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Thaddeus Reynolds
Facepunch Security
43
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Posted - 2014.08.02 07:41:00 -
[1] - Quote
Personally, I'd like to see the Enforcer and Marauder both make comeback...but with a siege mode module similar to the Starship Marauder's Bastion Mode (for the Enforcer HAV) and the Dreadnought's Siege Mode (For the Marauder HAV).
The Bastion Mode Space Side, when active, increases the Optimal Range of the starship by 30% as well as providing 30% damage resistance and doubling the efficacy of local repair systems, while making the starship immobile (neither sublight, nor warp drive will activate). Not all of these features are necessary, I would be in favor of a module that immobilizes the maurader, while increasing weapon optimal range and zoom fidelity. If one of the HAV's has a missile Optimal Range increase, it should be done through weapon Velocity, not flight time.
The Seige Mode Space Side, when active, increases the Damage Multiplier of turrets by 700% (no joke, look it up on the wiki) and doubles the efficacy of local repair system, while making the starship immobile, and reducing Scan Resolution (which makes them take longer to lock onto targets). The HAV version of this might have a different bonus for each weapon to increase firepower, while making it take longer to turn the turret around, while the HAV itself is immobilized.
Neither of these can be deactivated mid-cycle, so once a starship activates them, they are committed until the timer runs out. |
Thaddeus Reynolds
Facepunch Security
43
|
Posted - 2014.08.02 12:01:00 -
[2] - Quote
If CCP won't give us the MAV in DUST, it would be nice for them t o bring in a support HAV hull without a large turret, replace it with two linked small turrets or something...just saying |
Thaddeus Reynolds
Facepunch Security
43
|
Posted - 2014.08.02 12:13:00 -
[3] - Quote
JRleo jr wrote:Thaddeus Reynolds wrote:Personally, I'd like to see the Enforcer and Marauder both make comeback...but with a siege mode module similar to the Starship Marauder's Bastion Mode (for the Enforcer HAV) and the Dreadnought's Siege Mode (For the Marauder HAV).
The Bastion Mode Space Side, when active, increases the Optimal Range of the starship by 30% as well as providing 30% damage resistance and doubling the efficacy of local repair systems, while making the starship immobile (neither sublight, nor warp drive will activate). Not all of these features are necessary, I would be in favor of a module that immobilizes the maurader, while increasing weapon optimal range and zoom fidelity. If one of the HAV's has a missile Optimal Range increase, it should be done through weapon Velocity, not flight time.
The Seige Mode Space Side, when active, increases the Damage Multiplier of turrets by 700% (no joke, look it up on the wiki) and doubles the efficacy of local repair system, while making the starship immobile, and reducing Scan Resolution (which makes them take longer to lock onto targets). The HAV version of this might have a different bonus for each weapon to increase firepower, while making it take longer to turn the turret around, while the HAV itself is immobilized.
Neither of these can be deactivated mid-cycle, so once a starship activates them, they are committed until the timer runs out. You do know making yourself immobile would be suicide in dust, right?
That's kind of the point...you make one artillery...glassy, and immobile, but able to hurl damage down range...while you make the other one a damage dealing brick...that's harder to remove, but can't run away. In order to get massive bonuses, you have to give something equally massive up, and in this case it's your mobility...which if the enemy knows where you are, is your survival. |
Thaddeus Reynolds
Facepunch Security
47
|
Posted - 2014.08.04 23:12:00 -
[4] - Quote
True Adamance wrote:I'm wholly willing to rethink Enforcer HAV
Vayu High Slots 2 Low Slots 4 PG and CPU Increases 20% Reduction to Mobility 10% Blaster/ Missile Damage, 15% Increased Zoom/ Accuracy/ Dispersion Decrease Shields 1200 Armour 3200
Falchion High Slots 4 Low Slots 2 PG and CPU Increases 20% Reduction to Mobility 10% Blaster/ Missile Damage, 15% Increased Zoom/ Accuracy/ Dispersion Decrease Shields 2350 Armour 1100
You get a lighter tanks, that is less mobile, with a significantly greater SP and ISK threshold, but with the benefits of having significantly better damage output and targeting capacity, as well as greater customisation, and efficiency in the hands of skilled pilots.
(assuming seige/bastion mode can't be implemented) I'd like to see them as glass-cannons with high (relative) mobility, lots of low end acceleration with a smaller sig profile (if they ever get vehicles working properly with sensors), but weaker armor and shielding. More Tank Destroyer.
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Thaddeus Reynolds
Facepunch Security
48
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Posted - 2014.08.05 00:03:00 -
[5] - Quote
True Adamance wrote:Soulja Ghostface wrote:Madrugar and Gunlogi are std HAV's
And while enforcers were here they were ADV
If we bring enforcers back then we need marauder tanks back (With different stats of course) Not really..... I am for removing MLT HAV...... or at least perhaps having Militia Sica and regular Sica to differentiate the tiers. Sica and Soma become Standard and are covered by the HAV Command Skills Gunlogi and Madrugar are Advanced HAV and are covered by Racial HAV Command Skills Vayu and Falchion become Prototype HAV and are covered by Racial Enforcer Command Skills.
Vehicles don't really seem to function on the STD, ADV, PRO framework, but on the Rookie, Tech 1, Tech 2 Framework...I know it doesn't seem very different, but the differences are there (Vayu and Falchion are Tech 2s, Enforcer Class HAVs, Like Tech 2, Heavy Assault Cruisers) |
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