Rusty Shallows
Caldari State
1972
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Posted - 2014.07.31 22:38:00 -
[1] - Quote
Cody Sietz wrote:Probably because AV keeps getting nerfed.
I'm all for the lower tier getting a buff for the SL, but why does the Proto have to get nerfed? That while all HAVs and Dropships got massively buffed last Winter. Once someone is sitting in Nerfsville the only logic left is how to drag in the other guy who put you there. A major theme of 2013 was defined by a concentrated effort by a few people to get all infantry AV junked.
In general I tried to warn people about the evils of nerfing early as Open Beta with obvious failure. Two reasoning errors pretty much killed progress:
- Nerfing one item to bring it in line is simple and therefor better than setting parameters of how you define the battlefield and going from there. The Flaylock nerfing is a great example of how something that was supposed to be a fix was just a curb stomping nerf, the changes should have been a redesign so that it would fit in the intended role. It was impossible to use nerfing to change it in a manner that was still useful if people were complaining about that very use of it in the first place. An analogy would be, "Someone is grossed out at you using chopsticks to eat ramen so at your next meal they are replaced with cooking skewers. Wouldn't a Chinese Spoon have made more sense since drinking the broth still required lifting the bowl?"
- Lack of coherent definition. Things that exist but have very little or no use. That was the conundrum many regular DS pilots were having all last year. They read the description and thought it was going to be a rewarding battle taxi job. In the end it was a taxi but only for getting to elevated inaccessible area, little/no rewards for the pilot like other occupations either. A few did pull off the proto Small Missile glass cannons but it was a hard path. The funny irony about this is weapons like Fprge Guns and Swarm Launchers are in the same place Dropships were most of last year. The sad part is the waves-of-oppurtunity concept could have worked (or at least had a good start) if the Devs could have refrained from nerfing defeat from the jaws of success.
Things would go a lot smoother if we had clear design roles and expectations. The Assault Dropships risk verse reward is skewered. When people run around in Dropsuits have a measure of our Tank, Damage, and Mobility. Right now Assault Dropships can potentially get all three very high while the rest of us have to make choices.
Frankly I don't want ADS nerfs or AV buffs. I believe wholeheartedly nothing is going to get better since some people in our community won't allow it and the management of CCP will end up prevent everything else. Just get me in a game mode where there are no vehicles and I don't have to pull out a FG on my Sentinel. Let me ride that wave until Legion drops and CCP's FPS can disappear into internet obscurity.
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