TYCHUS MAXWELL
The Fun Police
253
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Posted - 2014.08.01 00:29:00 -
[1] - Quote
The dark cloud wrote:On paper swarms seem to be aible to pump out more shots much quicker but in reality its the opposite.
Assault forgegun charge time: 3s and the operation lowers it by 5% per lvl which means the charge time is 2,25s
swarm launcher lock on time: 1.4s and the operation reduces that by 5% which means it needs 1,05s to lock on.
This looks nice on paper but however the missiles have travel time and the firing animation is aswell longer then on a forgegun. The forgegun has allmost instant damage application and bigger range and you can hold down the button and the weapon keeps charging/firing. So for example when i fire my swarms at a target like 100m away the forgegunner allready hit for the 2nd time. Additionally swarms can be evaded when they are still a bit away from you. The only way to lower the gap would be to increase the flight speed of swarm missiles.
It's a light weapon. The heavy weapons (albeit there is only two) are better at their intended role. The Swarm in my opinion is a LAV suprise killer and a weapon to scare away dropships. If you want a light weapon that is good for popping tanks then try fitting a scout with a PLC and remote mines. The only exception I would say is the minmitar commando, they are obviously better off using a swarm. |
TYCHUS MAXWELL
The Fun Police
260
|
Posted - 2014.08.01 15:55:00 -
[2] - Quote
The True Inferno wrote:Takahiro Kashuken wrote:Atiim wrote:JRleo jr wrote:Atiim wrote:Coming from someone with Maxed Skills, Forge Guns aren't stronger than Swarms unless your fighting an ADS.
Though the SL (like the Plasma Cannon) is very SP Intensive compared to the FG. The forge costs more to get dumb dumb, level 4 or 5 heavy weapons and they cost the same sp to skill, 621k Lets see here: Swarm Launchers
- Base damage is garbage against Triple Rep Madrugars, so you need maxed proficiency
- Base damage is garbage against Shield Vehicles, so you need Matari Commando V
- Base damage is garbage, so you need Handheld Weapon Upgrades V (the 1% actually helps sometimes)
- Reload speed is garbage, so you need Reload V
- Base ammunition is garbage, so you need Ammunition V
- You need to have a great amount of core fitting skills to fit a SL, Damage Modifiers, and your still defend yourself.
Forge Guns
- 20 shots is plenty to kill a vehicle, so no need for Ammunition unless your a tower camper
- You can already 3-4HK without extra damage, so no need for Proficiency.
- No need to skill into an individual suit, and ADV frames have enough slots to fit Damage Mods
- Reload speed is decent, so no need for Reload skills
- All Sentinels have a ridiculous amount of CPU/PG, so no need for core fitting skills.
As you can see, when you factor in the absolute need for Core Skills, the SL is far more SP intensive than the FG. Wrong SL deals explosive damage so against shield vehicles it will always be ****, base ammo problem is sorted out with a nanohive something that the heavy suit can never equip As AV you want max prof for the absolute max damage you get which means less shots to kill a vehicle which means more ammo in your pocket, also the FG doesnt get a suit which helps increase its damage output*, you want max reload skills so you can be quicker if mulitiple vehicles turn up, you want a proto suit for that extra defence you have, core fitting skills are always needed and if you ignore them then you are a dumbass Its basically the same but you are nit picking, frankly the SL is the noob weapon since it can lock on and fire without the need for aim, you can lock on and look up and stil fire when not looking at the target because you do not lose lock which is broken i might add, missiles auto track and still travel around corners** and sometimes are still invisible*** SL is light weapon and requires 0 skill from the player, the FG is a heavy weapon so more damage naturally since you have to aim which 99% of scrubs dont have FG still have a longer range than a SL, have more ammo, can kill almost all suits in a direct hit, travel faster and do more damage. You also still need to line up your shot with a SL, othwise you'll hit a wall or other object(most likely a blue berry) when the missiles are following the target. They also cannot be used against infantry, and take up a vital slot for a medium/light/heavy suit. *Proto Cal sent w/4xComplex damage mods + Proto breach FG **Missiles are supposed to do that ***So are FG shots And also why do assualt FG do more damage than the normal variant? So far I checked, all assault weapon variants lose damage for rof.
Probably because the Ishokune auto fires. They don't tell you that anywhere so anyone who hasn't used one won't know but it does auto fire. When the charge finishes it shoots. This makes it even harder to aim since you have to track your target and hope it doesn't move erratically at the last moment. Can't tell you how many times I got juked by pure luck by players who didn't even know I was there with any forge gun as the travel time is slight. Let alone, the assault forge where if I happen to bump into something or move down an incline I just missed my shot, or if the other guy just happens to backpedal or stop if I'm tracking them moving.
Because of the auto fire if the assault variant did less damage it would be pointless.
As it stands the breach is for coordinated popping since it has about double the charge time, you can't move while charging, and it doesn't do anywhere near double the damage at the cost of double the time. It's DPS is the worst in other words but it has the highest alpha hence why it's good for coordinated AV attacks to insta gib targets.
The normal Forge Variant can be fled from DPS wise pretty easily by any actual pilot be it a tank or dropship. This makes it okay with av support but mostly best at sniping infantry, since you can walk with it and hold the charge.
The Assault is the DPS forge. it's fast charge time makes it ideal for killing vehicles before they flee but it's auto fire makes it unreliable for sniping enemy infantry with unless they stand still.
A more accurate comparison wouldn't be the SL anyways. If you want the Light Weapon equivalent of the Forge this is more or less what the PLC is. |