Takahiro Kashuken
Red Star. EoN.
3648
|
Posted - 2014.08.01 10:37:00 -
[1] - Quote
Atiim wrote:JRleo jr wrote:Atiim wrote:Coming from someone with Maxed Skills, Forge Guns aren't stronger than Swarms unless your fighting an ADS.
Though the SL (like the Plasma Cannon) is very SP Intensive compared to the FG. The forge costs more to get dumb dumb, level 4 or 5 heavy weapons and they cost the same sp to skill, 621k Lets see here: Swarm Launchers
- Base damage is garbage against Triple Rep Madrugars, so you need maxed proficiency
- Base damage is garbage against Shield Vehicles, so you need Matari Commando V
- Base damage is garbage, so you need Handheld Weapon Upgrades V (the 1% actually helps sometimes)
- Reload speed is garbage, so you need Reload V
- Base ammunition is garbage, so you need Ammunition V
- You need to have a great amount of core fitting skills to fit a SL, Damage Modifiers, and your still defend yourself.
Forge Guns
- 20 shots is plenty to kill a vehicle, so no need for Ammunition unless your a tower camper
- You can already 3-4HK without extra damage, so no need for Proficiency.
- No need to skill into an individual suit, and ADV frames have enough slots to fit Damage Mods
- Reload speed is decent, so no need for Reload skills
- All Sentinels have a ridiculous amount of CPU/PG, so no need for core fitting skills.
As you can see, when you factor in the absolute need for Core Skills, the SL is far more SP intensive than the FG.
Wrong
SL deals explosive damage so against shield vehicles it will always be ****, base ammo problem is sorted out with a nanohive something that the heavy suit can never equip
As AV you want max prof for the absolute max damage you get which means less shots to kill a vehicle which means more ammo in your pocket, also the FG doesnt get a suit which helps increase its damage output, you want max reload skills so you can be quicker if mulitiple vehicles turn up, you want a proto suit for that extra defence you have, core fitting skills are always needed and if you ignore them then you are a dumbass
Its basically the same but you are nit picking, frankly the SL is the noob weapon since it can lock on and fire without the need for aim, you can lock on and look up and stil fire when not looking at the target because you do not lose lock which is broken i might add, missiles auto track and still travel around corners and sometimes are still invisible
SL is light weapon and requires 0 skill from the player, the FG is a heavy weapon so more damage naturally since you have to aim which 99% of scrubs dont have |
Takahiro Kashuken
Red Star. EoN.
3649
|
Posted - 2014.08.01 11:48:00 -
[2] - Quote
The True Inferno wrote:Takahiro Kashuken wrote:Atiim wrote:JRleo jr wrote:Atiim wrote:Coming from someone with Maxed Skills, Forge Guns aren't stronger than Swarms unless your fighting an ADS.
Though the SL (like the Plasma Cannon) is very SP Intensive compared to the FG. The forge costs more to get dumb dumb, level 4 or 5 heavy weapons and they cost the same sp to skill, 621k Lets see here: Swarm Launchers
- Base damage is garbage against Triple Rep Madrugars, so you need maxed proficiency
- Base damage is garbage against Shield Vehicles, so you need Matari Commando V
- Base damage is garbage, so you need Handheld Weapon Upgrades V (the 1% actually helps sometimes)
- Reload speed is garbage, so you need Reload V
- Base ammunition is garbage, so you need Ammunition V
- You need to have a great amount of core fitting skills to fit a SL, Damage Modifiers, and your still defend yourself.
Forge Guns
- 20 shots is plenty to kill a vehicle, so no need for Ammunition unless your a tower camper
- You can already 3-4HK without extra damage, so no need for Proficiency.
- No need to skill into an individual suit, and ADV frames have enough slots to fit Damage Mods
- Reload speed is decent, so no need for Reload skills
- All Sentinels have a ridiculous amount of CPU/PG, so no need for core fitting skills.
As you can see, when you factor in the absolute need for Core Skills, the SL is far more SP intensive than the FG. Wrong SL deals explosive damage so against shield vehicles it will always be ****, base ammo problem is sorted out with a nanohive something that the heavy suit can never equip As AV you want max prof for the absolute max damage you get which means less shots to kill a vehicle which means more ammo in your pocket, also the FG doesnt get a suit which helps increase its damage output*, you want max reload skills so you can be quicker if mulitiple vehicles turn up, you want a proto suit for that extra defence you have, core fitting skills are always needed and if you ignore them then you are a dumbass Its basically the same but you are nit picking, frankly the SL is the noob weapon since it can lock on and fire without the need for aim, you can lock on and look up and stil fire when not looking at the target because you do not lose lock which is broken i might add, missiles auto track and still travel around corners** and sometimes are still invisible*** SL is light weapon and requires 0 skill from the player, the FG is a heavy weapon so more damage naturally since you have to aim which 99% of scrubs dont have FG still have a longer range than a SL, have more ammo, can kill almost all suits in a direct hit, travel faster and do more damage. You also still need to line up your shot with a SL, othwise you'll hit a wall or other object(most likely a blue berry) when the missiles are following the target. They also cannot be used against infantry, and take up a vital slot for a medium/light/heavy suit. *Proto Cal sent w/4xComplex damage mods + Proto breach FG **Missiles are supposed to do that ***So are FG shots And also why do assualt FG do more damage than the normal variant? So far I checked, all assault weapon variants lose damage for rof.
FG have 300m range, SL lock on is 174m but missiles travel to 400m
Use a nanohive
Direct requires aim, most pubbies dont have that
Heavy weapon, minature railgun so yea more damage and missile have to travel where as railgun is near instant its what its supposed to do
Line up no you dont
They could damage infantry back in the day, classed as OP for vehicles only
Your choice if you want to equip it, can say the same for FG
Proto cal does not give a 25% damage bonus for using the suit with a FG, you have to equip damage mods and even then the 4th offers next to nothing where an the minando suit offers a % increase of damage for swarms with no damage mods equiped
Not doing a 180deg turn around corners on a dime, its BS and no missile in the world stops from full speed to nothing in less than a nanosecond while spinning around on the spot and then moving again
FG you can see the shot, its not invisible, sometimes missiles are still invisible |