good against infantry and suck against vehicles, or vice versa. Commandos can do both, and pay in other areas.
2. They have always been used against infantry. Which is why they use the infantry killing turrets. Aerial combat doesn't exist, as there is only one thing to shoot that flies.
3. AV is effective against vehicles. That's why us pilots have to fit afterburners, so we can escape. If you would field it consistently, you would notice that.
You don't get to be good at everything unless you go commando, where you pay with low speed/fitting options. Everything comes with sacrifice. Field AV, and be vulnerable to infantry, or field rifles, and be vulnerable to vehicles. If you wish to be safe from both, find a squad.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Derrith Erador
Fatal Absolution
2370
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Posted - 2014.08.02 17:37:00 -
[7] - Quote
No..... just no.
-Derrith, scrub pilot.
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Derpty Derp
Dead Man's Game Dark Taboo
243
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Posted - 2014.08.02 17:52:00 -
[8] - Quote
So, another vehicles shouldn't be able to kill anything other than vehicles, therefore making vehicles a hinderence rather than a help as the other vehicles can't actually do anything to stop or slow your team other than squashing them.
Guess what, I can kill you with a dropship... Nerf it into the ground and your woes will not be gone, I can also kill you with other weapons... Shall we nerf everything until we're all melee? |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
1789
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Posted - 2014.08.02 18:07:00 -
[9] - Quote
Mmm, these sweet tears... |
Nocturnal Soul
Immortal Retribution
3776
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Posted - 2014.08.03 07:52:00 -
[10] - Quote
Heeell the f no that's just rage inducing.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!!
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4898
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Posted - 2014.08.06 19:58:00 -
[11] - Quote
Apothecary Za'ki wrote: ADS were supposed to be anti vehicle anyway and the small turrets be anti inf / air support.
This right here has no basis at all. Pulled straight outta the colon
Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin!
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headbust
SVER True Blood Dark Taboo
127
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Posted - 2014.08.06 20:13:00 -
[12] - Quote
[quote=Apothecary Za'ki] scouts do however need a nerf geared to choise of cloak with no shotgun or shotgun with no cloak.
lol u run a scout with a shotty and no cloak since they updated most weapons and all these other changes u wont last 2 min.
before u blab your worthlessness. know that i have always ran a shotty scout way before they were popular. so i have done it i still do it from time to time and its just not the same anymore.
a scout = once you turn your back on me you'll never be able to look back
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Dalton Smithe
OSG Planetary Operations Covert Intervention
104
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Posted - 2014.08.06 21:30:00 -
[13] - Quote
Apothecary Za'ki wrote:the problem with Advanced dropships, namely the assault one is its dominance on the field as most ADS pilots will just use the nose mounted gun to get safe easy kills on infantry thus not really giving much chance to mount a counter against it. ADS were supposed to be anti vehicle anyway and the small turrets be anti inf / air support
my proposition is the ADS nose mounted gun/launcher should be -90% damage vs infantry while side small turrets remain unchanged.
even the description on the ADS's are for "aerial Engagements"
TL;DR ADS nose turret OP vs inf, needs HEAVY nerf.
How about they just take out ADS like they did the marauders? That would make me extremely happy.....
ADS pilots really have nothing to worry about. If the infantry decide to pull out AV for the match, they get mowed down by reds, while the ADS pilot waits for them to switch back to rifles...
The only way to take down an ADS is with a coordinated AV team, which would be fine, if they did the same thing with tanks. Now tanks are all but worthless(and it's only going to get worse with the installation changes) with infantry being able to easily kill a tank with not much effort.
Get rid of them, so standard/militia dropships are the only thing in the sky, and problem solved....
And so the ADS pilots don't have an aneurysm, give them their SP back from the skills.... |
Crimson ShieId
Psygod9
741
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Posted - 2014.08.06 21:31:00 -
[14] - Quote
I don't even like ADS's or tanks (the second due to the spam) and find this to be a horrible idea. The idea of completely nerfing the effectiveness of something is just... *Groans* It would completely kill the reason to get an ADS. Yea, people use them outside of the ways CCP likely imagined, yea, there's a stacking glitch on skills right now that's OP, but that thing that's OP can also be taken out of the sky by giving it a friendly boop to the nose with a ship of your own.
Nova Knives are best sidearm.
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Monkey MAC
Rough Riders..
3245
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Posted - 2014.08.06 21:38:00 -
[15] - Quote
Just WOW! Do you fly Assault Dropships? As in actually regularly fly them?
I don't give a monkeys (eh? eh?) What your doing as some assault rifle weilding infantrymen. I have much more important things to be taking care of then your dumb ***. I'm more concerned about the whole nest full of uplinks you spammed on the building above the point.
Futhermore 1 AVer with any forge gun or a ADV swarm launcher will suppress me for the majority of the match. Deal with it, no seriously deal with it!
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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MarasdF Loron
Fatal Absolution General Tso's Alliance
546
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Posted - 2014.08.06 21:40:00 -
[16] - Quote
Apothecary Za'ki wrote:and no with a good pilot they are unstopable, with a regular pilot they are still very strong.. I have yet to meet a dropship pilot that is unstoppable. The best pilots can be near unstoppable when 1) there is no actual counter being used against them in the match and/or 2) their team is just totally dominating the match. Even then a single Forge, Rail, Swarm, Mass Driver, Flaylock or PLC hit can totally turn the tide and make that dropship pilot crash into a building. And I hate to bring isk into this argument but just losing that dropship once makes you go negative ISK for that match most likely. It's their preferred role but for some reason it's not something that can be sustained unless you are really good and lucky at what you do. And just because ADS has one turret that is effective against infantry as a nose turret, you want to nerf it by 90%? Missile turret is next to useless in aerial combats when used as a nose turret and rail turret is almost useless against infantry when used as a front turret, now I know that they can both be used for these things but they are not particularly effective at doing these things. Missiles kill ground targets with ease and rails kill other dropships and vehicles with ease, although I cannot even hit the broadside of a barn with small rails as nose turret, lol, I totally suck with them. And now, what does the third turret do? The blaster? Does it work as a side turret? No. Does it work as a front turret? No. Can it kill vehicles? No. Can it kill infantry? No. So out of the 3 turrets we have one for AV and one for air-ground. Those who are using missile turrets are very weak against other ADS pilots with rails. So they are good at killing infantry in 1-6 hits? Infatry is good at killing dropships in the same number of hits but the difference is that you don't have to be careful about hitting structures and you can hide indoors from us and still participate in the battle, we can hide high in the sky and not be useful at all to anyone. Also it's quite easy to avoid getting hit by an ADS if you know it's there but when 50% of the people just decide to stand still when an ADS starts bombarding them, I don't know who is more guilty, that guy asking to die or that ADS pilot killing the guy asking to die.
TL;DR No such thing as unstoppable ADS pilot, everything has a counter to it, use it.
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TritusX
PH4NT0M5
6
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Posted - 2014.08.06 22:31:00 -
[17] - Quote
Lol when I saw this I thought it was going to be about the cost of the dang things... I can only run a ADS every two matches to make up for it if I explode
Minnie Scout Minnie LogiBro Amarrian Sentinel
See you guys in the battlefield o7
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Zindorak
1.U.P
259
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Posted - 2014.08.07 00:22:00 -
[18] - Quote
More ADS QQ lol people are never satisfied. Stop being lazy pull out a forge and shoot
Pokemon master
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