I-Shayz-I
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Posted - 2014.07.31 12:10:00 -
[1] - Quote
Oh wow I can't believe they didn't make it like this in the first place.
The question is, what is the percentage of isk that a faction item should cost? 10%? 20%? The way I see it...
-You earn an amount of lp for a win. The amount of lp earned in comparison to the isk to lp ratio should be rather low, but then be much better than a public match once you reach a high standings level. In other words, a win should net you about 150k isk worth of lp at level 0 or level 1 standings, but then should give you 300-500k isk worth of lp at level 10 standings
-If an item costs 100 lp, and that same item costs 50k isk then an item that costs 10 lp should cost 5k isk
-The isk cost of the item should be a "tax" or percent of the normal isk cost of the item, and it should apply the same for all items at the same percentage. If an item is normally 50k isk, and the "tax" is 10%, then the lp item wold include a 5k isk cost. (these items are taxed because they have lower skill requirements)
The hard part is figuring out the numbers: -The amount of lp paid out (2 or 3x current rate?) -The isk to lp ratio -The "tax" ______________________________________________________________________________
Some things to keep in mind:
Should unique items (such as the specialist rifles and faction equipment) have a lower isk to lp ratio to make them more "expensive"?
Should high sp costing items (such as dropsuits and vehicles) have a lower isk to lp ratio because of the extra sp they save? The sp you save from advanced to proto weapons is about 400k, while the sp yoo save from adv to proto dropsuits is something like 1.5 million. What about modules and equipment which both save around 700k sp?
7162 wp with a Repair Tool!
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I-Shayz-I
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Posted - 2014.08.08 11:08:00 -
[2] - Quote
After crunching numbers I realized that an isk/lp ratio isn't going to work out... Sponk's doc shows EXACTLY the reason why too. Essentially the isk values of items are thrown around all over the place with not much reasoning that I can find.
While almost all base proto weapons are worth 50k isk, a base proto equipment can be worth anywhere from 6-30k. Not to mention things like shotguns and swarm launchers have a lower base proto isk cost than rifles, and random weapons like mass drivers have a lower base advanced cost than the rest of the weapons. And then we have things like scrambler pistols having a lower isk cost than the rest of the sidearms >.>
At least the dropsuits are standardized. All standard, advanced, and prototype dropsuits cost the exact same no matter if it is a scout or a heavy suit (although commandos still have an increased isk price in the faction store)
Modules have a separate isk value per module as well. Biotic mods have a very low isk cost, while shield mods cost twice as much. I understand that some modules might be more useful than others, but should they have these cost differences in the faction market as well? _____________________________________________________________________________________
Here's the thing...
The LP market is structured similar to the AUR market. Items are grouped together and given one standard price. All modules in the game cost 20 AUR for std, 30 for adv, and 40 for pro. Suits go for 60, 80, and 100... So buying proto items is a much better use of your AUR as 100 AUR will give you a 60k suit, while 60 AUR gives you a 3k suit...
Do you know how EVE does it? Do they treat LP like isk, or do they group items together, despite their isk variances, and give the items all one single cost? _____________________________________________________________________________________
It makes me want to treat LP like a "unlock" (not sure how else to describe it) rather than a currency. Basically, LP isn't worth isk, but instead lets you buy the item at a lower isk cost with the reduced skill requirements. It's not designed to be the same as isk, or a replacement for isk.
Sooooooooooo, the real problem here is just the lack of items in the FW market, and not the isk/LP ratio. Unless you want to complain about the isk/AUR ratio too...
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