|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bormir1r
Fatal Absolution General Tso's Alliance
636
|
Posted - 2014.07.31 15:25:00 -
[1] - Quote
After Hotfix Charlie there's going to be a "slight" increase in the number of Minmatar Scouts, mostly because NK are going to be a lot more popular.
However the Minmatar Scout will fall behind other scouts because it loses on the EWAR advantages.
To Balance the Min scout on the EWAR front, we ought to add "Active Dampening" to it. This would be done by increasing the Dampening bonus on cloaks for exclusively Minmatar Scouts.
Basic Cloak: 15% Dampening Bonus Adv Cloak: 25% Dampening Bonus Proto: 35% Dampening Bonus
Cloak time remains constant.
Adding this vital component would give the Min scout the push it needs to be in line with the rest of scouts and fits the role of "hit and run"/CQC tactics. It also still provides the Precision Scanner Scouts to still have a large opportunity of taking one the Min scouts.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
|
Bormir1r
Fatal Absolution General Tso's Alliance
642
|
Posted - 2014.07.31 19:06:00 -
[2] - Quote
Nocturnal Soul wrote:Apothecary Za'ki wrote:Gavr1lo Pr1nc1p wrote:Wow, what a compelling, well thought out argument! Your evidence and analysis of said argument are so factual and logical that you must be right! they just hating on any NON cal/gal scouts they jelly of the power Minja's will hold :P Besides just trolling I'd never touch gallente nor Cal scouts because I'm strictly Amarr oriented.
So what's wrong with Minmatar lol?
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
|
Bormir1r
Fatal Absolution General Tso's Alliance
646
|
Posted - 2014.07.31 21:52:00 -
[3] - Quote
BLOOD Ruler wrote:That or make it so cloak recharge is short and an a 1percent damp to cloaks for being a speeding assassin.
How does that 1% damp help ?? 1% of 33 is insignificant; ( .033). That won't help being a "speedy assassin" lol.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
|
Bormir1r
Fatal Absolution General Tso's Alliance
647
|
Posted - 2014.07.31 22:02:00 -
[4] - Quote
Cody Sietz wrote:If Minjas get active damps then I want my 25 percent back on my Ganja!
Or is it Ginja?
Agreed and It's Ginja
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
|
Bormir1r
Fatal Absolution General Tso's Alliance
647
|
Posted - 2014.07.31 22:07:00 -
[5] - Quote
True Adamance wrote:Gavr1lo Pr1nc1p wrote:Wow, what a compelling, well thought out argument! Your evidence and analysis of said argument are so factual and logical that you must be right! I remember a time the "Pr0 l33t Scounts" said Amarr Scout is going to be OP with its initial bonuses. They couldn't have been more wrong. Coupling NK damage, hacking bonuses, the fastest Stamina recharge rate, and the fastest movement values..... You guys quite frankly don't deserve any more that you already have.
Our movement values aren't very significant....seriously; they don't make a difference against high RoF weapons which basically everybody spams. Also the gallente scout get nearly (like a 5% difference) in terms of sprint speed, and movement speed doesn't feel any different either. On top of that we have the lowest eHP, so since movement speed doesn't make up for it we need some eWAR (hacking doesn't really help you fight at all). And NK are usless if you're caught on radar and since we don't have any eWAR makes it pretty easy to scan us.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
|
Bormir1r
Fatal Absolution General Tso's Alliance
657
|
Posted - 2014.08.01 20:05:00 -
[6] - Quote
Varoth Drac wrote:We will have to see how Charlie goes, you never know, knives may actually become good.
I wouldn't be surprised if Min scouts are still lacking however.
If they need a buff, I would look at improving the hack bonus. I love the idea of having a hack bonus on a scout. The trouble is, hack speed is only really useful once you can hack very fast, and min scouts can't feasibly fit many codebreakers. In fact it seems better to fit other modules instead. 25% isn't a big enough bonus to compete with the other scout's EWAR bonuses. Also, bear in mind a min scout hacks more slowly than a min logi did back when they had the bonus. Maybe buff it to 7% per level or something. Hack speed just has less overall value than EWAR.
See how Charlie goes first though.
I completely agree with you. First we'll see how Charlie goes (Coming Soon) but I'm still somewhat certain that the Min Scout will still fall behind other scouts, Active Dampening would be a necessary addition if this happens to be the case. I especially agree with you on the hacking front, it's not that significantly faster, perhaps if it was, then this component wouldn't be necessary. And again, codebreakers on low slots seems to be difficult to fit when you're too worried about staying under the radar as well as sticking those kin cats.
My main point that underlies this entire argument is that the Min scout will need to be re-evaluated before moving onto other hotfixes.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
|
Bormir1r
Fatal Absolution General Tso's Alliance
672
|
Posted - 2014.08.02 04:56:00 -
[7] - Quote
Gavr1lo Pr1nc1p wrote:501st Headstrong wrote:The frickin make Codebreakers High Slots. That shiznit is ridiculous. How can I hack a point with Codebreakers when you Cal, Gal, and now Amarr scouts can see me coming? I can't. Codebreakers in highs allow me to damp, and hack quickly, making it a hit and run. I can't run if you know where I'm going.
CCP Rattati I implore you to make Codebreakers High Slot modules Unfortuneltly there was technical difficulties, making this impossible. While i understand everyone on here's arguments against, I ask, why not? How would this make the suit overpowered in any way shape or form? How does it not contribute to a "hit-and-run" style ninja? EDIT: Bor, i like the sig change
Lol I like it too.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
|
Bormir1r
Fatal Absolution General Tso's Alliance
672
|
Posted - 2014.08.02 05:16:00 -
[8] - Quote
OP FOTM wrote:that'd be great except for the fact that Minjas dont have enough to fit a proto cloak to begin with
It will/would after hotfix charlie....and who uses proto cloak?
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
|
Bormir1r
Fatal Absolution General Tso's Alliance
682
|
Posted - 2014.08.03 13:46:00 -
[9] - Quote
bogeyman m wrote:I just read all the posts so far... I must be missing something... Why no passive ewar for Min Scouts, like every other race gets.
Because in Rust we Trust.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
|
Bormir1r
Fatal Absolution General Tso's Alliance
684
|
Posted - 2014.08.03 13:58:00 -
[10] - Quote
Gavr1lo Pr1nc1p wrote:Adipem Nothi wrote:Gavr1lo Pr1nc1p wrote: 1. I just want to point out right now that even with the NK buffs, the min scout will still be behind every other scout on the field.
2. NK loses to SG every time, unless SGer is terribad.
3. Codebreakers remain low slots as well as dampeners and kin cats. As a minja post-charlie, it will be a requirement of at least 2 low slots dedicated to dampeners AND a proto cloak active to dodge amarr passives. However, we will still be scanned by gallogis. Therefore, we can't take advantage of our abilities.
4. We remain blind in relation to all other scouts (gal and am get precision, cal gets range).
5. NK is a suicide AV tool as it will kill the user every time.
6. To NK, i personally find that running under 10 m/s is not going to get the job done, simply because of how much you have to run away or raptor attack people or get close behind them. However, to run above 10 m/s next patch, we won't be able to dampen, and with shared passives, everyone will see us, making our job impossible.
7. Our objective hacking will be too slow to ninja points because we can only fit one codebreaker, and the letter blinks once we start hacking, so everyone would know where we are, and will be able to track and kill us. If we fit > one codebreaker, were screwed because they see us before we head to the terminal.
8. Cloak active dampening bonus fixes all of these, while giving us a huge achilles heel as well--once the cloak wears off, we are very easily scanned by everything, so it adds a much larger dynamic to the ultimate hit-and-tun guerrilla warfare assassin that all minjas aim to be.
9. Please consider the implications of not adding this bonus.
1. You can't possibly know this. 2. Head-to-head, of course the SG wins. But neither weapon is designed for head-to-head engagement. 3. Fair point. CBs should've been moved to Highs. Maybe next build. 4. You also pack the strongest death punch available, Mr Assassin. 5. Point being? 6. Fair point, though "impossible" is a mischaracterization. 7. Switch suits if you need to ninja hack; you can't do everything with one loadout. 8. It also might make you overpowered. Why run anything else if the Minja can do it all? 9. WTF is that supposed to mean? Now you're embarrassing us. Edit: Let's take this one step at a time, Gav. We don't want to over do it. I see where you're coming from shotty, and trust me, i don't want to make the minja OP, i really just want to make it viable. Ill wait for Charlie, but when it comes out and minja's are the least used and most laughable suit on the field AGAIN, this bonus will need to be added. Think for a second about what the implications are considering Haerr's scanning table. Now, scans were designed in such a manner that it would take two (2) low slots on each scout at the very least to remain under passives. Now, with the minmitar scout, they need a cloak as well. The idea behind the active damps bonus is that it frees up a low slot for the minja's out there by reducing the required damps to dodge passives by one, but maintaining the cloak requirement. **ALSO: the gallogi focused would be able to scan a single damped cloaked minja** All this does is allow them to fit more "ninja" modules (kin cats, code breakers) without having to worry as much about removing all of their viability simply to dodge scans. Every other scout next patch receives some form of electronic sight bonus, therefore, the min should be best at what it was intended as--a speedy ass mofo running around creating havoc and picking off those who strayed away from the pack. But remember, (and I'm sure we both agree here), a scanned scout is a DEAD scout. By giving them an active damp bonus, you indirectly buff their speedy and hacking attributes, as all other modules that go in the low slots would just be stupid and hurt the min scout, other than perhaps an armor rep per and ferroscale, but this prevents them from taking advantage of their knifing bonus, as they will be slower than a single kincatted assault suit, making it nearly impossible to use NK's.
This also doesn't require codebreakers moving to High slots, since active dampening helps fitting optimization for the rest of the EWAR modules. Of course, just as Gav mentioned, we will mention this after Hotfix Charlie.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
|
|
Bormir1r
Fatal Absolution General Tso's Alliance
684
|
Posted - 2014.08.03 15:44:00 -
[11] - Quote
True Adamance wrote:Bormir1r wrote:True Adamance wrote:Gavr1lo Pr1nc1p wrote:Wow, what a compelling, well thought out argument! Your evidence and analysis of said argument are so factual and logical that you must be right! I remember a time the "Pr0 l33t Scounts" said Amarr Scout is going to be OP with its initial bonuses. They couldn't have been more wrong. Coupling NK damage, hacking bonuses, the fastest Stamina recharge rate, and the fastest movement values..... You guys quite frankly don't deserve any more that you already have. Our movement values aren't very significant....seriously; they don't make a difference against high RoF weapons which basically everybody spams. Also the gallente scout get nearly (like a 5% difference) in terms of sprint speed, and movement speed doesn't feel any different either. On top of that we have the lowest eHP, so since movement speed doesn't make up for it we need some eWAR (hacking doesn't really help you fight at all). And NK are usless if you're caught on radar and since we don't have any eWAR makes it pretty easy to scan us. ..... your point? You already have bonuses that are designed to reflect the characteristic play style of a Minmatar scout. Let me ask you this? When was the last time a Minmatar ship in EVE was any better or worse at cloaking than any other ship in the game? Why do you even believe you deserve a bonus at all? You have two good ones working for you now with the biotics to back them up. Sure you might lack EHP but thats no reason your cloaks should be better than anyone else's.
The reason why we "deserve" a bonus is because:
1. We have the lowest PG 2. Our hacking bonus isn't significant enough to make it worth running min scouts, especially when you're enemy sees you on the radar to go hack. 3. NK can only be used when you're enemy doesn't know you're coming, (just like above).
This means we can't put codebreakers because we've already started fitting kincats and dampeners to stay under the radar to even utilize our current bonuses efficiently.
To stay under the radar frequently Min scouts need 2 damps, that leaves 1 low slot (on mk.0 mind you, imagine the fitting problems for lower tier minjas) which would be used for Kin cats, which is supposed to help utilize our "speed" which is supposed to one of MIn Scout's huge advantages with the lack of eHP.
The huge problem I'm trying to underly here is that the MInmatar scout has to sacrifice too much to even efficiently use our skills properly, making the Min scout UP, as well as underused.
However it is possible this will change after Hotfix Charlie due to Scout bonus changes, but in the event that the Min scout is still behind other scouts, this feature (active dampening) should be seriously considered as a balancing mechanism for the Minmatar scout.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
|
Bormir1r
Fatal Absolution General Tso's Alliance
687
|
Posted - 2014.08.04 20:46:00 -
[12] - Quote
True Adamance wrote:I actively petition CCP to give whining Min Scouts the Precision Bonus.
I'll take that hacking bonus off of your hands!
Dude by all means, petition whatever you want. In the end, Active dampening would be the best way to balance it.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
|
Bormir1r
Fatal Absolution General Tso's Alliance
691
|
Posted - 2014.08.05 13:52:00 -
[13] - Quote
Gavr1lo Pr1nc1p wrote:True Adamance wrote:I actively petition CCP to give whining Min Scouts the Precision Bonus.
I'll take that hacking bonus off of your hands! Precision on a 3+high slot scout is overpowered and unbalances inter-scout gameplay. We don't want it. Only gal or am should have it if any. EDIT: If we need to lose hacking to become viable, I'm fine with it. All the OG Minja's should agree with me to some extent, as all we used to have was NK damage.
And dampening; but we lost our passive damps, and in return we should get active damps on the cloak.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
Gavr1lo Pr1nc1p is my Minja Brother.
|
|
|
|